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📄 nativeimaging.h

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//      ___                       ___           ___           ___       ___     //     /\__\          ___        /\__\         /\  \         /\__\     /\  \.    //    /::|  |        /\  \      /::|  |       /::\  \       /:/  /    /::\  \.   //   /:|:|  |        \:\  \    /:|:|  |      /:/\:\  \     /:/  /    /:/\:\  \.  //  /:/|:|__|__      /::\__\  /:/|:|  |__   /:/  \:\  \   /:/  /    /::\~\:\  \. // /:/ |::::\__\  __/:/\/__/ /:/ |:| /\__\ /:/__/_\:\__\ /:/__/    /:/\:\ \:\__\.// \/__/~~/:/  / /\/:/  /    \/__|:|/:/  / \:\  /\ \/__/ \:\  \    \:\~\:\ \/__///       /:/  /  \::/__/         |:/:/  /   \:\ \:\__\    \:\  \    \:\ \:\__\.  //      /:/  /    \:\__\         |::/  /     \:\/:/  /     \:\  \    \:\ \/__/  //     /:/  /      \/__/         /:/  /       \::/  /       \:\__\    \:\__\.    //     \/__/                     \/__/         \/__/         \/__/     \/__/    // // =============================================================================//                       Minimalist OpenGL Environment// =============================================================================//// This file is part of Minimalist OpenGL Environment (MinGLE)//// Version: 0.2.0// Author: Balazs Domonkos// Filename: src/imaging/include/DevilImage.h// Creation Date: March 02th 2008// Revision Date: March 02th 2008////// The Minimalist OpenGL Environment is free software: you can// redistribute it and/or modify it under the terms of the GNU// General Public License as published by the Free Software// Foundation, either version 3 of the License, or (at your// option) any later version.//// The Minimalist OpenGL Environment is distributed in the hope// that it will be useful, but WITHOUT ANY WARRANTY; without// even the implied warranty of MERCHANTABILITY or FITNESS FOR// A PARTICULAR PURPOSE. See the GNU General Public License// for more details.//// You should have received a copy of the GNU General Public License// along with Minimalist OpenGL Environment.  If not, see // <http://www.gnu.org/licenses/>. See the COPYING file included // with this distribution file for license details.///// @file NativeImaging.h/// Native imaging implementation#ifndef __MINGLE_NATIVE_IMAGING_H__#define __MINGLE_NATIVE_IMAGING_H__// Include class definitions#include <classes.h>// MinGLE headers#include <Imaging.h>#include <Threading.h>namespace MinGLE {class NativeImage : public Image {public:	NativeImage();	virtual ~NativeImage();	// Input	virtual void loadFromFile(const std::string& filename,			VirtualFileSystem *vfs = VirtualFileSystemManager::getDefaultVirtualFileSystem());	virtual void createFromMemory(unsigned width, unsigned height,			GLenum format = DEFAULT_FORMAT, GLenum type = DEFAULT_TYPE,			void *data = 0);	virtual void texImage2D(GLint level = 0);	// Output	virtual void saveToFile(const std::string& filename,			VirtualFileSystem *vfs = VirtualFileSystemManager::getDefaultVirtualFileSystem());	virtual void saveToFile(const std::string& pattern, unsigned index,			VirtualFileSystem *vfs = VirtualFileSystemManager::getDefaultVirtualFileSystem());	virtual void saveToFile(const std::string& pattern, unsigned index1,			unsigned index2, VirtualFileSystem *vfs = VirtualFileSystemManager::getDefaultVirtualFileSystem());	// Convert	virtual void convert(GLenum format, GLenum type);};// =============================================================================class NativeImaging : public Imaging {public:	NativeImaging();	virtual ~NativeImaging();protected:	virtual Image *_createImage();	virtual Image *_createImage(unsigned width, unsigned height, GLenum format,			GLenum type, void *data = 0);	virtual Image *_createImage(const std::string& filename,			VirtualFileSystem *vfs);	virtual Image *_createImage(const Image * image);};} // namespace MinGLE#endif // __MINGLE_NATIVE_IMAGING_H__

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