📄 mouseview—修改.cpp
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// mouseView.cpp : implementation of the CMouseView class
//
#include "stdafx.h"
#include "mouse.h"
#include "mouseDoc.h"
#include "mouseView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMouseView
IMPLEMENT_DYNCREATE(CMouseView, CView)
BEGIN_MESSAGE_MAP(CMouseView, CView)
//{{AFX_MSG_MAP(CMouseView)
ON_WM_MOUSEMOVE()
ON_WM_LBUTTONDOWN()
ON_WM_LBUTTONUP()
ON_WM_RBUTTONDOWN()
ON_WM_RBUTTONUP()
ON_WM_LBUTTONDBLCLK()
ON_WM_RBUTTONDBLCLK()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMouseView construction/destruction
CMouseView::CMouseView()
{
// TODO: add construction code here
}
CMouseView::~CMouseView()
{
}
BOOL CMouseView::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
return CView::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// CMouseView drawing
void CMouseView::OnDraw(CDC* pDC)
{
CMouseDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
// TODO: add draw code for native data here
}
/////////////////////////////////////////////////////////////////////////////
// CMouseView diagnostics
#ifdef _DEBUG
void CMouseView::AssertValid() const
{
CView::AssertValid();
}
void CMouseView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CMouseDoc* CMouseView::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CMouseDoc)));
return (CMouseDoc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CMouseView message handlers
void CMouseView::OnMouseMove(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
char str[50];
CClientDC dc(this);
dc.TextOut(20, 20, "WM_MOUSEMOVE");
wsprintf(str, "X: %d Y: %d ", point.x, point.y);
dc.TextOut(200, 20, str);
CView::OnMouseMove(nFlags, point);
}
void CMouseView::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
char str[50];
CClientDC dc(this);
dc.TextOut(20, 40, "WM_LBUTTONDOWN");
wsprintf(str, "X: %d Y: %d ", point.x, point.y);
dc.TextOut(200, 40, str);
CView::OnLButtonDown(nFlags, point);
}
void CMouseView::OnLButtonUp(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
//char str[50];
CClientDC dc(this);
//dc.TextOut(20, 60, "WM_LBUTTONUP");
//wsprintf(str, "X: %d Y: %d ", point.x, point.y);
//dc.TextOut(200, 60, str);
dc.TextOut(point.x, point.y, "你好");
CView::OnLButtonUp(nFlags, point);
}
void CMouseView::OnRButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
SetCapture();
//char str[50];
CClientDC dc(this);
//dc.TextOut(20, 100, "WM_RBUTTONDOWN");
//wsprintf(str, "X: %d Y: %d ", point.x, point.y);
//dc.TextOut(200, 100, str);
dc.TextOut(point.x, point.y, "再");
CView::OnRButtonDown(nFlags, point);
}
void CMouseView::OnRButtonUp(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
ReleaseCapture();
//char str[50];
CClientDC dc(this);
//dc.TextOut(20, 120, "WM_RBUTTONUP");
//wsprintf(str, "X: %d Y: %d ", point.x, point.y);
//dc.TextOut(200, 120, str);
dc.TextOut(point.x, point.y, "见");
CView::OnRButtonUp(nFlags, point);
}
void CMouseView::OnLButtonDblClk(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
char str[50];
CClientDC dc(this);
dc.TextOut(20, 160, "WM_LBUTTONDBLCLK");
wsprintf(str, "X: %d Y: %d ", point.x, point.y);
dc.TextOut(200, 160, str);
CView::OnLButtonDblClk(nFlags, point);
}
void CMouseView::OnRButtonDblClk(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
char str[50];
CClientDC dc(this);
dc.TextOut(20, 180, "WM_RBUTTONDBLCLK");
wsprintf(str, "X: %d Y: %d ", point.x, point.y);
dc.TextOut(200, 180, str);
CView::OnRButtonDblClk(nFlags, point);
}
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