📄 cheat engine.shp.svn-base
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----- SHM ---- page 0 ----
This helpfile is just to help with the basics of Cheat Engine, if you think you can write a better helpfile please do so and send it to dark_byte@hotmail.com, thanks! ;-)
DB
----- SHM ---- page 1 ----
Cheat Engine is a program designed to make cheating on games easy for people that are new to cheating in games, and for people who already know a lot about cheating.
This program came into existance because at the time there where no free easy to use cheat programs, and the ones that where free weren't very easy to use for a beginner. (Or lacked some essential stuff)
Also, I was used to cheat on games using gamehack, and when I moved on to Win2000 I couldn't get it to work, so decided to make something that did work... (And cause I just had to do something, like how to learn to program)
Over time Cheat Engine has had a lot of improvements, more features, and better stability than the very first versions, and that all thanks to the ideas and suggestions of people that sent me some feedback, so, if you want to help make Cheat Engine better, send your ideas and suggestions, to dark_byte@hotmail.com (MSN supported) .
Or you could download the source code, make changes yourself and send them to me. (CE is written mainly in Delphi, so it helps if you know that language before you try it ;-) )
Also, another way to motivate me to work on Cheat Engine, is to donate. You can donate whatever ammount you prefer to dark_byte@hotmail.com using paypal.
----- SHM ---- page 2 ----
<b>First scan</b>
The "First Scan" is the first thing you do when you are scanning the memory. "First Scan" initializes the data structures inside cheat engine and reads the complete memory of the selected game. If you already know the value it will scan the memory while it's reading, and take less memory.
<b>Next scan</b>
The next scan processes the results of the previous scan. If you did a first scan before with a "Advanced" scantype, it wont have any results, but cheat engine does contain the memory of the game as it was when you did the scan the previous time. That way you can do a scan for a changed,unchanged value etc...
If you did get results from a previous scan the next scan will look at those results, and compare them to the scantype you selected, and remove those addresses that dont pass the test, making the list smaller and smaller till there are only a few or even 1 address left.
<b>Undo scan</b>
If you made a error while scanning, like searching for a increased value, while you had to search for a decreased value, you can click "Undo Scan" and Cheat Engine will restore the results back to the previous scan, allowing you to try again, instead of completly starting over.
<b>New scan</b>
The new scan whipes out all your results, and frees the memory, allowing you to start a new scan.
<b><klink=scan types,1>Scan types</klink></b>
In the scantype combobox you can select what type of scanning will be done.
<b><klink=value types,1>Value types</klink></b>
In the value types combobox you can select what type of address you are looking for.
Normaly a value is 4-bytes in windows, but sometimes it is different, or you are looking for something else, in that case choose another value type.
<b>array to scan</b>
Programs reside in the memory, and store their addresses in various locations. With the Array to scan option you can increase/decrease the number of locations that Cheat Engine will look at for the address you need. This can dramatically increase your scanning speed, and improve the results, when used wisely.
<i>If you're playing dosgames in windows ME or earlier choose the 16-bit memory array. If you're targeting a dos game in NT, 2000, XP , Vista or later, target ntvdm.exe and set as range 0 to 7fffffff </i>
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