📄 unit5.dfm.svn-base
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object Form5: TForm5
Left = 263
Top = 843
BorderStyle = bsDialog
Caption = 'Step 4'
ClientHeight = 249
ClientWidth = 571
Color = clBtnFace
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'MS Sans Serif'
Font.Style = []
OldCreateOrder = False
Position = poOwnerFormCenter
Visible = True
OnClose = FormClose
OnCloseQuery = FormCloseQuery
OnCreate = FormCreate
PixelsPerInch = 96
TextHeight = 13
object Label1: TLabel
Left = 40
Top = 232
Width = 18
Height = 13
Caption = '100'
end
object Label2: TLabel
Left = 0
Top = 232
Width = 29
Height = 13
Caption = 'Ammo'
end
object Label3: TLabel
Left = 0
Top = 205
Width = 34
Height = 13
Caption = 'Health:'
end
object Label4: TLabel
Left = 40
Top = 205
Width = 18
Height = 13
Caption = '100'
end
object Label5: TLabel
Left = 120
Top = 205
Width = 26
Height = 13
Caption = '(float)'
end
object Label6: TLabel
Left = 120
Top = 232
Width = 38
Height = 13
Caption = '(double)'
end
object Memo1: TMemo
Left = 0
Top = 0
Width = 571
Height = 185
Align = alTop
Color = clBtnFace
Lines.Strings = (
'In the previous tutorial we used bytes to scan, but some games s' +
'tore information in so called '#39'floating point'#39' notations. '
'(propably to prevent simple memory scanners from finding it the ' +
'easy way)'
'a floating point is a value with some digits behind the point. (' +
'like 5.12 or 11321.1)'
''
'Below you see your health and ammo. Both are stored as Floating ' +
'point notations, but health is stored as a float and '
'ammo is stored as a double.'
'Click on hit me to lose some health, and on shoot to decrease yo' +
'ur ammo with 0.5'
''
'You have to set BOTH values to 5000 or higher to proceed.'
''
'Exact value scan will work fine here, but you may want to experi' +
'ment with other types too.'
''
''
''
''
''
''
''
''
''
''
''
''
''
''
'Hint: It is recommended to disable "Fast Scan" for type double')
ReadOnly = True
ScrollBars = ssVertical
TabOrder = 0
end
object Button2: TButton
Left = 248
Top = 192
Width = 75
Height = 25
Caption = 'Next'
Enabled = False
TabOrder = 1
OnClick = Button2Click
end
object Button1: TButton
Left = 72
Top = 230
Width = 41
Height = 17
Caption = 'Fire'
TabOrder = 2
OnClick = Button1Click
end
object Button3: TButton
Left = 72
Top = 203
Width = 41
Height = 17
Caption = 'Hit me'
TabOrder = 3
OnClick = Button3Click
end
object Timer1: TTimer
Interval = 250
OnTimer = Timer1Timer
Left = 432
Top = 200
end
end
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