📄 tables.cpp
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/* * tables.cpp = part of mainwindow */#include "talk_gui.h"#include "tables.h"#include "mainwin.h"#include "maintable.h"#include "playertable.h"#include "gamestable.h"#include "gs_globals.h"#include <qlineedit.h>//#include <qmultilineedit.h>//#include <qtextedit.h>#include <qtextbrowser.h> #include <qlayout.h>#include <qwidget.h>#include <math.h>#include <qtooltip.h>#include <qpalette.h>// prepare tables (clear, ...)void ClientWindow::prepare_tables(InfoType cmd){ switch (cmd) { case WHO: // delete player table { QListViewItemIterator lv(ListView_players); for (QListViewItem *lvi; (lvi = lv.current());) { lv++; delete lvi; } // set number of players to 0 myAccount->num_players = 0; myAccount->num_watchedplayers = 0; // use this for fast filling playerListEmpty = true; statusUsers->setText(" P: 0 / 0 "); break; } case GAMES: // delete games table { QListViewItemIterator lv(ListView_games); for (QListViewItem *lvi; (lvi = lv.current());) { lv++; delete lvi; } // set number of games to 0 myAccount->num_games = 0; statusGames->setText(" G: 0 / 0 "); break; } case CHANNELS: { // delete channel info channellist.clear(); statusChannel->setText("");/* QListViewItemIterator lv(ListView_ch); for (QListViewItem *lvi; (lvi = lv.current());) { lv++; delete lvi; }*/ // delete tooltips too QToolTip::remove(statusChannel); QToolTip::add(statusChannel, tr("Current channels and users")); break; } default: // unknown command??? qWarning("unknown Command in 'prepare_tables()'"); break; }}// return the rank of a given nameQString ClientWindow::getPlayerRk(QString player){ QListViewItemIterator lvp(ListView_players); QListViewItem *lvpi; // look for players in playerlist for (; (lvpi = lvp.current()); lvp++) { // check if names are identical if (lvpi->text(1) == player) { return lvpi->text(2); } } return 0;}// check for exclude list entry of a given nameQString ClientWindow::getPlayerExcludeListEntry(QString player){ QListViewItemIterator lvp(ListView_players); QListViewItem *lvpi; if (DODEBUG) qDebug(QString("getPlayerExcludeListEntry(%1)").arg(player)); // look for players in playerlist for (; (lvpi = lvp.current()); lvp++) { // check if names are identical if (lvpi->text(1) == player) { if (DODEBUG) qDebug(QString("text(1) = %1, player = %2").arg(lvpi->text(1)).arg(player)); return lvpi->text(6); } } return 0;}// take a new game from parservoid ClientWindow::slot_game(Game* g){ // insert into ListView QListViewItemIterator lv(ListView_games); if (g->running) { bool found = false; GamesTableItem *lvi_mem = NULL; // check if game already exists if (!playerListEmpty) { QListViewItemIterator lvii = lv; for (GamesTableItem *lvi; (lvi = static_cast<GamesTableItem*>(lvii.current())) && !found;) { lvii++; // compare game id if (lvi->text(0) == g->nr) { found = true; lvi_mem = lvi; } } } else if (!g->H && !myAccount->num_games) { // skip games until initial table has loaded qDebug("game skipped because no init table"); return; } QString excludeMark = ""; QString myMark = "B"; // check if exclude entry is done later if (g->H) //g->status.length() > 1) { QString emw; QString emb; // no: do it now emw = getPlayerExcludeListEntry(g->wname); emb = getPlayerExcludeListEntry(g->bname); // ensure that my game is listed first if (emw && emw == "M" || emb && emb == "M") { myMark = "A"; excludeMark = "M"; // I'm playing, thus I'm open, except teaching games if (emw && emw && (emw != "M" || emb != "M")) { // checkbox open slot_checkbox(0, true); } } else if (emw && emw == "W" || emb && emb == "W") { excludeMark = "W"; } } if (found) { // supersede entry //lvi_mem->setText(0, g->nr); lvi_mem->setText(1, g->wname); lvi_mem->setText(2, g->wrank); lvi_mem->setText(3, g->bname); lvi_mem->setText(4, g->brank); lvi_mem->setText(5, g->mv); lvi_mem->setText(6, g->Sz); lvi_mem->setText(7, g->H); lvi_mem->setText(8, g->K); lvi_mem->setText(9, g->By); lvi_mem->setText(10, g->FR); lvi_mem->setText(11, g->ob);// lvi_mem->setText(6, g->status + " (" + g->ob + ")"); lvi_mem->setText(12, myMark + rkToKey(g->wrank) + g->wname.lower() + ":" + excludeMark); lvi_mem->ownRepaint(); } else { // from GAMES command or game info{...} if (g->H) { lv = new GamesTableItem(ListView_games, g->nr, " " + g->wname, g->wrank, " " + g->bname, g->brank, g->mv, g->Sz, g->H, g->K, g->By, g->FR, g->ob); } else { lv = new GamesTableItem(ListView_games, g->nr, " " + g->wname, g->wrank, " " + g->bname, g->brank, g->mv, g->Sz); } lv.current()->setText(12, myMark + rkToKey(g->wrank) + g->wname.lower() + ":" + excludeMark); static_cast<GamesTableItem*>(lv.current())->ownRepaint(); // increase number of games myAccount->num_games++; statusGames->setText(" G: " + QString::number(myAccount->num_games) + " / " + QString::number(myAccount->num_observedgames) + " "); } // update player info if this is not a 'who'-result or if it's me if (!g->H || myMark == "A") //g->status.length() < 2) { QListViewItemIterator lvp(ListView_players); QListViewItem *lvpi; int found = 0; // look for players in playerlist for (; (lvpi = lvp.current()) && found < 2;) { // check if names are identical if (lvpi->text(1) == g->wname || lvpi->text(1) == g->bname) { lvpi->setText(3, g->nr); found++; // check if players has a rank if (g->wrank == "??" || g->brank == "??") { // no rank given in case of continued game -> set rank in games table if (lvpi->text(1) == g->wname) { lv.current()->setText(2, lvpi->text(2)); // correct sorting of col 2 -> set col 12 lv.current()->setText(12, myMark + rkToKey(lvpi->text(2)) + lvpi->text(1).lower() + ":" + excludeMark); } // no else case! bplayer could be identical to wplayer! if (lvpi->text(1) == g->bname) lv.current()->setText(4, lvpi->text(2)); static_cast<GamesTableItem*>(lv.current())->ownRepaint(); } } lvp++; } ListView_games->sort(); } } else { // from game info {...} bool found = false; QString game_id; if (g->nr != "@") { for (QListViewItem *lvi; (lvi = lv.current()) && !found;) { lv++; // compare game id if (lvi->text(0) == g->nr) { lv++; delete lvi; found = true;; } } // used for player update below game_id = g->nr; } else { for (QListViewItem *lvi; (lvi = lv.current()) && !found;) { lv++; // look for name if (lvi->text(1) == myAccount->acc_name || lvi->text(3) == myAccount->acc_name) { // used for player update below game_id = lvi->text(0); lv++; delete lvi; found = true;; } } } if (!found) qWarning("game not found"); else { // decrease number of games myAccount->num_games--; statusGames->setText(" G: " + QString::number(myAccount->num_games) + " / " + QString::number(myAccount->num_observedgames) + " "); QListViewItemIterator lvp(ListView_players); QListViewItem *lvpi; int found = 0; // look for players in playerlist for (; (lvpi = lvp.current()) && found < 2;) { // check if numbers are identical if (lvpi->text(3) == game_id) { lvpi->setText(3, "-"); found++; } lvp++; } } }}// take a new player from parservoid ClientWindow::slot_player(Player *p, bool cmdplayers){ // insert into ListView QListViewItemIterator lv(ListView_players); QPoint pp(0,0); QListViewItem *topViewItem = ListView_players->itemAt(pp); bool deleted_topViewItem = false; if (p->online) { // check if it's an empty list, i.e. all items deleted before if (cmdplayers && !playerListEmpty) { for (PlayerTableItem *lvi; (lvi = static_cast<PlayerTableItem*>(lv.current()));) { lv++; // compare names if (lvi->text(1) == p->name) { // check if new player info is less than old if (p->info != "??") { // new entry has more info lvi->setText(0, p->info); //p->name, lvi->setText(2, p->rank); lvi->setText(3, p->play_str); lvi->setText(4, p->obs_str); lvi->setText(5, p->idle); //mark, lvi->setText(12, rkToKey(p->rank) + p->name.lower()); if (extUserInfo && myAccount->get_gsname() == IGS) { lvi->setText(7, p->extInfo); lvi->setText(8, p->won); lvi->setText(9, p->lost); lvi->setText(10, p->country); lvi->setText(11, p->nmatch_settings); } lvi->set_nmatchSettings(p); //lvi->nmatch = p->nmatch; lvi->ownRepaint(); } if (p->name == myAccount->acc_name) { qDebug("updating my account info... (1)"); // checkbox open bool b = (p->info.contains('X') == 0); slot_checkbox(0, b); // checkbox looking - don't set if closed if (p->info.contains('!') != 0) // "!" found slot_checkbox(1, true); else if (b) // "!" not found && open slot_checkbox(1, false); // checkbox quiet // NOT CORRECT REPORTED BY SERVER! //b = (p->info.contains('Q') != 0); //slot_checkbox(2, b); // -> WORKAROUND if (p->info.contains('Q') != 0) slot_checkbox(2, true); // get rank to calc handicap when matching myAccount->set_rank(p->rank); } return; } } } else if (!cmdplayers && !myAccount->num_players) { qDebug("player skipped because no init table"); // skip players until initial table has loaded return; } QString mark; // check for watched players if (watch && watch.contains(";" + p->name + ";")) { mark = "W"; // sound for entering - no sound while "who" cmd is executing if (!cmdplayers) qgoif->get_qgo()->playEnterSound(); else if (p->name == myAccount->acc_name) // it's me // - only possible if 'who'/'user' cmd is executing // - I am on the watchlist, however // don't count! myAccount->num_watchedplayers--; myAccount->num_watchedplayers++; } // check for excluded players else if (exclude && exclude.contains(";" + p->name + ";")) { mark = "X"; } // check for open/looking state if (cmdplayers) { if (p->name == myAccount->acc_name) { qDebug("updating my account info...(2)"); // checkbox open bool b = (p->info.contains('X') == 0); slot_checkbox(0, b); // checkbox looking b = (p->info.contains('!') != 0); slot_checkbox(1, b); // checkbox quiet // NOT CORRECT REPORTED BY SERVER! //b = (p->info.contains('Q') != 0); //slot_checkbox(2, b); // -> WORKAROUND if (p->info.contains('Q') != 0) slot_checkbox(2, true); // get rank to calc handicap when matching myAccount->set_rank(p->rank); mark = "M"; } } // from WHO command or {... has connected} if (extUserInfo && myAccount->get_gsname() == IGS) { PlayerTableItem *lv1 = new PlayerTableItem(ListView_players, p->info, p->name, p->rank, p->play_str, p->obs_str, p->idle, mark, p->extInfo, p->won, p->lost, p->country, p->nmatch_settings); lv1->setText(12, rkToKey(p->rank) + p->name.lower()); lv1->set_nmatchSettings(p); } else { PlayerTableItem *lv1 = new PlayerTableItem(ListView_players, p->info, p->name, p->rank, p->play_str, p->obs_str, p->idle, mark); lv1->setText(12, rkToKey(p->rank) + p->name.lower()); lv1->set_nmatchSettings(p); } // increase number of players
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