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📄 skinningsamplexbox.csproj

📁 c# XNA walking animation
💻 CSPROJ
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <ProjectGuid>{A355AE7E-10DA-4610-8E4E-51911BB216EA}</ProjectGuid>
    <ProjectTypeGuids>{2DF5C3F4-5A5F-47a9-8E94-23B4456F55E2};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">Xbox 360</Platform>
    <OutputType>Exe</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>SkinningSample</RootNamespace>
    <AssemblyName>SkinningSample</AssemblyName>
    <XnaFrameworkVersion>v2.0</XnaFrameworkVersion>
    <XnaPlatform>Xbox 360</XnaPlatform>
    <Thumbnail>SkinningSample.png</Thumbnail>
    <XnaCrossPlatformGroupID>{91f28278-d9ac-4bfd-8acf-af07fb4e7d2b}</XnaCrossPlatformGroupID>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Xbox 360' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Xbox 360\Debug</OutputPath>
    <DefineConstants>DEBUG;TRACE;XBOX;XBOX360</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <NoStdLib>true</NoStdLib>
    <UseVSHostingProcess>false</UseVSHostingProcess>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Xbox 360' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Xbox 360\Release</OutputPath>
    <DefineConstants>TRACE;XBOX;XBOX360</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <NoStdLib>true</NoStdLib>
    <UseVSHostingProcess>false</UseVSHostingProcess>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="Microsoft.Xna.Framework">
      <Private>False</Private>
    </Reference>
    <Reference Include="Microsoft.Xna.Framework.Game">
      <Private>False</Private>
    </Reference>
    <Reference Include="mscorlib">
      <Private>False</Private>
    </Reference>
    <Reference Include="System">
      <Private>False</Private>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="SkinningSample.cs">
      <Name>SkinningSample</Name>
    </Compile>
  </ItemGroup>
  <ItemGroup>
    <Content Include="SkinningSample.png">
    </Content>
  </ItemGroup>
  <ItemGroup>
    <NestedContentProject Include="Content\Content.contentproj">
      <Project>{cbd21f0b-3fb7-4117-b629-cca51c44a874}</Project>
      <Visible>False</Visible>
    </NestedContentProject>
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\SkinnedModel\SkinnedModelXbox.csproj">
      <Project>{4208D19B-62D9-48A1-B703-BCAC241A56BD}</Project>
      <Name>SkinnedModelXbox</Name>
    </ProjectReference>
  </ItemGroup>
  <ItemGroup>
    <None Include="Content\SkinnedModel.fx" />
  </ItemGroup>
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
  <ProjectExtensions>
    <VisualStudio>
    </VisualStudio>
  </ProjectExtensions>
  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v2.0\Microsoft.Xna.GameStudio.Common.targets" />
  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v2.0\Microsoft.Xna.GameStudio.NestedContent.targets" />
</Project>

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