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📄 typewriters.cs

📁 c# XNA walking animation
💻 CS
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#region File Description
//-----------------------------------------------------------------------------
// TypeWriters.cs
//
// Microsoft XNA Community Game Platform
// Copyright (C) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#endregion

#region Using Statements
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler;
using SkinnedModel;
#endregion

namespace SkinnedModelPipeline
{
    /// <summary>
    /// Writes ModelAnimation objects into compiled XNB format.
    /// </summary>
    [ContentTypeWriter]
    public class SkinningDataWriter : ContentTypeWriter<SkinningData>
    {
        protected override void Write(ContentWriter output, SkinningData value)
        {
            output.WriteObject(value.AnimationClips);
            output.WriteObject(value.BindPose);
            output.WriteObject(value.InverseBindPose);
            output.WriteObject(value.SkeletonHierarchy);
        }

        public override string GetRuntimeReader(TargetPlatform targetPlatform)
        {
            return typeof(SkinningDataReader).AssemblyQualifiedName;
        }
    }


    /// <summary>
    /// Writes AnimationClip objects into compiled XNB format
    /// </summary>
    [ContentTypeWriter]
    public class AnimationClipWriter : ContentTypeWriter<AnimationClip>
    {
        protected override void Write(ContentWriter output, AnimationClip value)
        {
            output.WriteObject(value.Duration);
            output.WriteObject(value.Keyframes);
        }

        public override string GetRuntimeReader(TargetPlatform targetPlatform)
        {
            return typeof(AnimationClipReader).AssemblyQualifiedName;
        }
    }


    /// <summary>
    /// Writes Keyframe objects into compiled XNB format
    /// </summary>
    [ContentTypeWriter]
    public class KeyframeWriter : ContentTypeWriter<Keyframe>
    {
        protected override void Write(ContentWriter output, Keyframe value)
        {
            output.WriteObject(value.Bone);
            output.WriteObject(value.Time);
            output.WriteObject(value.Transform);
        }

        public override string GetRuntimeReader(TargetPlatform targetPlatform)
        {
            return typeof(KeyframeReader).AssemblyQualifiedName;
        }
    }
}

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