📄 nativeimaging.h
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// ___ ___ ___ ___ ___ // /\__\ ___ /\__\ /\ \ /\__\ /\ \. // /::| | /\ \ /::| | /::\ \ /:/ / /::\ \. // /:|:| | \:\ \ /:|:| | /:/\:\ \ /:/ / /:/\:\ \. // /:/|:|__|__ /::\__\ /:/|:| |__ /:/ \:\ \ /:/ / /::\~\:\ \. // /:/ |::::\__\ __/:/\/__/ /:/ |:| /\__\ /:/__/_\:\__\ /:/__/ /:/\:\ \:\__\.// \/__/~~/:/ / /\/:/ / \/__|:|/:/ / \:\ /\ \/__/ \:\ \ \:\~\:\ \/__/// /:/ / \::/__/ |:/:/ / \:\ \:\__\ \:\ \ \:\ \:\__\. // /:/ / \:\__\ |::/ / \:\/:/ / \:\ \ \:\ \/__/ // /:/ / \/__/ /:/ / \::/ / \:\__\ \:\__\. // \/__/ \/__/ \/__/ \/__/ \/__/ // // =============================================================================// Minimalist OpenGL Environment// =============================================================================//// This file is part of Minimalist OpenGL Environment (MinGLE)//// Version: 0.2.0// Author: Balazs Domonkos// Filename: src/imaging/include/DevilImage.h// Creation Date: March 02th 2008// Revision Date: March 02th 2008////// The Minimalist OpenGL Environment is free software: you can// redistribute it and/or modify it under the terms of the GNU// General Public License as published by the Free Software// Foundation, either version 3 of the License, or (at your// option) any later version.//// The Minimalist OpenGL Environment is distributed in the hope// that it will be useful, but WITHOUT ANY WARRANTY; without// even the implied warranty of MERCHANTABILITY or FITNESS FOR// A PARTICULAR PURPOSE. See the GNU General Public License// for more details.//// You should have received a copy of the GNU General Public License// along with Minimalist OpenGL Environment. If not, see // <http://www.gnu.org/licenses/>. See the COPYING file included // with this distribution file for license details.///// @file NativeImaging.h/// Native imaging implementation#ifndef __MINGLE_NATIVE_IMAGING_H__#define __MINGLE_NATIVE_IMAGING_H__// Include class definitions#include <classes.h>// MinGLE headers#include <Imaging.h>#include <Threading.h>namespace MinGLE {class NativeImage : public Image {public: NativeImage(); virtual ~NativeImage(); // Input virtual void loadFromFile(const std::string& filename, VirtualFileSystem *vfs = VirtualFileSystemManager::getDefaultVirtualFileSystem()); virtual void createFromMemory(unsigned width, unsigned height, GLenum format = DEFAULT_FORMAT, GLenum type = DEFAULT_TYPE, void *data = 0); virtual void texImage2D(GLint level = 0); // Output virtual void saveToFile(const std::string& filename, VirtualFileSystem *vfs = VirtualFileSystemManager::getDefaultVirtualFileSystem()); virtual void saveToFile(const std::string& pattern, unsigned index, VirtualFileSystem *vfs = VirtualFileSystemManager::getDefaultVirtualFileSystem()); virtual void saveToFile(const std::string& pattern, unsigned index1, unsigned index2, VirtualFileSystem *vfs = VirtualFileSystemManager::getDefaultVirtualFileSystem()); // Convert virtual void convert(GLenum format, GLenum type);};// =============================================================================class NativeImaging : public Imaging {public: NativeImaging(); virtual ~NativeImaging();protected: virtual Image *_createImage(); virtual Image *_createImage(unsigned width, unsigned height, GLenum format, GLenum type, void *data = 0); virtual Image *_createImage(const std::string& filename, VirtualFileSystem *vfs); virtual Image *_createImage(const Image * image);};} // namespace MinGLE#endif // __MINGLE_NATIVE_IMAGING_H__
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