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📄 dip.dsp

📁 用C++实现的数字图像处理各个算法源代码 我精心整理的 很难的啊 希望可以给大家带来帮助
💻 DSP
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# Microsoft Developer Studio Project File - Name="Dip" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=Dip - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "Dip.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "Dip.mak" CFG="Dip - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "Dip - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Dip - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "Dip - Win32 Release"

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# PROP BASE Output_Dir "Release"
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# PROP Use_MFC 6
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# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 /nologo /subsystem:windows /machine:I386

!ELSEIF  "$(CFG)" == "Dip - Win32 Debug"

# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 ImageLoad.lib mdv4501v.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept

!ENDIF 

# Begin Target

# Name "Dip - Win32 Release"
# Name "Dip - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\AreaPro.cpp
# End Source File
# Begin Source File

SOURCE=.\BtnST.cpp
# End Source File
# Begin Source File

SOURCE=.\ChildFrm.cpp
# End Source File
# Begin Source File

SOURCE=.\CombineDlg.cpp
# End Source File
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SOURCE=.\DibObject.cpp
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SOURCE=.\Dip.cpp
# End Source File
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SOURCE=.\Dip.rc
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# Begin Source File

SOURCE=.\DipDoc.cpp
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SOURCE=.\DipView.cpp
# End Source File
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SOURCE=.\DlgColor.cpp
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SOURCE=.\DlgFeature.cpp
# End Source File
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SOURCE=.\DlgFouriorFilte.cpp
# End Source File
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SOURCE=.\DlgGeoRota.cpp
# End Source File
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SOURCE=.\DlgGeoTran.cpp
# End Source File
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SOURCE=.\DlgGeoZoom.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgHitMiss.cpp
# End Source File
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SOURCE=.\DlgHuffman.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgIntensity.cpp
# End Source File
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SOURCE=.\DlgLinerPara.cpp
# End Source File
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SOURCE=.\DlgMedianFilter.cpp
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SOURCE=.\DlgMorph.cpp
# End Source File
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SOURCE=.\DlgPointStre.cpp
# End Source File
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SOURCE=.\DlgProject.cpp
# End Source File
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SOURCE=.\DlgSeedFill.cpp
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# Begin Source File

SOURCE=.\DlgShannon.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgSmooth.cpp
# End Source File
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SOURCE=.\DlgStrInput.cpp
# End Source File
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SOURCE=.\DlgThreshold.cpp
# End Source File
# Begin Source File

SOURCE=.\EdgeDetDlg.cpp
# End Source File
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SOURCE=.\FreqPro.cpp
# End Source File
# Begin Source File

SOURCE=.\GeoTrans.cpp
# End Source File
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SOURCE=.\ImgAnalyse.cpp
# End Source File
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SOURCE=.\LapDlg.cpp
# End Source File
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SOURCE=.\MainFrm.cpp
# End Source File
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SOURCE=.\MorphProc.cpp
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SOURCE=.\PointPro.cpp
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SOURCE=.\Dip.h
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SOURCE=.\DipDoc.h
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SOURCE=.\DipView.h
# End Source File
# Begin Source File

SOURCE=.\DlgColor.h
# End Source File
# Begin Source File

SOURCE=.\DlgFeature.h
# End Source File
# Begin Source File

SOURCE=.\DlgFouriorFilte.h
# End Source File
# Begin Source File

SOURCE=.\DlgGeoRota.h
# End Source File
# Begin Source File

SOURCE=.\DlgGeoTran.h
# End Source File
# Begin Source File

SOURCE=.\DlgGeoZoom.h
# End Source File
# Begin Source File

SOURCE=.\DlgHitMiss.h
# End Source File
# Begin Source File

SOURCE=.\DlgHuffman.h
# End Source File
# Begin Source File

SOURCE=.\DlgIntensity.h
# End Source File
# Begin Source File

SOURCE=.\DlgLinerPara.h
# End Source File
# Begin Source File

SOURCE=.\DlgMedianFilter.h
# End Source File
# Begin Source File

SOURCE=.\DlgMorph.h
# End Source File
# Begin Source File

SOURCE=.\DlgPointStre.h
# End Source File
# Begin Source File

SOURCE=.\DlgProject.h
# End Source File
# Begin Source File

SOURCE=.\DlgSeedFill.h
# End Source File
# Begin Source File

SOURCE=.\DlgShannon.h
# End Source File
# Begin Source File

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