⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 edgedetdlg.cpp

📁 用C++实现的数字图像处理各个算法源代码 我精心整理的 很难的啊 希望可以给大家带来帮助
💻 CPP
字号:
// EdgeDetDlg.cpp : implementation file
//

#include "stdafx.h"
#include "Dip.h"
#include "EdgeDetDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CEdgeDetDlg dialog


CEdgeDetDlg::CEdgeDetDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CEdgeDetDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CEdgeDetDlg)
	m_intType = -1;
	m_iTempH = 0;
	m_iTempW = 0;
	m_iTempMX = 0;
	m_iTempMY = 0;
	m_fTempC = 0;
	m_bDirection0 = TRUE;
	m_bDirection1 = FALSE;//TRUE;
	m_bDirection2 = FALSE;//TRUE;
	m_bDirection3 = FALSE;//TRUE;
	m_bDirection4 = FALSE;//TRUE;
	m_bDirection5 = FALSE;//TRUE;
	m_bDirection6 = TRUE;
	m_bDirection7 = FALSE;//TRUE;
	//}}AFX_DATA_INIT
}


void CEdgeDetDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CEdgeDetDlg)
	DDX_Control(pDX, IDC_EDIT_TEMPW_SPIN, m_ctrlTempWSpin);
	DDX_Control(pDX, IDC_EDIT_TEMPH_SPIN, m_ctrlTempHSpin);
	DDX_Control(pDX, IDC_EDIT_TEMPC_SPIN, m_ctrlTempCSpin);
	DDX_Control(pDX, IDC_EDIT_MY_SPIN, m_ctrlMYSpin);
	DDX_Control(pDX, IDC_EDIT_MX_SPIN, m_ctrlMXSpin);
	DDX_Radio(pDX, IDC_RAD1, m_intType);
	DDX_Text(pDX, IDC_EDIT_TEMPH, m_iTempH);
	DDX_Text(pDX, IDC_EDIT_TEMPW, m_iTempW);
	DDX_Text(pDX, IDC_EDIT_MX, m_iTempMX);
	DDX_Text(pDX, IDC_EDIT_MY, m_iTempMY);
	DDX_Text(pDX, IDC_EDIT_TEMPC, m_fTempC);
	DDX_Check(pDX, IDC_DIRECTION0, m_bDirection0);
	DDX_Check(pDX, IDC_DIRECTION1, m_bDirection1);
	DDX_Check(pDX, IDC_DIRECTION2, m_bDirection2);
	DDX_Check(pDX, IDC_DIRECTION3, m_bDirection3);
	DDX_Check(pDX, IDC_DIRECTION4, m_bDirection4);
	DDX_Check(pDX, IDC_DIRECTION5, m_bDirection5);
	DDX_Check(pDX, IDC_DIRECTION6, m_bDirection6);
	DDX_Check(pDX, IDC_DIRECTION7, m_bDirection7);
	DDX_Text(pDX, IDC_EDIT_V0, m_fpArray[0]);
	DDX_Text(pDX, IDC_EDIT_V1, m_fpArray[1]);
	DDX_Text(pDX, IDC_EDIT_V2, m_fpArray[2]);
	DDX_Text(pDX, IDC_EDIT_V3, m_fpArray[3]);
	DDX_Text(pDX, IDC_EDIT_V4, m_fpArray[4]);
	DDX_Text(pDX, IDC_EDIT_V5, m_fpArray[5]);
	DDX_Text(pDX, IDC_EDIT_V6, m_fpArray[6]);
	DDX_Text(pDX, IDC_EDIT_V7, m_fpArray[7]);
	DDX_Text(pDX, IDC_EDIT_V8, m_fpArray[8]);
	DDX_Text(pDX, IDC_EDIT_V9, m_fpArray[9]);
	DDX_Text(pDX, IDC_EDIT_V10, m_fpArray[10]);
	DDX_Text(pDX, IDC_EDIT_V11, m_fpArray[11]);
	DDX_Text(pDX, IDC_EDIT_V12, m_fpArray[12]);
	DDX_Text(pDX, IDC_EDIT_V13, m_fpArray[13]);
	DDX_Text(pDX, IDC_EDIT_V14, m_fpArray[14]);
	DDX_Text(pDX, IDC_EDIT_V15, m_fpArray[15]);
	DDX_Text(pDX, IDC_EDIT_V16, m_fpArray[16]);
	DDX_Text(pDX, IDC_EDIT_V17, m_fpArray[17]);
	DDX_Text(pDX, IDC_EDIT_V18, m_fpArray[18]);
	DDX_Text(pDX, IDC_EDIT_V19, m_fpArray[19]);
	DDX_Text(pDX, IDC_EDIT_V20, m_fpArray[20]);
	DDX_Text(pDX, IDC_EDIT_V21, m_fpArray[21]);
	DDX_Text(pDX, IDC_EDIT_V22, m_fpArray[22]);
	DDX_Text(pDX, IDC_EDIT_V23, m_fpArray[23]);
	DDX_Text(pDX, IDC_EDIT_V24, m_fpArray[24]);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CEdgeDetDlg, CDialog)
	//{{AFX_MSG_MAP(CEdgeDetDlg)
	ON_EN_KILLFOCUS(IDC_EDIT_TEMPH, OnKillfocusEditTemph)
	ON_EN_KILLFOCUS(IDC_EDIT_TEMPW, OnKillfocusEditTempw)
	ON_BN_CLICKED(IDC_RAD1, OnRad1)
	ON_BN_CLICKED(IDC_RAD2, OnRad2)
	ON_BN_CLICKED(IDC_RAD3, OnRad3)
	ON_BN_CLICKED(IDC_RAD4, OnRad4)
	ON_BN_CLICKED(IDC_RAD5, OnRad5)
	ON_BN_CLICKED(IDC_RAD6, OnRad6)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CEdgeDetDlg message handlers

void CEdgeDetDlg::UpdateEdit()
{
	BOOL	bEnable;
	
	// 循环变量
	int		i;
	int		j;
	
	// 判断是不是自定义模板
	if (m_intType == 5) 
	{
		bEnable = TRUE;
	}
	else
	{
		bEnable = FALSE;
	}

	// 设置文本框及其微调控件的状态
	(CEdit *) GetDlgItem(IDC_EDIT_TEMPH)->EnableWindow(bEnable);
	(CSpinButtonCtrl *) GetDlgItem(IDC_EDIT_TEMPH_SPIN)->EnableWindow(bEnable);
	(CEdit *) GetDlgItem(IDC_EDIT_TEMPW)->EnableWindow(bEnable);
	(CSpinButtonCtrl *) GetDlgItem(IDC_EDIT_TEMPW_SPIN)->EnableWindow(bEnable);
	(CEdit *) GetDlgItem(IDC_EDIT_TEMPC)->EnableWindow(bEnable);
	(CSpinButtonCtrl *) GetDlgItem(IDC_EDIT_TEMPC_SPIN)->EnableWindow(bEnable);
	(CEdit *) GetDlgItem(IDC_EDIT_MX)->EnableWindow(bEnable);
	(CSpinButtonCtrl *) GetDlgItem(IDC_EDIT_MX_SPIN)->EnableWindow(bEnable);
	(CEdit *) GetDlgItem(IDC_EDIT_MY)->EnableWindow(bEnable);
	(CSpinButtonCtrl *) GetDlgItem(IDC_EDIT_MY_SPIN)->EnableWindow(bEnable);
	
	// IDC_EDIT_V0等ID其实是一个整数,它的数值定义在Resource.h中定义。
	
	// 设置模板元素文本框Enable状态
	for (i = IDC_EDIT_V0; i <= IDC_EDIT_V24; i++)
	{
		// 设置文本框不可编辑
		(CEdit *) GetDlgItem(i)->EnableWindow(bEnable);
	}
	
	// 显示应该可见的模板元素文本框
	for (i = 0; i < m_iTempH; i++)
	{
		for (j = 0; j < m_iTempW; j++)
		{
			// 设置文本框可见
			(CEdit *) GetDlgItem(IDC_EDIT_V0 + i*5 + j)->ShowWindow(SW_SHOW);
		}
	}
	
	// 隐藏应该不可见的模板元素文本框(前m_iTempH行的后几列)
	for (i = 0; i < m_iTempH; i++)
	{
		for (j = m_iTempW; j < 5; j++)
		{
			// 设置不可见
			(CEdit *) GetDlgItem(IDC_EDIT_V0 + i*5 + j)->ShowWindow(SW_HIDE);
		}
	}
	
	// 隐藏应该不可见的模板元素文本框(后几行)
	for (i = m_iTempH; i < 5; i++)
	{
		for (j = 0; j < 5; j++)
		{
			// 设置不可见
			(CEdit *) GetDlgItem(IDC_EDIT_V0 + i*5 + j)->ShowWindow(SW_HIDE);
		}
	}

}

void CEdgeDetDlg::OnOK() 
{
	// 获取用户设置(更新)
	UpdateData(TRUE);
	
	// 判断设置是否有效
	if ((m_iTempMX < 0) || (m_iTempMX > m_iTempW - 1) ||
		(m_iTempMY < 0) || (m_iTempMY > m_iTempH - 1))
	{
		// 提示用户参数设置错误
		MessageBox("中心元素参数设置错误!", "系统提示" , 
			MB_ICONINFORMATION | MB_OK);
		
		// 返回
		return;
	}
	
	// 更新模板元素数组(将有效元素放置在数组的前面)
	for (int i = 0; i < m_iTempH; i++)
	{
		for (int j = 0; j < m_iTempW; j++)
		{
			m_fpArray[i * m_iTempW + j] = m_fpArray[i * 5 + j];
		}
	}
	
	// 更新方向数组

	// 正南方向
	if(m_bDirection0)
		m_nDirection[0] = 1;
	else
		m_nDirection[0] = 0;

	// 西南方向
	if(m_bDirection1)
		m_nDirection[1] = 1;
	else
		m_nDirection[1] = 0;

	// 正西方向
	if(m_bDirection2)
		m_nDirection[2] = 1;
	else
		m_nDirection[2] = 0;

	// 西北方向
	if(m_bDirection3)
		m_nDirection[3] = 1;
	else
		m_nDirection[3] = 0;

	// 正北方向
	if(m_bDirection4)
		m_nDirection[4] = 1;
	else
		m_nDirection[4] = 0;

	// 东北方向
	if(m_bDirection5)
		m_nDirection[5] = 1;
	else
		m_nDirection[5] = 0;

	// 正东方向
	if(m_bDirection6)
		m_nDirection[6] = 1;
	else
		m_nDirection[6] = 0;

	// 东南方向
	if(m_bDirection7)
		m_nDirection[7] = 1;
	else
		m_nDirection[7] = 0;

	// 更新
	UpdateData(FALSE);
	
	// 退出
	CDialog::OnOK();
}

void CEdgeDetDlg::OnKillfocusEditTemph() 
{
	// 更新
	UpdateData(TRUE);
	
	// 更新文本框状态
	UpdateEdit();
}

void CEdgeDetDlg::OnKillfocusEditTempw() 
{
	// 更新
	UpdateData(TRUE);
	
	// 更新文本框状态
	UpdateEdit();
}

void CEdgeDetDlg::OnRad1() 
{
	// 3×3Roberts模板
	m_intType = 0;
	m_iTempH  = 3;
	m_iTempW  = 3;
	m_iTempMX = 1;
	m_iTempMY = 1;
	m_fTempC  = 1.0;
	
	// 设置模板元素
	m_fpArray[0]  = -1.0;
	m_fpArray[1]  =  0.0;
	m_fpArray[2]  =  0.0;
	m_fpArray[3]  =  0.0;
	m_fpArray[4]  =  0.0;
	m_fpArray[5]  =  0.0;
	m_fpArray[6]  =  1.0;
	m_fpArray[7]  =  0.0;
	m_fpArray[8]  =  0.0;
	m_fpArray[9]  =  0.0;
	m_fpArray[10] =  0.0;
	m_fpArray[11] =  0.0;
	m_fpArray[12] =  0.0;
	m_fpArray[13] =  0.0;
	m_fpArray[14] =  0.0;
	m_fpArray[15] =  0.0;
	m_fpArray[16] =  0.0;
	m_fpArray[17] =  0.0;
	m_fpArray[18] =  0.0;
	m_fpArray[19] =  0.0;
	m_fpArray[20] =  0.0;
	m_fpArray[21] =  0.0;
	m_fpArray[22] =  0.0;
	m_fpArray[23] =  0.0;
	m_fpArray[24] =  0.0;
	
	// 更新文本框状态
	UpdateEdit();
	
	// 更新
	UpdateData(FALSE);
}

void CEdgeDetDlg::OnRad2() 
{
	// 3×3 Sobel模板
	m_intType = 1;
	m_iTempH  = 3;
	m_iTempW  = 3;
	m_iTempMX = 1;
	m_iTempMY = 1;
	m_fTempC  = 1.0;
	
	// 设置模板元素
	m_fpArray[0]  = -1.0;
	m_fpArray[1]  = -2.0;
	m_fpArray[2]  = -1.0;
	m_fpArray[3]  =  0.0;
	m_fpArray[4]  =  0.0;
	m_fpArray[5]  =  0.0;
	m_fpArray[6]  =  0.0;
	m_fpArray[7]  =  0.0;
	m_fpArray[8]  =  0.0;
	m_fpArray[9]  =  0.0;
	m_fpArray[10] =  1.0;
	m_fpArray[11] =  2.0;
	m_fpArray[12] =  1.0;
	m_fpArray[13] =  0.0;
	m_fpArray[14] =  0.0;
	m_fpArray[15] =  0.0;
	m_fpArray[16] =  0.0;
	m_fpArray[17] =  0.0;
	m_fpArray[18] =  0.0;
	m_fpArray[19] =  0.0;
	m_fpArray[20] =  0.0;
	m_fpArray[21] =  0.0;
	m_fpArray[22] =  0.0;
	m_fpArray[23] =  0.0;
	m_fpArray[24] =  0.0;
	
	// 更新文本框状态
	UpdateEdit();
	
	// 更新
	UpdateData(FALSE);
}

void CEdgeDetDlg::OnRad3() 
{
	// 3×3 Isotropic Sobel模板
	m_intType = 2;
	m_iTempH  = 3;
	m_iTempW  = 3;
	m_iTempMX = 1;
	m_iTempMY = 1;
	m_fTempC  = 1.0;
	
	// 设置模板元素
	m_fpArray[0]  = -1.0;
	m_fpArray[1]  = (float)-1.4;
	m_fpArray[2]  = -1.0;
	m_fpArray[3]  =  0.0;
	m_fpArray[4]  =  0.0;
	m_fpArray[5]  =  0.0;
	m_fpArray[6]  =  0.0;
	m_fpArray[7]  =  0.0;
	m_fpArray[8]  =  0.0;
	m_fpArray[9]  =  0.0;
	m_fpArray[10] =  1.0;
	m_fpArray[11] =  (float)1.4;
	m_fpArray[12] =  1.0;
	m_fpArray[13] =  0.0;
	m_fpArray[14] =  0.0;
	m_fpArray[15] =  0.0;
	m_fpArray[16] =  0.0;
	m_fpArray[17] =  0.0;
	m_fpArray[18] =  0.0;
	m_fpArray[19] =  0.0;
	m_fpArray[20] =  0.0;
	m_fpArray[21] =  0.0;
	m_fpArray[22] =  0.0;
	m_fpArray[23] =  0.0;
	m_fpArray[24] =  0.0;
	
	// 更新文本框状态
	UpdateEdit();
	
	// 更新
	UpdateData(FALSE);
}

void CEdgeDetDlg::OnRad4() 
{
	// 3×3 Prewitt模板
	m_intType = 3;
	m_iTempH  = 3;
	m_iTempW  = 3;
	m_iTempMX = 1;
	m_iTempMY = 1;
	m_fTempC  = 1.0;
	
	// 设置模板元素
	m_fpArray[0]  = -1.0;
	m_fpArray[1]  = -1.0;
	m_fpArray[2]  = -1.0;
	m_fpArray[3]  =  0.0;
	m_fpArray[4]  =  0.0;
	m_fpArray[5]  =  0.0;
	m_fpArray[6]  =  0.0;
	m_fpArray[7]  =  0.0;
	m_fpArray[8]  =  0.0;
	m_fpArray[9]  =  0.0;
	m_fpArray[10] =  1.0;
	m_fpArray[11] =  1.0;
	m_fpArray[12] =  1.0;
	m_fpArray[13] =  0.0;
	m_fpArray[14] =  0.0;
	m_fpArray[15] =  0.0;
	m_fpArray[16] =  0.0;
	m_fpArray[17] =  0.0;
	m_fpArray[18] =  0.0;
	m_fpArray[19] =  0.0;
	m_fpArray[20] =  0.0;
	m_fpArray[21] =  0.0;
	m_fpArray[22] =  0.0;
	m_fpArray[23] =  0.0;
	m_fpArray[24] =  0.0;
	
	// 更新文本框状态
	UpdateEdit();
	
	// 更新
	UpdateData(FALSE);
}

void CEdgeDetDlg::OnRad5() 
{
	// 3×3 Krisch模板
	m_intType = 4;
	m_iTempH  = 3;
	m_iTempW  = 3;
	m_iTempMX = 1;
	m_iTempMY = 1;
	m_fTempC  = 1.0;
	
	// 设置模板元素
	m_fpArray[0]  =  5.0;
	m_fpArray[1]  =  5.0;
	m_fpArray[2]  =  5.0;
	m_fpArray[3]  =  0.0;
	m_fpArray[4]  =  0.0;
	m_fpArray[5]  = -3.0;
	m_fpArray[6]  =  0.0;
	m_fpArray[7]  = -3.0;
	m_fpArray[8]  =  0.0;
	m_fpArray[9]  =  0.0;
	m_fpArray[10] = -3.0;
	m_fpArray[11] = -3.0;
	m_fpArray[12] = -3.0;
	m_fpArray[13] =  0.0;
	m_fpArray[14] =  0.0;
	m_fpArray[15] =  0.0;
	m_fpArray[16] =  0.0;
	m_fpArray[17] =  0.0;
	m_fpArray[18] =  0.0;
	m_fpArray[19] =  0.0;
	m_fpArray[20] =  0.0;
	m_fpArray[21] =  0.0;
	m_fpArray[22] =  0.0;
	m_fpArray[23] =  0.0;
	m_fpArray[24] =  0.0;
	
	// 更新文本框状态
	UpdateEdit();
	
	// 更新
	UpdateData(FALSE);
}

void CEdgeDetDlg::OnRad6() 
{
	// 自定义模板
	m_intType = 5;
	
	// 更新文本框状态
	UpdateEdit();
}

BOOL CEdgeDetDlg::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	// TODO: Add extra initialization here

	//设置微调控件的范围和伙伴编辑框
	m_ctrlTempCSpin.SetRange(1, 25);
	m_ctrlTempCSpin.SetBuddy( (CWnd* )GetDlgItem(IDC_EDIT_TEMPC));

	m_ctrlTempWSpin.SetRange(0, 5);
	m_ctrlTempWSpin.SetBuddy( (CWnd* )GetDlgItem(IDC_EDIT_TEMPW));
	
	m_ctrlTempHSpin.SetRange(0, 5);
	m_ctrlTempHSpin.SetBuddy( (CWnd* )GetDlgItem(IDC_EDIT_TEMPH));
	
	m_ctrlMXSpin.SetRange(0, 2);
	m_ctrlMXSpin.SetBuddy( (CWnd* )GetDlgItem(IDC_EDIT_MX));

	m_ctrlMYSpin.SetRange(0, 2);
	m_ctrlMYSpin.SetBuddy( (CWnd* )GetDlgItem(IDC_EDIT_MY));

	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -