📄 main.cpp
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// ___ ___ ___ ___ ___ // /\__\ ___ /\__\ /\ \ /\__\ /\ \. // /::| | /\ \ /::| | /::\ \ /:/ / /::\ \. // /:|:| | \:\ \ /:|:| | /:/\:\ \ /:/ / /:/\:\ \. // /:/|:|__|__ /::\__\ /:/|:| |__ /:/ \:\ \ /:/ / /::\~\:\ \.// /:/ |::::\__\ __/:/\/__/ /:/ |:| /\__\ /:/__/_\:\__\ /:/__/ /:/\:\ \:\__\.// \/__/~~/:/ / /\/:/ / \/__|:|/:/ / \:\ /\ \/__/ \:\ \ \:\~\:\ \/__/// /:/ / \::/__/ |:/:/ / \:\ \:\__\ \:\ \ \:\ \:\__\. // /:/ / \:\__\ |::/ / \:\/:/ / \:\ \ \:\ \/__/ // /:/ / \/__/ /:/ / \::/ / \:\__\ \:\__\. // \/__/ \/__/ \/__/ \/__/ \/__/ // // =============================================================================// Minimalist OpenGL Environment// =============================================================================//// Copyright 2007 Balazs Domonkos// // This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.// // This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.// // You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.//// Image handling demo// mingle.h should be included before all other// OpenGL headers#include <mingle.h>using namespace MinGLE;//#include <GL/glut.h> TODO#include <iostream>static Image *image = 0;static GLuint texture = 0;class MyListener : public WindowListener, public TimerListener { protected: virtual bool onRender() { //glutSolidTeapot(0.75); TODO GLUtils::drawGears(0.0); return true; } virtual bool onKeyEvent(int key, unsigned modifiers, KeyEventState state) { switch(key) { case KEY_SPACE: // Toggle animation if(mTimer->isRunning()) mTimer->stop(); else mTimer->start(); return true; default: return false; } return false; } // This method is called when the timer ticks virtual void onTick() { glMatrixMode(GL_MODELVIEW); glRotatef(30.0 * mTimer->getElapsedTime(), 0.0, 1.0, 0.0); redisplayRequest(); }};int main(int argc, char **argv) { try { // Initialize Rendering system System::initialize(&argc, argv); // Create window Window *win = System::createWindow(); // Register the listener and timer MyListener *myListener = new MyListener(); Timer *timer = win->createTimer(0.04); // Register the listener for the window and the timer events win->registerWindowListener((WindowListener *)myListener); timer->registerTimerListener((TimerListener *) myListener); // Add navigator Navigator *navigator = new ExaminerNavigator(); win->registerNavigator(navigator); // Add keyhandler ApplicationKeyHandler *keyHandler = new ApplicationKeyHandler(); win->registerWindowListener(keyHandler); // Setup OpenGL glEnable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); glShadeModel(GL_SMOOTH); GLfloat position[] = { 3.0f, 3.0f, 3.0f, 1.0f }; GLfloat diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f }; GLfloat specular[] = {1.0f, 1.0f, 1.0f , 1.0f}; glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glLightfv(GL_LIGHT0, GL_POSITION, position); glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); glLightfv(GL_LIGHT0, GL_SPECULAR, specular); // Load image (the accurate path is resolved using // the `fileSystems' block of configuration file) image = Imaging::createImage("data", "textures/image.png"); // Create texture using the image glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); image->texImage2D(); // Enter the event handing loop System::enterMainLoop(); } catch(const Exception& e) { std::cerr << "Error: " << e.mDescription << " (Thrown in " << e.mFile << ':' << e.mMethod << " line " << e.mLine << ')' << std::endl; } return 0;}
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