📄 globals.h
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/** globals.h*/#ifndef GLOBALS_H#define GLOBALS_H#include "defines.h"#include "parserdefs.h"#include <qstring.h>#include <qobject.h>/** Global structs*/class GameData{public: GameData(QString _playerBlack=QObject::tr("Black"), QString _playerWhite=QObject::tr("White"), QString _rankBlack="", QString _rankWhite="", int _size=19, int _handicap=0, float _komi=5.5, int _byoTime=0, int _byoStones=25, int _timelimit=0, int _byoPeriods=0, int _gameNumber=0, int _style = 1, QString _result="", QString _date="", QString _place="", QString _copyright="", QString _gameName="", QString _fileName="", QString _overtime="", assessType _freegame=noREQ, TimeSystem _timeSystem=canadian, bool _oneColorGo=false) { playerBlack = _playerBlack; playerWhite = _playerWhite; rankBlack = _rankBlack; rankWhite = _rankWhite; result = _result; date = _date; place = _place; copyright = _copyright; gameName = _gameName; fileName = _fileName; overtime = _overtime; size = _size; handicap = _handicap; gameNumber = _gameNumber; byoTime = _byoTime; byoPeriods = _byoPeriods; byoStones = _byoStones; style = _style; timelimit = _timelimit; komi = _komi; freegame = _freegame; timeSystem = _timeSystem; oneColorGo = _oneColorGo; } GameData(GameData *d) { if (d) { playerBlack = d->playerBlack; playerWhite = d->playerWhite; rankBlack = d->rankBlack; rankWhite = d->rankWhite; result = d->result; date = d->date; place = d->place; copyright = d->copyright; gameName = d->gameName; fileName = d->fileName; overtime = d->overtime; size = d->size; handicap = d->handicap; gameNumber = d->gameNumber; byoTime = d->byoTime; byoPeriods = d->byoPeriods; byoStones = d->byoStones; style = d->style; timelimit = d->timelimit; komi = d->komi; freegame = d->freegame; timeSystem = d->timeSystem; oneColorGo = d->oneColorGo; } } ~GameData() {}; QString playerBlack, playerWhite, rankBlack, rankWhite, result, date, place, copyright, gameName, fileName, overtime; int size, handicap, gameNumber, byoTime, byoPeriods, byoStones, style, timelimit; float komi; assessType freegame; TimeSystem timeSystem; bool oneColorGo;};struct FastLoadMark{ int x, y; MarkType t; QString txt;};/** Global variables declarations*/#ifdef Q_WS_WINextern QString applicationPath;#endif#endif
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