📄 move.h
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/** move.h*/#ifndef MOVE_H#define MOVE_H#include "globals.h"#include <qstring.h>#include <qintdict.h>class Matrix;class Move{public: Move(int board_size); Move(StoneColor c, int mx, int my, int n, GameMode mode, const Matrix &mat, const QString &s=NULL); Move(StoneColor c, int mx, int my, int n, GameMode mode, const QString &s=NULL); ~Move(); bool equals(Move *m); int getX() const { return x; } int getY() const { return y; } void setX(int n) { x = n; } void setY(int n) { y = n; } StoneColor getColor() const { return stoneColor; } void setColor(StoneColor c) { stoneColor = c; } int getCapturesBlack() const { return capturesBlack; } int getCapturesWhite() const { return capturesWhite; } void setCaptures(int cb, int cw) { capturesBlack = cb; capturesWhite = cw; } Matrix* getMatrix() { return matrix; } void setMatrix(Matrix *m) { matrix = m; } void setMoveNumber(int n) { moveNum = n; } int getMoveNumber() const { return moveNum; } GameMode getGameMode() const { return gameMode; } void setGameMode(GameMode m) { gameMode = m; } QString &getNodeName() { return nodeName; } void setNodeName(const QString &s) { nodeName = s; } QString &getComment() { return comment; } void setComment(const QString &s) { comment = s;#if (QT_VERSION >= 0x030200) comment.squeeze();#endif} QString &getUnknownProperty() { return unknownProperty; } void setUnknownProperty(const QString &s) { unknownProperty = s; } const QString saveMove(bool isRoot); bool isTerritoryMarked() const { return terrMarked; } void setTerritoryMarked(bool b=true) { terrMarked = b; } void insertFastLoadMark(int x, int y, MarkType markType, const QString &txt=0); bool isScored() const { return scored; } void setScore(float b, float w) { scored = true; scoreBlack = b; scoreWhite = w; } void setScored(bool b=true) { scored = b; } float getScoreBlack() const { return scoreBlack; } float getScoreWhite() const { return scoreWhite; } void setOpenMoves(int mv) { openMoves = mv; } int getOpenMoves() { return openMoves; } void setTimeLeft(float time) { timeLeft = time; } float getTimeLeft() { return timeLeft; } void setTimeinfo(bool ti) { timeinfo = ti; } bool getTimeinfo() { return timeinfo; } // PL[] info: show if stone color keeps equal void clearPLinfo() { PLinfo = false; } void setPLinfo(StoneColor sc) { PLinfo = true; PLnextMove = sc; } bool getPLinfo() { return PLinfo; } StoneColor getPLnextMove() { return PLnextMove; } Move *brother, *son, *parent, *marker; bool checked; QIntDict<FastLoadMark> *fastLoadMarkDict; bool isPassMove(); private: StoneColor stoneColor, PLnextMove; int x, y, moveNum, capturesBlack, capturesWhite, openMoves; float scoreBlack, scoreWhite; float timeLeft; Matrix *matrix; GameMode gameMode; QString comment; QString unknownProperty; QString nodeName; bool terrMarked, scored, timeinfo, PLinfo;};#endif
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