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📄 mainwin.h

📁 qgo-1.5.4-r3.tar.gz linux下一个很好玩的游戏
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/* * mainwindow.h */#ifndef MAINWIN_H#define MAINWIN_H#include "clientwindow_gui.h"#include "gui_dialog.h"#include "setting.h"#include "tables.h"#include "config.h"#include "telnet.h"#include "igsinterface.h"#include "parser.h"#include "gs_globals.h"#include "misc.h"#include "gamedialog.h"#include "maintable.h"#include "gamestable.h"#include "playertable.h"#include "mainwindow.h"#include <qwidget.h>#include <qapplication.h>#include <qdialog.h>#include <qpushbutton.h>#include <qmessagebox.h>#include <qfiledialog.h>#include <qdir.h>#include <qlabel.h>#include <qlistview.h>#include <qcheckbox.h>#include <qtextstream.h>#include <qtextview.h>//#include <qmultilineedit.h>#include <qtextedit.h>#include <qtextbrowser.h> #include <qstring.h>#include <qobject.h>#include <qdragobject.h>#include <qevent.h>#include <qtooltip.h>#include <qwhatsthis.h>#include <qtextstream.h>#include <qstatusbar.h>#include <qtoolbar.h>#include <qmenubar.h>                //SL added eb 3#include <qptrlist.h>//#include <qstyle.h>class GamesTable;//class QStyle;class sendBuf{public:	sendBuf(QString text, bool echo=true) { txt = text; localecho = echo; }	~sendBuf() {}	QString get_txt() { return txt; }	bool get_localecho() { return localecho; }	QString txt;    private:	bool localecho;};class ClientWindow : public ClientWindowGui, public Misc<QString>{	Q_OBJECTpublic:	ClientWindow(QMainWindow* parent, const char* name, WFlags fl=WType_TopLevel);	~ClientWindow();	int sendTextFromApp(const QString&, bool localecho=true);	void sendcommand(const QString&, bool localecho=false);	void prepare_tables(InfoType);	void set_sessionparameter(QString, bool);	void send_nmatch_range_parameters();	QString getPlayerRk(QString);	QString getPlayerExcludeListEntry(QString);	void openLocalBoard(QString file=0) { qgoif->set_localboard(file); }	void openLocalGame() { qgoif->set_localgame(); }	void openPreferences() { qgoif->openPreferences(); }	void saveMenuFrame(QPoint p, QSize s) { menu_p = p; menu_s = s; }	void savePrefFrame(QPoint p, QSize s) { pref_p = p; pref_s = s; }	QPoint getMenuPos() { return menu_p; }	QSize getMenuSize() { return menu_s; }	QPoint getViewPos() { return view_p; }	QSize getViewSize() { return view_s; }	QPoint getPrefPos() { return pref_p; }	QSize getPrefSize() { return pref_s; }	void setDebugDialog(Debug_Dialog *d) { DD = d; }	void setColumnsForExtUserInfo();	void reStoreWindowSize(QString strKey, bool store);	void setBytesIn(int i) { if (i == -1) bytesIn = 0; else bytesIn += i; }	void setBytesOut(int i) { if (i == -1) bytesOut = 0; else bytesOut += i; }	void saveSettings();	bool DODEBUG;//	QSortedList<Host>  hostlist;//	QPtrList<Host>  hostlist;	HostList hostlist;	QButtonGroup *userButtonGroup ;  	QString  defaultStyle ;signals:	void signal_cmdsent(const QString&);	void signal_move(Game*);	void signal_computer_game(QNewGameDlg*);       //SL added eb 12public slots:	void slot_setBytesIn(int i) { setBytesIn(i); }	void slot_setBytesOut(int i) { setBytesOut(i); }	void slot_updateFont();	void slot_refresh(int);	void slot_playerPopup(int);	void slot_gamesPopup(int);//	void slot_channelPopup(int);	void slot_pbRelTabs();	void slot_pbRelOneTab(QWidget*);	void slot_statsPlayer(Player*);	// QWidget//	virtual void resizeEvent (QResizeEvent *);	// gui_BaseTable:	virtual void slot_cbExtUserInfo();	virtual void slot_cblooking();	virtual void slot_cbopen();	virtual void slot_cbquiet();	virtual void quit();	virtual void slot_cbconnect(const QString&);	virtual void slot_connect(bool);	virtual void slot_pbrefreshgames();	virtual void slot_pbrefreshplayers();	virtual void slot_toolbaractivated(const QString&);	virtual void slot_cmdactivated(const QString&);	virtual void slot_cmdactivated_int(int);	virtual void slot_watchplayer(const QString&);	virtual void slot_excludeplayer(const QString&);	virtual void slot_localBoard();	virtual void slot_local19();	virtual void slot_preferences();//	virtual void slot_userDefinedKeysTextChanged();	virtual void slot_pbuser1();	virtual void slot_pbuser2();	virtual void slot_pbuser3();	virtual void slot_pbuser4();	// telnet:	void sendTextToApp(const QString&);	// parser:	void slot_player(Player*, bool);	void slot_game(Game*);  	void slot_message(QString);	void slot_message(QString, QColor);	void slot_svname(GSName&);	void slot_accname(QString&);	void slot_status(Status);	void slot_connclosed();	void slot_talk(const QString&, const QString&, bool);	void slot_checkbox(int, bool);	void slot_addToObservationList(int);	void slot_channelinfo(int, const QString&);	void slot_matchrequest(const QString&, bool);  	void slot_removeMatchDialog(const QString&);	void slot_shout(const QString&, const QString&);	void slot_room(const QString&, bool );	void slot_enterRoom(const QString& );	void slot_leaveRoom();	void slot_RoomListClicked(QListBoxItem*);	void slot_addSeekCondition(const QString&, const QString&, const QString&, const QString&, const QString&);	void slot_clearSeekCondition();	void slot_cancelSeek();	void slot_seek(int i);	void slot_seek(bool);	void slot_SeekList(const QString&, const QString&);		// gamestable/playertable:	virtual void slot_mouse_games(int, QListViewItem*, const QPoint&, int);	virtual void slot_mouse_players(int, QListViewItem*, const QPoint&, int);	virtual void slot_click_games(QListViewItem*);	virtual void slot_click_players(QListViewItem*);	virtual void slot_menu_games(QListViewItem*, const QPoint&, int);	virtual void slot_menu_players(QListViewItem*, const QPoint&, int);//	void slot_moveOver_players();//	void slot_moveOver_games();	void slot_playerContentsMoving(int x, int y);	void slot_gamesContentsMoving(int x, int y);	// gui_talkdialog:	virtual void slot_talkto(QString&, QString&);	// gamedialog, qgoif	void slot_sendcommand(const QString&, bool);	//menus	void slotFileNewBoard();        	void slotFileNewGame();	void slotFileOpen();	void slotComputerPlay();        	void slotHelpManual();	void slotHelpSoundInfo();	void slotHelpAbout();	void slotHelpAboutQt();	void slotNewVersion();	void slotMenuConnect();	void slotMenuDisconnect();	void slotMenuEditServers();	void slotViewToolBar(bool toggle);	void slotViewStatusBar(bool toggle);	void slotViewMenuBar(bool toggle);	void slotViewUserToolBar(bool toggle);	void slotUserButtonClicked(int i);protected slots:	void set_tn_ready();private:	TelnetConnection   *telnetConnection;	Parser             *parser;	qGoIF              *qgoif;	Account            *myAccount;//	QTextCodec         *textCodec;//	QTextStream        *textStream;//	QString            buffer;	// online time	int                onlineCount;	bool               youhavemsg;	bool               playerListEmpty;	bool               playerListSteadyUpdate;	bool               gamesListSteadyUpdate;//	bool               gamesListEmpty;	bool               autoAwayMessage;	// cmd_xx get current cmd number, and, if higher than last, cmd is valid,	//    else cmd is from history list	int                cmd_count;	bool               cmd_valid;	// telnet ready	bool               tn_ready;	bool               tn_wait_for_tn_ready;	//	bool               tn_active;	ChannelList        channellist;	QPtrList<Talk>     talklist;	QPtrList<GameDialog> matchlist;	QPtrList<sendBuf>  sendBuffer;	sendBuf            *currentCommand;	//	QStatusBar         *statusBar;	QLabel             *statusUsers, *statusGames, *statusServer, *statusChannel,	                   *statusOnlineTime, *statusMessage;	// timing aids	void 		timerEvent(QTimerEvent*);	int		counter;		// reset internal counter (quarter hour) for timing functions of class ClientWindow	void		resetCounter() { counter = 899; }	void initStatusBar(QWidget*);	//void initmenus(QWidget*);                      	void initToolBar();	void initActions();                            	void keyPressEvent(QKeyEvent*);//	void keyReleaseEvent(QKeyEvent*);	QString		watch;	QString		exclude;	// frame sizes	QPoint		menu_p;	QSize		menu_s;	QPoint		view_p;	QSize		view_s;	QPoint		pref_p;	QSize		pref_s;	Debug_Dialog	*DD;	// popup window save	PlayerTableItem	*lv_popupPlayer;	GamesTableItem	*lv_popupGames;	// extended user info	bool		extUserInfo;	// statistics	int		bytesIn, bytesOut;	// event filter	virtual bool	eventFilter(QObject *obj, QEvent *ev); 	int		seekButtonTimer ;  	// menus	QPixmap 	exitIcon, fileNewboardIcon, fileNewIcon, fileOpenIcon, fileSaveIcon, fileSaveAsIcon,                       			connectedIcon,disconnectedIcon, prefsIcon, qgoIcon, manualIcon,			OpenIcon, LookingIcon, QuietIcon, NotOpenIcon, NotLookingIcon, NotQuietIcon, NotSeekingIcon,			RefreshPlayersIcon,  RefreshGamesIcon, ComputerPlayIcon;  	QPixmap 	seekingIcon[4];	QPopupMenu	*seekMenu;                        //SL add eb 6	//QStringList 	*seekConditionList ;};#endif

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