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object Form8: TForm8
Left = 570
Top = 503
BorderStyle = bsDialog
Caption = 'Step 7'
ClientHeight = 250
ClientWidth = 571
Color = clBtnFace
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'MS Sans Serif'
Font.Style = []
OldCreateOrder = False
Position = poScreenCenter
OnClose = FormClose
OnCloseQuery = FormCloseQuery
OnCreate = FormCreate
PixelsPerInch = 96
TextHeight = 13
object Label1: TLabel
Left = 40
Top = 232
Width = 18
Height = 13
Caption = '100'
end
object Label2: TLabel
Left = 0
Top = 232
Width = 34
Height = 13
Caption = 'Health:'
end
object Memo1: TMemo
Left = 0
Top = 0
Width = 571
Height = 185
Align = alTop
Color = clBtnFace
Lines.Strings = (
'Code injection is a technique where one injects a piece of code ' +
'into the target process, and then reroute the '
'execution of code to go through your own written code'
''
'In this tutorial you'#39'll have a health value and a button that wi' +
'll decrease your health with 1 each time you click it.'
'Your task is to use code injection to increase the value of your' +
' health with 2 every time it is clicked'
''
'Start with finding the address and then find what writes to it.'
'then when you'#39've found the code that decreases it browse to that' +
' address in the disassembler, and open the auto '
'assembler window (ctrl+a)'
'There click on template and then code injection, and give it the' +
' address that decreases health (If it isn'#39't already filled '
'in correctly)'
'That'#39'll generate a basic auto assembler injection framework you ' +
'can use for your code.'
''
'Notice the alloc, that'#39'll allocate a block of memory for your co' +
'de cave, in the past, in the pre windows 2000 systems, '
'people had to find code caves in the memory(regiosn of memory un' +
'usaed by the game), but thats luckely a thing f '
'the past since windows 2000, and will these days cause errors wh' +
'en trying to be used, due to SP2 of XP and the NX '
'bit of new CPU'#39's'
''
'Also notice the line newmem: and originalcode: and the text "Pla' +
'ce your code here"'
'As you guessed it, write your code here that will increase the ' +
'health with 2.'
'a usefull assembnler instruction in this case is the "ADD instru' +
'ction"'
'here are a few examples:'
'"ADD [00901234],9" to increase the address at 00901234 with 9'
'"ADD [ESP+4],9" to increase the address pointed to by ESP+4 with' +
' 9'
'In this case, you'#39'll have to use the same thing between the brac' +
'kets as the original code has that decreases your '
'health'
''
'Notice:'
'It is recommended to delete the line that decreases your health ' +
'from the original code section, else you'#39'll have to '
'increase your health with 3 (you increase with 3, the original c' +
'ode decreases with 1, so the end result is increase '
'with 2), which might become confusing. But it'#39's all up to you an' +
'd your programming.'
''
'Notice 2:'
'In some games the original code can exist out of multiple instru' +
'ctions, and sometimes, not always, it might happen '
'that a code at another place jumps into your jump instruction en' +
'd will then cause unknown behaviour. If that '
'happens, you should usually look near that instruction and see t' +
'he jumps and fix it, or perhaps even choose to use a '
'different address to do the code injection from. As long as you'#39 +
're able to figure out the address to change from inside '
'your injected code.')
ReadOnly = True
ScrollBars = ssVertical
TabOrder = 0
end
object Button2: TButton
Left = 248
Top = 192
Width = 75
Height = 25
Caption = 'Next'
Enabled = False
TabOrder = 1
OnClick = Button2Click
end
object Button1: TButton
Left = 64
Top = 230
Width = 41
Height = 17
Caption = 'Hit me'
TabOrder = 2
OnClick = Button1Click
end
end
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