⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 mainwindow.h

📁 qgo-1.5.4-r3.tar.gz linux下一个很好玩的游戏
💻 H
字号:
/** mainwindow.h*/#ifndef MAINWINDOW_H#define MAINWINDOW_H#include "preferences.h"#include "board.h"#include "mainwidget.h"#include "misc.h"#include "setting.h"#include <qmainwindow.h>#include <qaction.h>#include <qlayout.h>#include <qlistview.h>class Board;class InterfaceHandler;class QSplitter;class QMultiLineEdit;class StatusTip;class qGoIF;class QNewGameDlg; //SL added eb 12struct ASCII_Import;class MainWindow : public QMainWindow, public Misc<QString>{	Q_OBJECT		public:	MainWindow(QWidget* parent = 0, const char* name = 0, WFlags f = WType_TopLevel);	~MainWindow();	InterfaceHandler* getInterfaceHandler() const { return interfaceHandler; }	Board* getBoard() const { return board; }//	void setApplicationStyle();	bool preferencesAccept();	void doOpen(const QString &fileName, const QString &filter=0, bool storedir=true);	bool startComputerPlay(QNewGameDlg * dlg,const QString &fileName, const QString &filter, const QString &computer_path);	int checkModified(bool interactive=true);	void updateFont();	static QString getFileExtension(const QString &fileName, bool defaultExt=true);	void doScore(bool toggle) { mainWidget->doScore(toggle); }	void doRealScore(bool toggle) { mainWidget->doRealScore(toggle); }	MainWidget *getMainWidget() { return mainWidget; }	bool reStoreWindowSize(QString, bool);	bool preferencesSave(PreferencesDialog*);	void updateBoard();	void addObserver(const QString &name);	void clearObserver() { ListView_observers->clear(); }	QListView *getListView_observers() { return ListView_observers; }	void updateObserverCnt();	void setParent(qGoIF *w) { parent_ = w; }	qGoIF *getParent() { return parent_; }	void dlgSetPreferences(int tab=-1);	QAction *get_fileQuit() { return fileQuit; }	QAction *get_fileClose() { return fileClose; }	int blackPlayerType, whitePlayerType ;	bool doSave(QString fileName, bool force=false);protected:	void initActions();	void initMenuBar();	void initToolBar();	void initStatusBar();	void keyPressEvent(QKeyEvent *e);	void closeEvent(QCloseEvent *e);//	bool doSave(QString fileName, bool force=false);	void rememberLastDir(const QString &file);//  bool eventFilter( QObject *obj, QEvent *ev ); //SL added eb 11	signals:	void signal_closeevent();	public slots:	void slotFileNewBoard();	void slotFileNewGame();	void slotFileOpen();	bool slotFileSave();	void slotFileClose();	bool slotFileSaveAs();	void slotFileImportASCII();	void slotFileImportASCIIClipB();	void slotFileExportASCII();	void slotFileImportSgfClipB();	void slotFileExportSgfClipB();	void slotFileExportPic();	void slotFileExportPicClipB();	void slotEditCut();	void slotEditPaste();	void slotEditPasteBrother();	void slotEditDelete();	void slotEditHideStones(); // QQQ	void slotEditNumberMoves();	void slotEditMarkBrothers();	void slotEditMarkSons();	void slotNavBackward();	void slotNavForward();	void slotNavFirst();	void slotNavLast();	void slotNavLastByTime();	void slotNavNextVar();	void slotNavPrevVar();	void slotNavNextComment();      //added	void slotNavPrevComment();      //end add	void slotNavIntersection(); //SL added eb 11	void slotNavMainBranch();	void slotNavStartVar();	void slotNavNextBranch();	void slotNavNthMove();	void slotNavAutoplay(bool toggle);	void slotNavEmptyBranch();	void slotNavCloneNode();	void slotNavSwapVariations();	void slotSetPreferences();	void slotSetGameInfo();	void slotViewFileBar(bool toggle);	void slotViewToolBar(bool toggle);	void slotViewEditBar(bool toggle);	void slotViewMenuBar(bool toggle);	void slotViewStatusBar(bool toggle);	void slotViewCoords(bool toggle);	void slotViewSlider(bool toggle);	void slotViewLeftSidebar();	void slotViewSidebar(bool toggle);	void slotViewComment(bool toggle);	void slotViewVertComment(bool toggle);	void slotViewPinComment(bool toggle);	void slotViewIncreaseSize();	void slotViewDecreaseSize();	void slotViewSaveSize();	void slotViewFullscreen(bool toggle);	void slotHelpManual();	void slotHelpSoundInfo();	void slotHelpAbout();	void slotHelpAboutQt();	void slotToggleMarks();	void slotTimerForward();	void slot_editBoardInNewWindow();	void slot_animateClick();	void slotSoundToggle(bool toggle);private:	qGoIF *parent_;	Board *board;	InterfaceHandler *interfaceHandler;	MainWidget *mainWidget;  	QString style;		//	HelpViewer *helpViewer;	StatusTip *statusTip;	QLabel *statusMode, *statusTurn, *statusMark, *statusNav;		QSplitter *splitter, *splitter_comment;//	QMultiLineEdit *commentEdit;	QTextEdit *commentEdit;	QLineEdit *commentEdit2;	QListView *ListView_observers;		QToolBar *fileBar, *toolBar, *editBar;		QPopupMenu *fileMenu, *importExportMenu, *editMenu, *navMenu, *settingsMenu, *viewMenu, *helpMenu;		QAction *escapeFocus, *toggleEdit, *toggleMarks;	QAction *fileNewBoard,*fileNew, *fileOpen, *fileSave, *fileSaveAs, *fileClose,		*fileImportASCII, *fileImportASCIIClipB,*fileExportASCII,		*fileImportSgfClipB, *fileExportSgfClipB,		*fileExportPic, *fileExportPicClipB,		*fileQuit ;	QAction *editCut, *editPaste, *editPasteBrother, *editDelete, *editHideStones, //QQQ		*editNumberMoves, *editMarkBrothers,		*editMarkSons;	QAction *navBackward, *navForward, *navFirst, *navLast, *navNextVar, *navPrevVar,		*navMainBranch, *navStartVar, *navNextBranch, *navNthMove, *navAutoplay, *navEmptyBranch,		*navCloneNode, *navSwapVariations, *navNextComment, *navPrevComment, *navIntersection ;       //SL added eb 11                               // added eb the 2 last	QAction *setPreferences, *setGameInfo, *soundToggle;	QAction *viewFileBar, *viewToolBar, *viewEditBar, *viewMenuBar, *viewStatusBar, *viewCoords,		*viewSlider, *viewSidebar, *viewComment, *viewVertComment, *viewPinComment, *viewIncreaseSize,		*viewDecreaseSize, *viewSaveSize, *viewFullscreen;	QAction *helpManual, *helpSoundInfo, *helpAboutApp, *helpAboutQt;	QTimer *timer;		float timerIntervals[6];	bool isFullScreen;	QGridLayout *mainWidgetGuiLayout;};#endif

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -