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📄 skinnedmodelwindows.csproj

📁 c# XNA walking animation
💻 CSPROJ
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <ProjectGuid>{0D41E29B-829F-4255-BCA5-64DC2677DA6D}</ProjectGuid>
    <ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>SkinnedModel</RootNamespace>
    <AssemblyName>SkinnedModel</AssemblyName>
    <XnaFrameworkVersion>v2.0</XnaFrameworkVersion>
    <XnaPlatform>Windows</XnaPlatform>
    <XnaCrossPlatformGroupID>caec8833-9565-4431-9a10-761f0db53497</XnaCrossPlatformGroupID>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\x86\Debug</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <NoStdLib>true</NoStdLib>
    <UseVSHostingProcess>false</UseVSHostingProcess>
    <PlatformTarget>x86</PlatformTarget>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\x86\Release</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <NoStdLib>true</NoStdLib>
    <UseVSHostingProcess>false</UseVSHostingProcess>
    <PlatformTarget>x86</PlatformTarget>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Xbox 360' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Xbox 360\Debug</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <NoStdLib>true</NoStdLib>
    <UseVSHostingProcess>false</UseVSHostingProcess>
    <PlatformTarget>x86</PlatformTarget>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Xbox 360' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Xbox 360\Release</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <NoStdLib>true</NoStdLib>
    <UseVSHostingProcess>false</UseVSHostingProcess>
    <PlatformTarget>x86</PlatformTarget>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="Microsoft.Xna.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=x86">
      <Private>False</Private>
      <SpecificVersion>True</SpecificVersion>
    </Reference>
    <Reference Include="Microsoft.Xna.Framework.Game, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
      <Private>False</Private>
      <SpecificVersion>True</SpecificVersion>
    </Reference>
    <Reference Include="mscorlib">
      <Private>False</Private>
    </Reference>
    <Reference Include="System">
      <Private>False</Private>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="AnimationClip.cs" />
    <Compile Include="AnimationPlayer.cs" />
    <Compile Include="Keyframe.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="SkinningData.cs" />
    <Compile Include="TypeReaders.cs" />
  </ItemGroup>
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>

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