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📄 mainwindow.cpp

📁 qgo-1.5.4-r3.tar.gz linux下一个很好玩的游戏
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	delete helpManual;	delete helpSoundInfo;	delete helpAboutApp;	delete helpAboutQt;}void MainWindow::initActions(){	// Load the pixmaps	QPixmap exitIcon, fileNewboardIcon, fileNewIcon, fileOpenIcon, fileSaveIcon, fileSaveAsIcon,		transformIcon, charIcon, cutIcon, pasteIcon, deleteIcon,		nextCommentIcon, previousCommentIcon, navIntersectionIcon,		rightArrowIcon, leftArrowIcon,two_rightArrowIcon, two_leftArrowIcon,		prevVarIcon, nextVarIcon, startVarIcon,	mainBranchIcon, nextBranchIcon, autoplayIcon,		prefsIcon, infoIcon, increaseIcon, decreaseIcon, fullscreenIcon, manualIcon,		coordsIcon, sound_onIcon, sound_offIcon;//#ifdef USE_XPM	prefsIcon = QPixmap(const_cast<const char**>(package_settings_xpm));	infoIcon = QPixmap(const_cast<const char**>(idea_xpm));	exitIcon = QPixmap(const_cast<const char**>(exit_xpm));	fileNewboardIcon = QPixmap(const_cast<const char**>(newboard_xpm));	fileNewIcon = QPixmap(const_cast<const char**>(filenew_xpm));	fileOpenIcon = QPixmap(const_cast<const char**>(fileopen_xpm));	fileSaveIcon = QPixmap(const_cast<const char**>(filesave_xpm));	fileSaveAsIcon = QPixmap(const_cast<const char**>(filesaveas_xpm));	transformIcon = QPixmap(const_cast<const char**>(transform_xpm));	charIcon = QPixmap(const_cast<const char**>(charset_xpm));	cutIcon = QPixmap(const_cast<const char**>(editcut_xpm));	pasteIcon = QPixmap(const_cast<const char**>(editpaste_xpm));	deleteIcon = QPixmap(const_cast<const char**>(editdelete_xpm));	rightArrowIcon = QPixmap(const_cast<const char**>(rightarrow_xpm));	leftArrowIcon = QPixmap(const_cast<const char**>(leftarrow_xpm));	nextCommentIcon = QPixmap(const_cast<const char**>(rightcomment_xpm));	previousCommentIcon = QPixmap(const_cast<const char**>(leftcomment_xpm));     	two_rightArrowIcon = QPixmap(const_cast<const char**>(two_rightarrow_xpm));	two_leftArrowIcon = QPixmap(const_cast<const char**>(two_leftarrow_xpm));	nextVarIcon = QPixmap(const_cast<const char**>(down_xpm));	prevVarIcon = QPixmap(const_cast<const char**>(up_xpm));	mainBranchIcon = QPixmap(const_cast<const char**>(start_xpm));	startVarIcon = QPixmap(const_cast<const char**>(top_xpm));	nextBranchIcon = QPixmap(const_cast<const char**>(bottom_xpm));	increaseIcon = QPixmap(const_cast<const char**>(viewmagplus_xpm));	decreaseIcon = QPixmap(const_cast<const char**>(viewmagminus_xpm));	fullscreenIcon = QPixmap(const_cast<const char**>(window_fullscreen_xpm));	manualIcon = QPixmap(const_cast<const char**>(help_xpm));	autoplayIcon = QPixmap(const_cast<const char**>(player_pause_xpm));	navIntersectionIcon  = QPixmap(const_cast<const char**>(navIntersection_xpm));  //SL added eb 11  	coordsIcon= QPixmap(const_cast<const char**>(coords_xpm)); 	sound_onIcon= QPixmap(const_cast<const char**>(sound_on_xpm)); 	sound_offIcon= QPixmap(const_cast<const char**>(sound_off_xpm)); /*#else	prefsIcon = QPixmap(ICON_PREFS);	infoIcon = QPixmap(ICON_GAMEINFO);	exitIcon = QPixmap(ICON_EXIT);	fileNewboardIcon = QPixmap(ICON_FILENEWBOARD);	fileNewIcon = QPixmap(ICON_FILENEW);	fileOpenIcon = QPixmap(ICON_FILEOPEN);	fileSaveIcon = QPixmap(ICON_FILESAVE);	fileSaveAsIcon = QPixmap(ICON_FILESAVEAS);	transformIcon = QPixmap(ICON_TRANSFORM);	charIcon = QPixmap(ICON_CHARSET);	cutIcon = QPixmap(ICON_CUT);	pasteIcon = QPixmap(ICON_PASTE);	deleteIcon = QPixmap(ICON_DELETE);	rightArrowIcon = QPixmap(ICON_RIGHTARROW);	leftArrowIcon = QPixmap(ICON_LEFTARROW);	nextCommentIcon = QPixmap(ICON_RIGHTCOMMENT);                   //added eb	previousCommentIcon = QPixmap(ICON_LEFTCOMMENT);                   //added eb	two_rightArrowIcon = QPixmap(ICON_TWO_RIGHTARROW);	two_leftArrowIcon = QPixmap(ICON_TWO_LEFTARROW);	nextVarIcon = QPixmap(ICON_NEXT_VAR);	prevVarIcon = QPixmap(ICON_PREV_VAR);	startVarIcon = QPixmap(ICON_START_VAR);	mainBranchIcon = QPixmap(ICON_MAIN_BRANCH);	nextBranchIcon = QPixmap(ICON_NEXT_BRANCH);	increaseIcon = QPixmap(ICON_INCREASE_SIZE);	decreaseIcon = QPixmap(ICON_DECREASE_SIZE);	fullscreenIcon = QPixmap(ICON_FULLSCREEN);	manualIcon = QPixmap(ICON_MANUAL);	autoplayIcon = QPixmap(ICON_AUTOPLAY);	navIntersectionIcon  = QPixmap(ICON_NAV_INTERSECTION);  	coordsIcon = QPixmap(ICON_COORDS);  	sound_onIcon = QPixmap(ICON_SOUND_ON);	sound_offIcon = QPixmap(ICON_SOUND_Off);#endif*/		/*	* Global actions	*/	// Escape focus: Escape key to get the focus from comment field to main window. 	escapeFocus = new QAction(this);	escapeFocus->setAccel(Key_Escape);	connect(escapeFocus, SIGNAL(activated()), this, SLOT(setFocus()));		// Toggle game mode: Normal / Edit - Ctrl-E	toggleEdit = new QAction(this);	toggleEdit->setAccel(QAccel::stringToKey(tr("Ctrl+E")));	// connect in constructor, as we need the mainwidget instance first.		// Toggle through the marks - Ctrl-T	toggleMarks = new QAction(this);	toggleMarks->setAccel(QAccel::stringToKey(tr("Ctrl+T")));	connect(toggleMarks, SIGNAL(activated()), this, SLOT(slotToggleMarks()));		/*	* Menu File	*/	// File New Board	fileNewBoard = new QAction(tr("New"), fileNewboardIcon, tr("New &Board"),		QAccel::stringToKey(tr("Ctrl+B")), this);	fileNewBoard->setStatusTip(tr("Creates a new board"));	fileNewBoard->setWhatsThis(tr("New\n\nCreates a new board."));	connect(fileNewBoard, SIGNAL(activated()), this, SLOT(slotFileNewBoard()));		// File New Game	fileNew = new QAction(tr("New game"), fileNewIcon, tr("&New game"),		QAccel::stringToKey(tr("Ctrl+N")), this);	fileNew->setStatusTip(tr("Creates a new game on this board"));	fileNew->setWhatsThis(tr("New\n\nCreates a new game on this board."));	connect(fileNew, SIGNAL(activated()), this, SLOT(slotFileNewGame()));		// File Open	fileOpen = new QAction(tr("Open"), fileOpenIcon, tr("&Open"),		QAccel::stringToKey(tr("Ctrl+O")), this);	fileOpen->setStatusTip(tr("Open a sgf file"));	fileOpen->setWhatsThis(tr("Open\n\nOpen a sgf file."));	connect(fileOpen, SIGNAL(activated()), this, SLOT(slotFileOpen()));		// File Save	fileSave = new QAction(tr("Save"), fileSaveIcon, tr("&Save"),		QAccel::stringToKey(tr("Ctrl+S")), this);	fileSave->setStatusTip(tr("Save a sgf file"));	fileSave->setWhatsThis(tr("Save\n\nSave a sgf file."));	connect(fileSave, SIGNAL(activated()), this, SLOT(slotFileSave()));		// File SaveAs	fileSaveAs = new QAction(tr("Save As"), fileSaveAsIcon, tr("Save &As"), 0, this);	fileSaveAs->setStatusTip(tr("Save a sgf file under a new name"));	fileSaveAs->setWhatsThis(tr("Save As\n\nSave a sgf file under a new name."));	connect(fileSaveAs, SIGNAL(activated()), this, SLOT(slotFileSaveAs()));		// File Close	fileClose = new QAction(tr("Close"), tr("&Close"), QAccel::stringToKey(tr("Ctrl+W")), this);	fileClose->setStatusTip(tr("Close this board"));	fileClose->setWhatsThis(tr("Exit\n\nClose this board."));	connect(fileClose, SIGNAL(activated()), this, SLOT(slotFileClose()));		// File ImportASCII	fileImportASCII = new QAction(tr("Import ASCII"), charIcon, tr("Import &ASCII"), 0, this);	fileImportASCII->setStatusTip(tr("Import an ASCII file as new variation"));	fileImportASCII->setWhatsThis(tr("Import ASCII\n\nImport an ASCII file as new variation."));	connect(fileImportASCII, SIGNAL(activated()), this, SLOT(slotFileImportASCII()));	// File ImportASCIIClipB	fileImportASCIIClipB = new QAction(tr("Import ASCII from clipboard"), charIcon,		tr("Import ASCII from &clipboard"), 0, this);	fileImportASCIIClipB->setStatusTip(tr("Import an ASCII board as new variation from the clipboard"));	fileImportASCIIClipB->setWhatsThis(tr("Import ASCII from clipboard\n\nImport an ASCII file as new variation from the clipboard."));	connect(fileImportASCIIClipB, SIGNAL(activated()), this, SLOT(slotFileImportASCIIClipB()));		// File ExportASCII	fileExportASCII = new QAction(tr("Export ASCII"), charIcon, tr("&Export ASCII"), 0, this);	fileExportASCII->setStatusTip(tr("Export current board to ASCII"));	fileExportASCII->setWhatsThis(tr("Export ASCII\n\nExport current board to ASCII."));	connect(fileExportASCII, SIGNAL(activated()), this, SLOT(slotFileExportASCII()));		// File ImportSgfClipB	fileImportSgfClipB = new QAction(tr("Import SGF from clipboard"), fileOpenIcon,		tr("Import SGF &from clipboard"), 0, this);	fileImportSgfClipB->setStatusTip(tr("Import a complete game in SGF format from clipboard"));	fileImportSgfClipB->setWhatsThis(tr("Import SGF from clipboard\n\n"		"Import a complete game in SGF format from clipboard."));	connect(fileImportSgfClipB, SIGNAL(activated()), this, SLOT(slotFileImportSgfClipB()));		// File ExportSgfClipB	fileExportSgfClipB = new QAction(tr("Export SGF to clipboard"), fileSaveIcon,		tr("Export SGF &to clipboard"), 0, this);	fileExportSgfClipB->setStatusTip(tr("Export a complete game in SGF format to clipboard"));	fileExportSgfClipB->setWhatsThis(tr("Export SGF to clipboard\n\n"		"Export a complete game in SGF format to clipboard."));	connect(fileExportSgfClipB, SIGNAL(activated()), this, SLOT(slotFileExportSgfClipB()));		// File ExportPic	fileExportPic = new QAction(tr("Export Image"), transformIcon, tr("Export &Image"), 0, this);	fileExportPic->setStatusTip(tr("Export current board to an image"));	fileExportPic->setWhatsThis(tr("Export Image\n\nExport current board to an image."));	connect(fileExportPic, SIGNAL(activated()), this, SLOT(slotFileExportPic()));		// File ExportPic	fileExportPicClipB = new QAction(tr("Export Image to clipboard"), transformIcon,		tr("E&xport Image to clipboard"), 0, this);	fileExportPicClipB->setStatusTip(tr("Export current board to the clipboard as image"));	fileExportPicClipB->setWhatsThis(tr("Export Image to clipboard\n\nExport current board to the clipboard as image."));	connect(fileExportPicClipB, SIGNAL(activated()), this, SLOT(slotFileExportPicClipB()));		// File Quit	fileQuit = new QAction(tr("Exit"), exitIcon, tr("E&xit"),		QAccel::stringToKey(tr("Ctrl+Q")), this);	fileQuit->setStatusTip(tr("Quits the application"));	fileQuit->setWhatsThis(tr("Exit\n\nQuits the application."));	connect(fileQuit, SIGNAL(activated()), this, SLOT(slotFileClose()));//(qGo*)qApp, SLOT(quit()));		/*	* Menu Edit	*/	// Edit cut	editCut = new QAction(tr("Cut"), cutIcon, tr("&Cut"),		QAccel::stringToKey(tr("Ctrl+X")), this);	editCut->setStatusTip(tr("Cut this and all following positions"));	editCut->setWhatsThis(tr("Cut\n\nCut this and all following positions."));	connect(editCut, SIGNAL(activated()), this, SLOT(slotEditCut()));		// Edit paste	editPaste = new QAction(tr("Paste"), pasteIcon, tr("&Paste"),		QAccel::stringToKey(tr("Ctrl+P")), this);	editPaste->setStatusTip(tr("Paste as son of the current move"));	editPaste->setWhatsThis(tr("Paste\n\nPaste as son of the current move."));	connect(editPaste, SIGNAL(activated()), this, SLOT(slotEditPaste()));		// Edit paste as brother	editPasteBrother = new QAction(tr("Paste as brother"), tr("Paste as &brother"), 0, this);	editPasteBrother->setStatusTip(tr("Paste as brother of the current move"));	editPasteBrother->setWhatsThis(tr("Paste\n\nPaste as brother of the current move."));	connect(editPasteBrother, SIGNAL(activated()), this, SLOT(slotEditPasteBrother()));		// Edit delete	editDelete = new QAction(tr("Delete"), deleteIcon, tr("&Delete"),		QAccel::stringToKey(tr("Ctrl+D")), this);	editDelete->setStatusTip(tr("Delete this and all following positions"));	editDelete->setWhatsThis(tr("Delete\n\nDelete this and all following positions."));	connect(editDelete, SIGNAL(activated()), this, SLOT(slotEditDelete()));		// QQQ Toggle Hide Stones	editHideStones = new QAction(tr("Toggle Hiding"), tr("Toggle &Hiding"),		QAccel::stringToKey(tr("Alt+F2")), this);	editHideStones->setStatusTip(tr("Toggle to Hide all Stones in the board."));	editHideStones->setWhatsThis(tr("Toggle to Hide Stones\n\nToggle to Hide all Stones in the board."));	connect(editHideStones, SIGNAL(activated()), this, SLOT(slotEditHideStones()));		// Edit number moves	editNumberMoves = new QAction(tr("Number Moves"), tr("&Number Moves"),		QAccel::stringToKey(tr("Shift+F2")), this);	editNumberMoves->setStatusTip(tr("Mark all moves with the number of their turn"));	editNumberMoves->setWhatsThis(tr("Number moves\n\nMark all moves with the number of their turn."));	connect(editNumberMoves, SIGNAL(activated()), this, SLOT(slotEditNumberMoves()));		// Edit mark brothers	editMarkBrothers = new QAction(tr("Mark brothers"), tr("Mark &brothers"),		QAccel::stringToKey(tr("Shift+F3")), this);	editMarkBrothers->setStatusTip(tr("Mark all brothers of the current move"));	editMarkBrothers->setWhatsThis(tr("Mark brothers\n\nMark all brothers of the current move."));	connect(editMarkBrothers, SIGNAL(activated()), this, SLOT(slotEditMarkBrothers()));		// Edit mark sons	editMarkSons = new QAction(tr("Mark sons"), tr("Mark &sons"),		QAccel::stringToKey(tr("Shift+F4")), this);	editMarkSons->setStatusTip(tr("Mark all sons of the current move"));	editMarkSons->setWhatsThis(tr("Mark sons\n\nMark all sons of the current move."));	connect(editMarkSons, SIGNAL(activated()), this, SLOT(slotEditMarkSons()));		/*	* Menu Navigation	*/	// Navigation Backward	navBackward = new QAction(tr("Previous move (Left)"), leftArrowIcon, tr("&Previous move") + "\t" + tr("Left"),		0, this);	navBackward->setStatusTip(tr("To previous move"));	navBackward->setWhatsThis(tr("Previous move\n\nMove one move backward."));	connect(navBackward, SIGNAL(activated()), this, SLOT(slotNavBackward()));		// Navigation Forward	navForward = new QAction(tr("Next move (Right)"), rightArrowIcon, tr("&Next move") + "\t" + tr("Right"), 0, this);	navForward->setStatusTip(tr("To next move"));	navForward->setWhatsThis(tr("Next move\n\nMove one move forward."));	connect(navForward, SIGNAL(activated()), this, SLOT(slotNavForward()));		// Navigation First	navFirst = new QAction(tr("First move (Home)"), two_leftArrowIcon, tr("&First move") + "\t" + tr("Home"), 0, this);	navFirst->setStatusTip(tr("To first move"));	navFirst->setWhatsThis(tr("First move\n\nMove to first move."));	connect(navFirst, SIGNAL(activated()), this, SLOT(slotNavFirst()));		// Navigation Last	navLast = new QAction(tr("Last move (End)"), two_rightArrowIcon, tr("&Last move") + "\t" + tr("End"), 0, this);	navLast->setStatusTip(tr("To last move"));	navLast->setWhatsThis(tr("Last move\n\nMove to last move."));	connect(navLast, SIGNAL(activated()), this, SLOT(slotNavLast()));		// Navigation previous variation	navPrevVar = new QAction(tr("Previous variation (Up)"), prevVarIcon, tr("P&revious variation") + "\t" + tr("Up"), 0, this);	navPrevVar->setStatusTip(tr("To previous variation"));	navPrevVar->setWhatsThis(tr("Previous variation\n\nMove to the previous variation of this move."));	connect(navPrevVar, SIGNAL(activated()), this, SLOT(slotNavPrevVar()));		// Navigation next variation	navNextVar = new QAction(tr("Next variation (Down)"), nextVarIcon, tr("N&ext variation") + "\t" + tr("Down"), 0, this);	navNextVar->setStatusTip(tr("To next variation"));	navNextVar->setWhatsThis(tr("Next variation\n\nMove to the next variation of this move."));	connect(navNextVar, SIGNAL(activated()), this, SLOT(slotNavNextVar()));		// Navigation main branch	navMainBranch = new QAction(tr("Main Branch"), mainBranchIcon, tr("&Main branch"), Key_Insert, this);	navMainBranch->setStatusTip(tr("To main branch"));	navMainBranch->setWhatsThis(tr("Main Branch\n\nMove to the main branch where variation started."));	connect(navMainBranch, SIGNAL(activated()), this, SLOT(slotNavMainBranch()));		// Navigation variation start	navStartVar = new QAction(tr("Variation start"), startVarIcon, tr("Variation &start"), Key_PageUp, this);	navStartVar->setStatusTip(tr("To top of variation"));	navStartVar->setWhatsThis(tr("Variation start\n\nMove to the top variation of this branch."));	connect(navStartVar, SIGNAL(activated()), this, SLOT(slotNavStartVar()));		// Navigation next branch	navNextBranch = new QAction(tr("Next branch"), nextBranchIcon, tr("Next &branch"), Key_PageDown, this);	navNextBranch->setStatusTip(tr("To next branch starting a variation"));	navNextBranch->setWhatsThis(tr("Next branch\n\nMove to the next branch starting a variation."));	connect(navNextBranch, SIGNAL(activated()), this, SLOT(slotNavNextBranch()));		// Navigation goto Nth move	navNthMove = new QAction(tr("Goto move"), tr("&Goto Move"), QAccel::stringToKey(tr("Ctrl+G")) , this);	navNthMove->setStatusTip(tr("Goto a move of main branch by number"));	navNthMove->setWhatsThis(tr("Goto move\n\nGoto a move of main branch by number."));	connect(navNthMove, SIGNAL(activated()), this, SLOT(slotNavNthMove()));		// Navigation Autoplay	navAutoplay = new QAction(tr("Autoplay"), autoplayIcon, tr("&Autoplay"),		QAccel::stringToKey(tr("Ctrl+A")), this, 0, true);	navAutoplay->setOn(false);	navAutoplay->setStatusTip(tr("Start/Stop autoplaying current game"));	navAutoplay->setWhatsThis(tr("Autoplay\n\nStart/Stop autoplaying current game."));	connect(navAutoplay, SIGNAL(toggled(bool)), this, SLOT(slotNavAutoplay(bool)));		// Navigation empty branch	navEmptyBranch = new QAction(tr("Empty branch"), tr("Empt&y branch"), 0, this);	navEmptyBranch->setStatusTip(tr("Create an empty branch"));	navEmptyBranch->setWhatsThis(tr("Empty branch\n\nCreate an empty branch."));	connect(navEmptyBranch, SIGNAL(activated()), this, SLOT(slotNavEmptyBranch()));		// Navigation duplicate move	navCloneNode = new QAction(tr("Duplicate move"), tr("D&uplicate move"), 0, this);	navCloneNode->setStatusTip(tr("Copies and duplicates this move"));	navCloneNode->setWhatsThis(tr("Duplicate move\n\nCopies and duplicates this move."));	connect(navCloneNode, SIGNAL(activated()), this, SLOT(slotNavCloneNode()));		// Navigation swap variations	navSwapVariations = new QAction(tr("Swap variations"), tr("S&wap variations"), 0, this);	navSwapVariations->setStatusTip(tr("Swap current move with previous variation"));	navSwapVariations->setWhatsThis(tr("Swap variations\n\nSwap current move with previous variation."));	connect(navSwapVariations, SIGNAL(activated()), this, SLOT(slotNavSwapVariations()));	

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