📄 animationclip.cs
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#region File Description
//-----------------------------------------------------------------------------
// AnimationClip.cs
//
// Microsoft XNA Community Game Platform
// Copyright (C) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#endregion
#region Using Statements
using System;
using System.Collections.Generic;
#endregion
namespace SkinnedModel
{
/// <summary>
/// An animation clip is the runtime equivalent of the
/// Microsoft.Xna.Framework.Content.Pipeline.Graphics.AnimationContent type.
/// It holds all the keyframes needed to describe a single animation.
/// </summary>
public class AnimationClip
{
/// <summary>
/// Constructs a new animation clip object.
/// </summary>
public AnimationClip(TimeSpan duration, IList<Keyframe> keyframes)
{
durationValue = duration;
keyframesValue = keyframes;
}
/// <summary>
/// Gets the total length of the animation.
/// </summary>
public TimeSpan Duration
{
get { return durationValue; }
}
TimeSpan durationValue;
/// <summary>
/// Gets a combined list containing all the keyframes for all bones,
/// sorted by time.
/// </summary>
public IList<Keyframe> Keyframes
{
get { return keyframesValue; }
}
IList<Keyframe> keyframesValue;
}
}
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