📄 skinningsamplexbox.csproj
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectGuid>{A355AE7E-10DA-4610-8E4E-51911BB216EA}</ProjectGuid>
<ProjectTypeGuids>{2DF5C3F4-5A5F-47a9-8E94-23B4456F55E2};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">Xbox 360</Platform>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SkinningSample</RootNamespace>
<AssemblyName>SkinningSample</AssemblyName>
<XnaFrameworkVersion>v2.0</XnaFrameworkVersion>
<XnaPlatform>Xbox 360</XnaPlatform>
<Thumbnail>SkinningSample.png</Thumbnail>
<XnaCrossPlatformGroupID>{91f28278-d9ac-4bfd-8acf-af07fb4e7d2b}</XnaCrossPlatformGroupID>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Xbox 360' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Xbox 360\Debug</OutputPath>
<DefineConstants>DEBUG;TRACE;XBOX;XBOX360</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Xbox 360' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Xbox 360\Release</OutputPath>
<DefineConstants>TRACE;XBOX;XBOX360</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.Xna.Framework">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Game">
<Private>False</Private>
</Reference>
<Reference Include="mscorlib">
<Private>False</Private>
</Reference>
<Reference Include="System">
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SkinningSample.cs">
<Name>SkinningSample</Name>
</Compile>
</ItemGroup>
<ItemGroup>
<Content Include="SkinningSample.png">
</Content>
</ItemGroup>
<ItemGroup>
<NestedContentProject Include="Content\Content.contentproj">
<Project>{cbd21f0b-3fb7-4117-b629-cca51c44a874}</Project>
<Visible>False</Visible>
</NestedContentProject>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SkinnedModel\SkinnedModelXbox.csproj">
<Project>{4208D19B-62D9-48A1-B703-BCAC241A56BD}</Project>
<Name>SkinnedModelXbox</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<None Include="Content\SkinnedModel.fx" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<ProjectExtensions>
<VisualStudio>
</VisualStudio>
</ProjectExtensions>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v2.0\Microsoft.Xna.GameStudio.Common.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v2.0\Microsoft.Xna.GameStudio.NestedContent.targets" />
</Project>
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