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📄 qnewgamedlg.cpp

📁 qgo-1.5.4-r3.tar.gz linux下一个很好玩的游戏
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/***************************************************************************                          qnewgamedlg.cpp  -  description                             -------------------    begin                : Thu Dec 20 2001    copyright            : (C) 2001 by PALM Thomas , DINTILHAC Florian, HIVERT Anthony, PIOC Sebastien    email                :  ***************************************************************************//*************************************************************************** *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU General Public License as published by  * *   the Free Software Foundation; either version 2 of the License, or     * *   (at your option) any later version.                                   * *                                                                         * ***************************************************************************/#include "qnewgamedlg.h"#include "defines.h"#include "setting.h"#include "komispinbox.h"#include <qmessagebox.h>#include <stdio.h>#include <qfiledialog.h>/*  *  Constructs a QNewGameDlg which is a child of 'parent', with the *  name 'name' and widget flags set to 'f'  * *  The dialog will by default be modeless, unless you set 'modal' to *  TRUE to construct a mod#include "komispinbox.h"al dialog. *///QNewGameDlg::QNewGameDlg( QWidget* parent,  const char* name, bool modal, WFlags fl )//    : QDialog( parent, name, modal, fl )QNewGameDlg::QNewGameDlg( QWidget* parent,  const char* name)    : QNewGameDlgGui( parent, name, true ){	init();//	initDialog();    // signals and slots connections    connect( _BlackTypeComboBox, SIGNAL( activated(int) ), this, SLOT( slotPlayerBlackTypeChanged() ) );    connect( _WhiteTypeComboBox, SIGNAL( activated(int) ), this, SLOT( slotPlayerWhiteTypeChanged() ) );    connect( _WhitePlayerLineEdit, SIGNAL( textChanged(const QString&) ), this, SLOT( slotPlayerWhiteNameChanged() ) );    connect( _BlackPlayerLineEdit, SIGNAL( textChanged(const QString&) ), this, SLOT( slotPlayerBlackNameChanged() ) );    connect( _SizeSpinBox, SIGNAL( valueChanged(int) ), this, SLOT( slotGobanSizeChanged() ) );//    connect( komiSpin, SIGNAL( valueChanged() ), this, SLOT( slotKomiChanged() ) );    connect( _HandicapSpinBox, SIGNAL( valueChanged(int) ), this, SLOT( slotHandicapChanged() ) );//    connect( _TimeSpinBox, SIGNAL( valueChanged(int) ), this, SLOT( slotTimeChanged() ) );    connect( _WhiteLevelSpinBox, SIGNAL( valueChanged(int) ), this, SLOT( slotLevelWhiteChanged() ) );    connect( _BlackLevelSpinBox, SIGNAL( valueChanged(int) ), this, SLOT( slotLevelBlackChanged() ) );    connect( _OkPushButton, SIGNAL( clicked() ), this, SLOT( slotOk() ) );    connect( _CancelPushButton, SIGNAL( clicked() ), this, SLOT( slotCancel() ) );    connect( _oneColorGoCheckbox, SIGNAL( clicked() ), this, SLOT( slotOneColorGoClicked() ) );}/*   *  Destroys the object and frees any allocated resources */QNewGameDlg::~QNewGameDlg(){    // no need to delete child widgets, Qt does it all for us}void QNewGameDlg::slotCancel(){    QDialog::reject();}void QNewGameDlg::slotOk(){	if (getPlayerBlackName().simplifyWhiteSpace().isEmpty())		_playerBlackName = getPlayerBlackType() == HUMAN ? tr("Human") : tr("Computer");	if (getPlayerWhiteName().simplifyWhiteSpace().isEmpty())		_playerWhiteName = getPlayerWhiteType() == HUMAN ? tr("Human") : tr("Computer");	if (_handicap == 1)	{		QMessageBox msg(tr("Error"),tr("You entered an invalid Handicap (1 is not legal)"), QMessageBox::Warning,			QMessageBox::Ok | QMessageBox::Default, QMessageBox::NoButton, QMessageBox::NoButton);		msg.exec();		QDialog::reject();	}	else		QDialog::accept();}void QNewGameDlg::slotGobanSizeChanged(){	_size=_SizeSpinBox->text().toInt();}void QNewGameDlg::slotHandicapChanged(){	_handicap=_HandicapSpinBox->text().toInt();}void QNewGameDlg::slotKomiChanged(){    _komi=(float)komiSpin->value() / 10.0;}void QNewGameDlg::slotLevelBlackChanged(){	_levelBlack=_BlackLevelSpinBox->text().toInt();}void QNewGameDlg::slotLevelWhiteChanged(){	_levelWhite=_WhiteLevelSpinBox->text().toInt();}void QNewGameDlg::slotPlayerBlackNameChanged(){	_playerBlackName=_BlackPlayerLineEdit->text();}void QNewGameDlg::slotPlayerBlackTypeChanged(){	_playerBlackType=_BlackTypeComboBox->currentItem();	if (_BlackTypeComboBox->currentItem()==HUMAN)		_BlackLevelSpinBox->setDisabled(true);	else		_BlackLevelSpinBox->setEnabled(true);}void QNewGameDlg::slotPlayerWhiteNameChanged(){    _playerWhiteName=_WhitePlayerLineEdit->text();}void QNewGameDlg::slotPlayerWhiteTypeChanged(){    _playerWhiteType=_WhiteTypeComboBox->currentItem();	if (_WhiteTypeComboBox->currentItem()==HUMAN)		_WhiteLevelSpinBox->setDisabled(true);	else		_WhiteLevelSpinBox->setEnabled(true);}void QNewGameDlg::slotTimeChanged(){//    _time=_TimeSpinBox->text().toInt();}void QNewGameDlg::slotOneColorGoClicked(){	_oneColorGo = _oneColorGoCheckbox->isChecked();}int QNewGameDlg::getSize(){	return _size;}int QNewGameDlg::getHandicap(){	return _handicap;}bool QNewGameDlg::getOneColorGo(){	return _oneColorGo;}float QNewGameDlg::getKomi(){	return (float)komiSpin->value() / 10.0;//_komi;}int QNewGameDlg::getLevelBlack(){	return _levelBlack;}int QNewGameDlg::getLevelWhite(){	return _levelWhite;}QString QNewGameDlg::getPlayerBlackName(){	return _playerBlackName;}QString QNewGameDlg::getPlayerWhiteName(){	return _playerWhiteName;}int QNewGameDlg::getPlayerBlackType(){	return _playerBlackType;}int QNewGameDlg::getPlayerWhiteType(){	return _playerWhiteType;}int QNewGameDlg::getTime(){	return _time;}void QNewGameDlg::init(){	_size = setting->readIntEntry("COMPUTER_SIZE") ;//Gothic::size;	_komi = 5.5 ;//Gothic::komi;	_handicap = setting->readIntEntry("COMPUTER_HANDICAP") ;//Gothic::handicap;	_playerBlackType = (setting->readBoolEntry("COMPUTER_BLACK") ? COMPUTER : HUMAN); //Gothic::blackType;	_playerWhiteType = (setting->readBoolEntry("COMPUTER_WHITE") ? COMPUTER : HUMAN); //Gothic::whiteType;	_levelBlack = 10; //Gothic::levelBlack;	_levelWhite = 10; //Gothic::levelWhite;	_playerBlackName = "";//Gothic::playerBlackName;	_playerWhiteName = "";//Gothic::playerWhiteName;	_time = 0;//Gothic::time;	_oneColorGo = false;	_WhiteTypeComboBox->insertItem(tr("Human"));	_WhiteTypeComboBox->insertItem(tr("Computer"));	_WhiteTypeComboBox->setCurrentItem(_playerWhiteType);	_BlackTypeComboBox->insertItem(tr("Human"));	_BlackTypeComboBox->insertItem(tr("Computer"));	_BlackTypeComboBox->setCurrentItem(_playerBlackType);	_SizeSpinBox->setValue(_size);	_HandicapSpinBox->setValue(_handicap);	slotPlayerWhiteTypeChanged();	slotPlayerBlackTypeChanged();}void QNewGameDlg::slotGetFileName(){  	QString getFileName(QFileDialog::getOpenFileName("",//setting->readEntry("LAST_DIR"),		tr("SGF Files (*.sgf);;MGT Files (*.mgt);;XML Files (*.xml);;All Files (*)"), this));	if (getFileName.isEmpty())		return;	_LineEdit_GameToLoad->setText(getFileName);	fileName = getFileName;}

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