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📄 common.js

📁 用ssh作的一个小例子
💻 JS
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//// MoinMoin commonly used JavaScript functions//// use this instead of assigning to window.onload directly:function addLoadEvent(func) {  // alert("addLoadEvent " + func)  var oldonload = window.onload;  if (typeof window.onload != 'function') {    window.onload = func;  } else {    window.onload = function() {      oldonload();      func();    }  }}function can_use_gui_editor() {    var sAgent = navigator.userAgent.toLowerCase();     if (sAgent.indexOf("msie") != -1 && sAgent.indexOf("mac") == -1 &&        sAgent.indexOf("opera") == -1 ) {        // Internet Explorer        var sBrowserVersion = navigator.appVersion.match(/MSIE (.\..)/)[1];        return ( sBrowserVersion >= 5.5 );    } else if (navigator.product == "Gecko" &&                navigator.productSub >= 20030210) {        // Gecko        return true;    }    // else if (sAgent.indexOf("safari") != -1 ) {    //    // Safari - build must be at least 312 (1.3)    //    return (sAgent.match( /safari\/(\d+)/ )[1] >= 312 );    // }     else {        // Unknown browser, assume gui editor is not compatible        return false;    }}function update_edit_links() {    // Update editlink according if if the browser is compatible    if (can_use_gui_editor() == false){        //alert("update_edit_links: can't use gui editor");        return;    }    var editlinks = document.getElementsByName("editlink");    for (i = 0; i < editlinks.length; i++) {        var link = editlinks[i];        href = link.href.replace('editor=textonly','editor=guipossible');        link.href = href;        //alert("update_edit_links: modified to guipossible");    }}function add_gui_editor_links() {    // Add gui editor link after the text editor link        // If the variable is not set or browser is not compatible, exit    try {gui_editor_link_href}    catch (e) {        //alert("add_gui_editor_links: gui_editor_link_href not here");        return    }    if (can_use_gui_editor() == false){        //alert("add_gui_editor_links: can't use gui_editor");        return;    }    var all = document.getElementsByName('texteditlink');    for (i = 0; i < all.length; i++) {        var textEditorLink = all[i];        // Create a list item with a link        var guiEditorLink = document.createElement('a');        guiEditorLink.href = gui_editor_link_href;        var text = document.createTextNode(gui_editor_link_text);        guiEditorLink.appendChild(text);        var listItem = document.createElement('li')        listItem.appendChild(guiEditorLink);        // Insert in the editbar        var editbar = textEditorLink.parentNode.parentNode        var nextListItem = textEditorLink.parentNode.nextSibling;        editbar.insertBefore(listItem, nextListItem);        //alert("add_gui_editor_links: added gui editor link");    }} function show_switch2gui() {    // Show switch to gui editor link if the browser is compatible    if (can_use_gui_editor() == false) return;        var switch2gui = document.getElementById('switch2gui')    if (switch2gui) {        switch2gui.style.display = 'inline';    }}function load() {    // Do not name this "onload", it does not work with IE :-)    // TODO: create separate onload for each type of view and set the    // correct function name in the html.     // e.g <body onlod='editor_onload()'>        // Page view stuff    update_edit_links();    add_gui_editor_links();        // Editor stuff    show_switch2gui();}function before_unload(evt) {    // TODO: Better to set this in the editor html, as it does not make    // sense elsehwere.    // confirmleaving is available when editing    try {return confirmleaving();}    catch (e) {}}// Initialize after loading the pageaddLoadEvent(load)// Catch before unloading the pagewindow.onbeforeunload = before_unload

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