📄 glutsystem.cpp
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// ___ ___ ___ ___ ___ // /\__\ ___ /\__\ /\ \ /\__\ /\ \. // /::| | /\ \ /::| | /::\ \ /:/ / /::\ \. // /:|:| | \:\ \ /:|:| | /:/\:\ \ /:/ / /:/\:\ \. // /:/|:|__|__ /::\__\ /:/|:| |__ /:/ \:\ \ /:/ / /::\~\:\ \. // /:/ |::::\__\ __/:/\/__/ /:/ |:| /\__\ /:/__/_\:\__\ /:/__/ /:/\:\ \:\__\.// \/__/~~/:/ / /\/:/ / \/__|:|/:/ / \:\ /\ \/__/ \:\ \ \:\~\:\ \/__/// /:/ / \::/__/ |:/:/ / \:\ \:\__\ \:\ \ \:\ \:\__\. // /:/ / \:\__\ |::/ / \:\/:/ / \:\ \ \:\ \/__/ // /:/ / \/__/ /:/ / \::/ / \:\__\ \:\__\. // \/__/ \/__/ \/__/ \/__/ \/__/ // // =============================================================================// Minimalist OpenGL Environment// =============================================================================//// This file is part of Minimalist OpenGL Environment (MinGLE)//// Version: 0.2.0// Author: Balazs Domonkos// Filename: src/GLUT/src/GLUTSystem.cpp// Creation Date: December 12th 2007// Revision Date: December 12th 2007////// The Minimalist OpenGL Environment is free software: you can// redistribute it and/or modify it under the terms of the GNU// General Public License as published by the Free Software// Foundation, either version 3 of the License, or (at your// option) any later version.//// The Minimalist OpenGL Environment is distributed in the hope// that it will be useful, but WITHOUT ANY WARRANTY; without// even the implied warranty of MERCHANTABILITY or FITNESS FOR// A PARTICULAR PURPOSE. See the GNU General Public License// for more details.//// You should have received a copy of the GNU General Public License// along with Minimalist OpenGL Environment. If not, see // <http://www.gnu.org/licenses/>. See the COPYING file included // with this distribution file for license details.///// @file GLUTSystem.cpp/// GLUT system manager class// Header that contains the declaration#include <GLUTSystem.h>// MinGLE headers#include <Exception.h>// System headers#include <GL/glut.h>// Optional X Windowing system header#include <config_wrapper.h>#ifdef HAVE_X11_XLIB_H#include <X11/Xlib.h>#endifnamespace MinGLE {// Dynamic library loader functionextern "C" void loadDynLib(void) { // Create GLUT rendering system implementation System::registerSystemImplementation("glut", new GLUTSystem());}// Dynamic library unloader functionextern "C" void unloadDynLib(void) { // Nothing to do}GLUTSystem::GLUTSystem() : mWindow(0){}GLUTSystem::~GLUTSystem() {}bool GLUTSystem::_initialize(int *argc, char **argv) { glutInit(argc, argv); // Try to get screen resolution from GLUT mScreenWidth = glutGet(GLUT_SCREEN_WIDTH) ? glutGet(GLUT_SCREEN_WIDTH) : UNKNOWN_RESOLUTION; mScreenHeight = glutGet(GLUT_SCREEN_HEIGHT) ? glutGet(GLUT_SCREEN_HEIGHT) : UNKNOWN_RESOLUTION; // Get screen resolution from X#ifdef HAVE_X11_XLIB_H if(mScreenWidth == UNKNOWN_RESOLUTION || mScreenHeight == UNKNOWN_RESOLUTION) { Display *display = XOpenDisplay(0); int screen = DefaultScreen(display); mScreenWidth = DisplayWidth(display, screen); mScreenHeight = DisplayHeight(display, screen); XCloseDisplay(display); }#endif // Successful initialization return true;}Window* GLUTSystem::_createWindow( unsigned width, unsigned height, WindowAttributes::ColorMode colorMode, bool doubleBuffer, bool fullScreen, unsigned videoRate, unsigned char *colorBits, unsigned char depthBits, unsigned char stencilBits, unsigned char *accumColorBits, unsigned auxBuffers, bool stereo) { if(!mWindow) { mWindow = new GLUTWindow(width, height, colorMode, doubleBuffer, fullScreen, videoRate, colorBits, depthBits, stencilBits, accumColorBits, auxBuffers, stereo); // If we have screen sizes position the window // to the center of the screen if(mScreenWidth != UNKNOWN_RESOLUTION && mScreenHeight != UNKNOWN_RESOLUTION) mWindow->setPosition((mScreenWidth-mWindow->getWidth())>>1, (mScreenHeight-mWindow->getHeight())>>1); return mWindow; } Except("GLUTSystem::GLUTSystem", "Only one window is allowed in GLUT rendering system. Please use different rendering system. "); return 0;}void GLUTSystem::_enterMainLoop() { // At this point of the code no other setting can be performed before // this window is shown mWindow->_windowIsReadyToBeShown(); glutMainLoop();}void GLUTSystem::_quit() { // Delete GLUT rendering system delete this;}double GLUTSystem::_getTime() { return 0.001 * glutGet(GLUT_ELAPSED_TIME);}} // namespace MinGLE
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