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📄 mainwindow.cpp

📁 qgo-1.5.4-r3.tar.gz linux下一个很好玩的游戏
💻 CPP
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    filter,    true);		if (fileName.isEmpty())			return;    //fileName.append(".").append(filter->left(3).lower());    		// Confirm overwriting file.		if ( QFile::exists( fileName ) )			if (QMessageBox::information(this, PACKAGE,				tr("This file already exists. Do you want to overwrite it?"),				tr("Yes"), tr("No"), 0, 0, 1) == 1)				return;						//QString filter = dlg.selectedFilter().left(3);			board->exportPicture(fileName, filter->left(3));//	}}void MainWindow::slotFileExportPicClipB(){	board->exportPicture(NULL, NULL, true);	}void MainWindow::slotEditCut(){	board->cutNode();}void MainWindow::slotEditPaste(){	board->pasteNode();}void MainWindow::slotEditPasteBrother(){	board->pasteNode(true);}void MainWindow::slotEditDelete(){	board->deleteNode();}void MainWindow::slotEditHideStones() // QQQ{	board->hideStones();}void MainWindow::slotEditNumberMoves(){	board->numberMoves();}void MainWindow::slotEditMarkBrothers(){	board->markVariations(false);}void MainWindow::slotEditMarkSons(){	board->markVariations(true);}void MainWindow::slotNavBackward(){	board->previousMove();}void MainWindow::slotNavForward(){	board->nextMove();}void MainWindow::slotNavFirst(){	board->gotoFirstMove();}void MainWindow::slotNavLast(){	board->gotoLastMove();}// this slot is used for edit window to navigate to last made movevoid MainWindow::slotNavLastByTime(){	board->gotoLastMoveByTime();}void MainWindow::slotNavNextVar(){	board->nextVariation();}void MainWindow::slotNavPrevVar(){	board->previousVariation();}void MainWindow::slotNavNextComment()    //added eb{	board->nextComment();}void MainWindow::slotNavPrevComment(){	board->previousComment();}                                        //end add ebvoid MainWindow::slotNavStartVar(){	board->gotoVarStart();}void MainWindow::slotNavMainBranch(){	board->gotoMainBranch();}void MainWindow::slotNavNextBranch(){	board->gotoNextBranch();}void MainWindow::slotNavIntersection()       // added eb 11{    board->navIntersection();}                                     // end add eb 11void MainWindow::slotNavNthMove(){	NthMoveDialog dlg(this, tr("entermove"), true);	dlg.moveSpinBox->setValue(board->getCurrentMoveNumber());	dlg.moveSpinBox->setFocus();		if (dlg.exec() == QDialog::Accepted)		board->gotoNthMove(dlg.moveSpinBox->value());}void MainWindow::slotNavAutoplay(bool toggle){	if (!toggle)	{		timer->stop();		statusBar()->message(tr("Autoplay stopped."));	}	else	{		if (setting->readIntEntry("TIMER_INTERVAL") < 0)			setting->writeIntEntry("TIMER_INTERVAL", 0);		else if (setting->readIntEntry("TIMER_INTERVAL") > 10)			setting->writeIntEntry("TIMER_INTERVAL", 10);		// check if time info available from sgf file		if (setting->readBoolEntry("SGF_TIME_TAGS") && board->getGameData()->timeSystem != none)			// set time to 1 sec			timer->start(1000);		else			// set time interval as selected			timer->start(int(timerIntervals[setting->readIntEntry("TIMER_INTERVAL")] * 1000));		statusBar()->message(tr("Autoplay started."));	}}void MainWindow::slotNavEmptyBranch(){	board->clearNode();}void MainWindow::slotNavCloneNode(){	board->duplicateNode();	statusBar()->message(tr("Variation duplicated."));}void MainWindow::slotNavSwapVariations(){	if (board->swapVariations())		statusBar()->message(tr("Variations swapped."));	else		statusBar()->message(tr("No previous variation available."));}void MainWindow::slotSetPreferences(){	// default tab	dlgSetPreferences(-1);}void MainWindow::dlgSetPreferences(int tab){	PreferencesDialog dlg(this, tr("preferences"), true);	if (tab >= 0)	{		// set to default tab - no check for Qt 2.3.x		if (dlg.tabWidget->count() <= tab+1)			dlg.tabWidget->setCurrentPage(tab);	}	// Interface tab//	dlg.styleListBox->setCurrentItem(setting->readIntEntry("STYLE"));//	dlg.woodListBox->setCurrentItem(setting->readIntEntry("SKIN"));	dlg.LineEdit_goban->setText(setting->readEntry("SKIN"));	dlg.LineEdit_Table->setText(setting->readEntry("SKIN_TABLE"));	dlg.languageComboBox->insertStringList(setting->getAvailableLanguages());	dlg.languageComboBox->setCurrentItem(setting->convertLanguageCodeToNumber());	dlg.commentComboBox->setCurrentItem(setting->readIntEntry("VIEW_COMMENT"));//	dlg.stonesShadowCheckBox->setChecked(setting->readBoolEntry("STONES_SHADOW"));	dlg.radioButtonStones_2D->setChecked((setting->readIntEntry("STONES_LOOK")==1));	dlg.radioButtonStones_3D->setChecked((setting->readIntEntry("STONES_LOOK")==2));	dlg.radioButtonStone_real->setChecked((setting->readIntEntry("STONES_LOOK")==3));//	dlg.stonesShellsCheckBox->setChecked(setting->readBoolEntry("STONES_SHELLS"));	dlg.stoneSoundCheckBox->setChecked(setting->readBoolEntry("SOUND_STONE"));	dlg.autoplaySoundCheckBox->setChecked(setting->readBoolEntry("SOUND_AUTOPLAY"));	dlg.talkSoundCheckBox->setChecked(setting->readBoolEntry("SOUND_TALK"));	dlg.matchSoundCheckBox->setChecked(setting->readBoolEntry("SOUND_MATCH"));	dlg.passSoundCheckBox->setChecked(setting->readBoolEntry("SOUND_PASS"));	dlg.gameEndSoundCheckBox->setChecked(setting->readBoolEntry("SOUND_GAMEEND"));	dlg.timeSoundCheckBox->setChecked(setting->readBoolEntry("SOUND_TIME"));	dlg.saySoundCheckBox->setChecked(setting->readBoolEntry("SOUND_SAY"));	dlg.enterSoundCheckBox->setChecked(setting->readBoolEntry("SOUND_ENTER"));	dlg.leaveSoundCheckBox->setChecked(setting->readBoolEntry("SOUND_LEAVE"));	dlg.disConnectSoundCheckBox->setChecked(setting->readBoolEntry("SOUND_DISCONNECT"));	dlg.connectSoundCheckBox->setChecked(setting->readBoolEntry("SOUND_CONNECT"));	dlg.variationComboBox->setCurrentItem(setting->readIntEntry("VAR_GHOSTS"));	dlg.coordsCheckBox->setChecked(setting->readBoolEntry("BOARD_COORDS"));	dlg.sgfCoordsCheckBox->setChecked(setting->readBoolEntry("SGF_BOARD_COORDS"));	dlg.toolTipCoordsCheckBox->setChecked(setting->readBoolEntry("BOARD_COORDS_TIP"));	dlg.cursorCheckBox->setChecked(setting->readBoolEntry("CURSOR"));	dlg.smallerMarksCheckBox->setChecked(setting->readBoolEntry("SMALL_MARKS"));	dlg.boldMarksCheckBox->setChecked(setting->readBoolEntry("BOLD_MARKS"));	dlg.adjustFontSizeCheckBox->setChecked(setting->readBoolEntry("ADJ_FONT"));	//dlg.smallerStonesCheckBox->setChecked(setting->readBoolEntry("SMALL_STONES"));	dlg.tooltipsCheckBox->setChecked(!(setting->readBoolEntry("TOOLTIPS")));	dlg.timerComboBox->setCurrentItem(setting->readIntEntry("TIMER_INTERVAL"));	dlg.BYTimeSpin->setValue(setting->readIntEntry("BY_TIMER"));	dlg.sgfTimeTagsCheckBox->setChecked(setting->readBoolEntry("SGF_TIME_TAGS"));	dlg.sliderCheckBox->setChecked(setting->readBoolEntry("SLIDER"));	dlg.sidebarCheckBox->setChecked(setting->readBoolEntry("SIDEBAR"));	dlg.sidebarLeftCheckBox->setChecked(setting->readBoolEntry("SIDEBAR_LEFT"));//	dlg.rememberFontCheckBox->setChecked(setting->readBoolEntry("REM_FONT"));	dlg.variableFontCheckBox->setChecked(setting->readBoolEntry("VAR_FONT"));	dlg.antiClickoCheckBox->setChecked(setting->readBoolEntry("ANTICLICKO"));		// Import tab	dlg.blackStoneEdit->setText(QString(QChar(setting->charset->blackStone)));	dlg.whiteStoneEdit->setText(QString(QChar(setting->charset->whiteStone)));	dlg.starPointEdit->setText(QString(QChar(setting->charset->starPoint)));	dlg.emptyPointEdit->setText(QString(QChar(setting->charset->emptyPoint)));	dlg.hBorderEdit->setText(QString(QChar(setting->charset->hBorder)));	dlg.vBorderEdit->setText(QString(QChar(setting->charset->vBorder)));	dlg.addBrotherCheckBox->setChecked(setting->addImportAsBrother);		// SGF Loading tab	dlg.fastLoadCheckBox->setChecked(board->fastLoad);	dlg.rememberDirCheckBox->setChecked(setting->readBoolEntry("REM_DIR"));	dlg.codecListBox->setCurrentItem(setting->readIntEntry("CODEC"));	// Client Window tab	dlg.LineEdit_watch->setText(setting->readEntry("WATCH"));	dlg.LineEdit_exclude->setText(setting->readEntry("EXCLUDE"));	dlg.CheckBox_extUserInfo->setChecked(setting->readBoolEntry("EXTUSERINFO"));//	dlg.CheckBox_useNmatch->setChecked(setting->readBoolEntry("USE_NMATCH"));	dlg.checkBox_Nmatch_Black->setChecked(setting->readBoolEntry("NMATCH_BLACK"));	dlg.checkBox_Nmatch_White->setChecked(setting->readBoolEntry("NMATCH_WHITE"));	dlg.checkBox_Nmatch_Nigiri->setChecked(setting->readBoolEntry("NMATCH_NIGIRI"));	dlg.HandicapSpin_Nmatch->setValue(setting->readIntEntry("NMATCH_HANDICAP"));		dlg.timeSpin_Nmatch->setValue(setting->readIntEntry("NMATCH_MAIN_TIME"));	dlg.BYSpin_Nmatch->setValue(setting->readIntEntry("NMATCH_BYO_TIME"));	dlg.LineEdit_computer->setText(setting->readEntry("COMPUTER_PATH")); //SL added eb 12	dlg.computerButtonWhite->setChecked(setting->readBoolEntry("COMPUTER_WHITE"));	dlg.computerButtonBlack->setChecked(setting->readBoolEntry("COMPUTER_BLACK"));	dlg.humanButtonWhite->setChecked(!setting->readBoolEntry("COMPUTER_WHITE"));	dlg.humanButtonBlack->setChecked(!setting->readBoolEntry("COMPUTER_BLACK"));	dlg.computerSizeSpin->setValue(setting->readIntEntry("COMPUTER_SIZE"));	dlg.computerHandicapSpin->setValue(setting->readIntEntry("COMPUTER_HANDICAP"));					// Go Server tab	dlg.boardSizeSpin->setValue(setting->readIntEntry("DEFAULT_SIZE"));	dlg.timeSpin->setValue(setting->readIntEntry("DEFAULT_TIME"));	dlg.BYSpin->setValue(setting->readIntEntry("DEFAULT_BY"));	dlg.komiSpinDefault->setValue(setting->readIntEntry("DEFAULT_KOMI"));	dlg.automaticNegotiationCheckBox->setChecked(setting->readBoolEntry("DEFAULT_AUTONEGO"));	dlg.CheckBox_autoSave->setChecked(setting->readBoolEntry("AUTOSAVE"));	dlg.CheckBox_autoSave_Played->setChecked(setting->readBoolEntry("AUTOSAVE_PLAYED"));	/*	// do some size changes	QSize qs = dlg.pb_add->minimumSizeHint();	if (dlg.pb_new->minimumSizeHint().width() > qs.width())		qs = dlg.pb_new->minimumSizeHint();	if (dlg.pb_delete->minimumSizeHint().width() > qs.width())		qs = dlg.pb_delete->minimumSizeHint();	if (qs.width() > 0)	{		dlg.pb_add->setMaximumSize(qs);		dlg.pb_new->setMaximumSize(qs);		dlg.pb_delete->setMaximumSize(qs);	}	dlg.pb_add->resize( QSize().expandedTo(qs));	dlg.pb_new->resize( QSize().expandedTo(qs));	dlg.pb_delete->resize( QSize().expandedTo(qs));*/	if (dlg.exec() == QDialog::Accepted)	{		preferencesSave(&dlg);		preferencesAccept();	}}bool MainWindow::preferencesSave(PreferencesDialog *dlg){	ASSERT (dlg);//	setting->writeIntEntry("STYLE", dlg->styleListBox->currentItem());//	setting->writeIntEntry("SKIN", dlg->woodListBox->currentItem());	setting->writeEntry("SKIN", dlg->LineEdit_goban->text()); 	setting->writeEntry("SKIN_TABLE", dlg->LineEdit_Table->text()); 	setting->writeEntry("LANG", setting->convertNumberToLanguage(dlg->languageComboBox->currentItem()));	setting->writeIntEntry("VIEW_COMMENT", dlg->commentComboBox->currentItem());//	setting->writeBoolEntry("STONES_SHADOW", dlg->stonesShadowCheckBox->isChecked());//	setting->writeBoolEntry("STONES_SHELLS", dlg->stonesShellsCheckBox->isChecked());	int i = 3;	if ( dlg->radioButtonStones_2D->isChecked())		i=1;	else if ( dlg->radioButtonStones_3D->isChecked())		i=2;	setting->writeIntEntry("STONES_LOOK", i);	setting->writeBoolEntry("SOUND_STONE", dlg->stoneSoundCheckBox->isChecked());	setting->writeBoolEntry("SOUND_AUTOPLAY", dlg->autoplaySoundCheckBox->isChecked());	setting->writeBoolEntry("SOUND_TALK", dlg->talkSoundCheckBox->isChecked());	setting->writeBoolEntry("SOUND_MATCH", dlg->matchSoundCheckBox->isChecked());	setting->writeBoolEntry("SOUND_GAMEEND", dlg->passSoundCheckBox->isChecked());	setting->writeBoolEntry("SOUND_PASS", dlg->gameEndSoundCheckBox->isChecked());	setting->writeBoolEntry("SOUND_TIME", dlg->timeSoundCheckBox->isChecked());	setting->writeBoolEntry("SOUND_SAY", dlg->saySoundCheckBox->isChecked());	setting->writeBoolEntry("SOUND_ENTER", dlg->enterSoundCheckBox->isChecked());	setting->writeBoolEntry("SOUND_LEAVE", dlg->leaveSoundCheckBox->isChecked());	setting->writeBoolEntry("SOUND_DISCONNECT", dlg->disConnectSoundCheckBox->isChecked());	setting->writeBoolEntry("SOUND_CONNECT", dlg->connectSoundCheckBox->isChecked());	setting->writeIntEntry("VAR_GHOSTS", dlg->variation

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