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📄 d3dx9.pas.svn-base

📁 这是一段游戏修改工具的源代码.ring3功能由dephi开发,驱动是C开发.希望对大家有帮助
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function D3DXVec3Minimize(Out, V1, V2 : PD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Minimize';function D3DXVec3Minimize(out Out : TD3DXVector3; V1, V2 : PD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Minimize';function D3DXVec3Minimize(Out : PD3DXVector3; const V1 : TD3DXVector3; V2 : PD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Minimize';function D3DXVec3Minimize(out Out : TD3DXVector3; const V1 : TD3DXVector3; V2 : PD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Minimize';function D3DXVec3Minimize(Out, V1 : PD3DXVector3; const V2 : TD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Minimize';function D3DXVec3Minimize(out Out : TD3DXVector3; V1 : PD3DXVector3; const V2 : TD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Minimize';function D3DXVec3Minimize(Out : PD3DXVector3; const V1, V2 : TD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Minimize';function D3DXVec3Minimize(out Out : TD3DXVector3; const V1, V2 : TD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Minimize';// Maximize each component.  x = max(x1, x2), y = max(y1, y2), ...function D3DXVec3Maximize(Out, V1, V2 : PD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Maximize';function D3DXVec3Maximize(out Out : TD3DXVector3; V1, V2 : PD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Maximize';function D3DXVec3Maximize(Out : PD3DXVector3; const V1 : TD3DXVector3; V2 : PD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Maximize';function D3DXVec3Maximize(out Out : TD3DXVector3; const V1 : TD3DXVector3; V2 : PD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Maximize';function D3DXVec3Maximize(Out, V1 : PD3DXVector3; const V2 : TD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Maximize';function D3DXVec3Maximize(out Out : TD3DXVector3; V1 : PD3DXVector3; const V2 : TD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Maximize';function D3DXVec3Maximize(Out : PD3DXVector3; const V1, V2 : TD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Maximize';function D3DXVec3Maximize(out Out : TD3DXVector3; const V1, V2 : TD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Maximize';function D3DXVec3Scale(Out, V : PD3DXVector3; const s : Single) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Scale';function D3DXVec3Scale(out Out : TD3DXVector3; V : PD3DXVector3; const s : Single) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Scale';function D3DXVec3Scale(Out : PD3DXVector3; const V : TD3DXVector3; const s : Single) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Scale';function D3DXVec3Scale(out Out : TD3DXVector3; const V : TD3DXVector3; const s : Single) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Scale';// Linear interpolation. V1 + s(V2-V1)function D3DXVec3Lerp(Out, V1, V2 : PD3DXVector3; const s : Single) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Lerp';function D3DXVec3Lerp(out Out : TD3DXVector3; V1, V2 : PD3DXVector3; const s : Single) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Lerp';function D3DXVec3Lerp(Out : PD3DXVector3; const V1 : TD3DXVector3; V2 : PD3DXVector3; const s : Single) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Lerp';function D3DXVec3Lerp(out Out : TD3DXVector3; const V1 : TD3DXVector3; V2 : PD3DXVector3; const s : Single) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Lerp';function D3DXVec3Lerp(Out, V1 : PD3DXVector3; const V2 : TD3DXVector3; const s : Single) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Lerp';function D3DXVec3Lerp(out Out : TD3DXVector3; V1 : PD3DXVector3; const V2 : TD3DXVector3; const s : Single) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Lerp';function D3DXVec3Lerp(Out : PD3DXVector3; const V1, V2 : TD3DXVector3; const s : Single) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Lerp';function D3DXVec3Lerp(out Out : TD3DXVector3; const V1, V2 : TD3DXVector3; const s : Single) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Lerp';// non-inlinefunction D3DXVec3Normalize(out Out : TD3DXVector3; const V : TD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3Normalize(Out : PD3DXVector3; const V : TD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9dllname;// Hermite interpolation between position V1, tangent T1 (when s == 0)// and position V2, tangent T2 (when s == 1).function D3DXVec3Hermite(Out, V1, T1, V2, T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3Hermite(out Out : TD3DXVector3; V1, T1, V2, T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3Hermite(Out : PD3DXVector3; const V1 : TD3DXVector3; T1, V2, T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3Hermite(out Out : TD3DXVector3; const V1 : TD3DXVector3; T1, V2, T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3Hermite(Out, V1 : PD3DXVector3; const T1 : TD3DXVector3; V2, T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3Hermite(out Out : TD3DXVector3; V1 : PD3DXVector3; const T1 : TD3DXVector3; V2, T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3Hermite(Out : PD3DXVector3; const V1, T1 : TD3DXVector3; V2, T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3Hermite(out Out : TD3DXVector3; const V1, T1 : TD3DXVector3; V2, T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3Hermite(Out, V1, T1 : PD3DXVector3; const V2 : TD3DXVector3; T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3Hermite(out Out : TD3DXVector3; V1, T1 : PD3DXVector3; const V2 : TD3DXVector3; T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3Hermite(Out : PD3DXVector3; const V1 : TD3DXVector3; T1 : PD3DXVector3; const V2 : TD3DXVector3; T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3Hermite(out Out : TD3DXVector3; const V1 : TD3DXVector3; T1 : PD3DXVector3; const V2 : TD3DXVector3; T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3Hermite(Out, V1 : PD3DXVector3; const T1, V2 : TD3DXVector3; T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3Hermite(out Out : TD3DXVector3; V1 : PD3DXVector3; const T1, V2 : TD3DXVector3; T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3Hermite(Out : PD3DXVector3; const V1, T1, V2 : TD3DXVector3; T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3Hermite(out Out : TD3DXVector3; const V1, T1, V2 : TD3DXVector3; T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3Hermite(Out, V1, T1, V2 : PD3DXVector3; const T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3Hermite(out Out : TD3DXVector3; V1, T1, V2 : PD3DXVector3; const T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3Hermite(Out : PD3DXVector3; const V1 : TD3DXVector3; T1, V2 : PD3DXVector3; const T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3Hermite(out Out : TD3DXVector3; const V1 : TD3DXVector3; T1, V2 : PD3DXVector3; const T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3Hermite(Out, V1 : PD3DXVector3; const T1 : TD3DXVector3; V2 : PD3DXVector3; const T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3Hermite(out Out : TD3DXVector3; V1 : PD3DXVector3; const T1 : TD3DXVector3; V2 : PD3DXVector3; const T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3Hermite(Out : PD3DXVector3; const V1, T1 : TD3DXVector3; V2 : PD3DXVector3; const T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3Hermite(out Out : TD3DXVector3; const V1, T1 : TD3DXVector3; V2 : PD3DXVector3; const T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3Hermite(Out, V1, T1 : PD3DXVector3; const V2, T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3Hermite(out Out : TD3DXVector3; V1, T1 : PD3DXVector3; const V2, T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3Hermite(Out : PD3DXVector3; const V1 : TD3DXVector3; T1 : PD3DXVector3; const V2, T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3Hermite(out Out : TD3DXVector3; const V1 : TD3DXVector3; T1 : PD3DXVector3; const V2, T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3Hermite(Out, V1 : PD3DXVector3; const T1, V2, T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3Hermite(out Out : TD3DXVector3; V1 : PD3DXVector3; const T1, V2, T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3Hermite(Out : PD3DXVector3; const V1, T1, V2, T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3Hermite(out Out : TD3DXVector3; const V1, T1, V2, T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;// CatmullRom interpolation between V1 (when s == 0) and V2 (when s == 1)function D3DXVec3CatmullRom(Out, V0, V1, V2, V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3CatmullRom(out Out : TD3DXVector3; V0, V1, V2, V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3CatmullRom(Out : PD3DXVector3; const V0 : TD3DXVector3; V1, V2, V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3CatmullRom(out Out : TD3DXVector3; const V0 : TD3DXVector3; V1, V2, V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3CatmullRom(Out, V0 : PD3DXVector3; const V1 : TD3DXVector3; V2, V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3CatmullRom(out Out : TD3DXVector3; V0 : PD3DXVector3; const V1 : TD3DXVector3; V2, V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3CatmullRom(Out : PD3DXVector3; const V0, V1 : TD3DXVector3; V2, V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3CatmullRom(out Out : TD3DXVector3; const V0, V1 : TD3DXVector3; V2, V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3CatmullRom(Out, V0, V1 : PD3DXVector3; const V2 : TD3DXVector3; V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3CatmullRom(out Out : TD3DXVector3; V0, V1 : PD3DXVector3; const V2 : TD3DXVector3; V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3CatmullRom(Out : PD3DXVector3; const V0 : TD3DXVector3; V1 : PD3DXVector3; const V2 : TD3DXVector3; V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3CatmullRom(out Out : TD3DXVector3; const V0 : TD3DXVector3; V1 : PD3DXVector3; const V2 : TD3DXVector3; V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3CatmullRom(Out, V0 : PD3DXVector3; const V1, V2 : TD3DXVector3; V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3CatmullRom(out Out : TD3DXVector3; V0 : PD3DXVector3; const V1, V2 : TD3DXVector3; V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3CatmullRom(Out : PD3DXVector3; const V0, V1, V2 : TD3DXVector3; V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3CatmullRom(out Out : TD3DXVector3; const V0, V1, V2 : TD3DXVector3; V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3CatmullRom(Out, V0, V1, V2 : PD3DXVector3; const V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3CatmullRom(out Out : TD3DXVector3; V0, V1, V2 : PD3DXVector3; const V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3CatmullRom(Out : PD3DXVector3; const V0 : TD3DXVector3; V1, V2 : PD3DXVector3; const V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3CatmullRom(out Out : TD3DXVector3; const V0 : TD3DXVector3; V1, V2 : PD3DXVector3; const V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3CatmullRom(Out, V0 : PD3DXVector3; const V1 : TD3DXVector3; V2 : PD3DXVector3; const V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3CatmullRom(out Out : TD3DXVector3; V0 : PD3DXVector3; const V1 : TD3DXVector3; V2 : PD3DXVector3; const V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3CatmullRom(Out : PD3DXVector3; const V0, V1 : TD3DXVector3; V2 : PD3DXVector3; const V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3CatmullRom(out Out : TD3DXVector3; const V0, V1 : TD3DXVector3; V2 : PD3DXVector3; const V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3CatmullRom(Out, V0, V1 : PD3DXVector3; const V2, V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3CatmullRom(out Out : TD3DXVector3; V0, V1 : PD3DXVector3; const V2, V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3CatmullRom(Out : PD3DXVector3; const V0 : TD3DXVector3; V1 : PD3DXVector3; const V2, V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3CatmullRom(out Out : TD3DXVector3; const V0 : TD3DXVector3; V1 : PD3DXVector3; const V2, V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3CatmullRom(Out, V0 : PD3DXVector3; const V1, V2, V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3CatmullRom(out Out : TD3DXVector3; V0 : PD3DXVector3; const V1, V2, V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3CatmullRom(Out : PD3DXVector3; const V0, V1, V2, V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3CatmullRom(out Out : TD3DXVector3; const V0, V1, V2, V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;// Barycentric coordinates.  V1 + f(V2-V1) + g(V3-V1)function D3DXVec3BaryCentric(Out, V1, V2, V3 : PD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3BaryCentric(out Out : TD3DXVector3; V1, V2, V3 : PD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3BaryCentric(Out : PD3DXVector3; const V1 : TD3DXVector3; V2, V3 : PD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3BaryCentric(out Out : TD3DXVector3; const V1 : TD3DXVector3; V2, V3 : PD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3BaryCentric(Out, V1 : PD3DXVector3; const V2 : TD3DXVector3; V3 : PD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3BaryCentric(out Out : TD3DXVector3; V1 : PD3DXVector3; const V2 : TD3DXVector3; V3 : PD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3BaryCentric(Out : PD3DXVector3; const V1, V2 : TD3DXVector3; V3 : PD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3BaryCentric(out Out : TD3DXVector3; const V1, V2 : TD3DXVector3; V3 : PD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3BaryCentric(Out, V1, V2 : PD3DXVector3; const V3 : TD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3BaryCentric(out Out : TD3DXVector3; V1, V2 : PD3DXVector3; const V3 : TD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3BaryCentric(Out : PD3DXVector3; const V1 : TD3DXVector3; V2 : PD3DXVector3; const V3 : TD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3BaryCentric(out Out : TD3DXVector3; const V1 : TD3DXVector3; V2 : PD3DXVector3; const V3 : TD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3BaryCentric(Out, V1 : PD3DXVector3; const V2, V3 : TD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3BaryCentric(out Out : TD3DXVector3; V1 : PD3DXVector3; const V2, V3 : TD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3BaryCentric(Out : PD3DXVector3; const V1, V2, V3 : TD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3BaryCentric(out Out : TD3DXVector3; const V1, V2, V3 : TD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;// Transform (x, y, z, 1) by matrix.function D3DXVec3Transform(Out : PD3DXVector4; V : PD3DXVector3; M : PD3DXMatrix) : PD3DXVector4; stdcall; overload; external d3dx9dllname;function D3DXVec3Transform(out Out : TD3DXVector4; V : PD3DXVector3; M : PD3DXMatrix) : PD3DXVector4; stdcall; overload; external d3dx9dllname;function D3DXVec3Transform(Out : PD3DXVector4; const V : TD3DXVector3; M : PD3DXMatrix) : PD3DXVector4; stdcall; overload; external d3dx9dllname;function D3DXVec3Transform(out Out : TD3DXVector4; const V : TD3DXVector3; M : PD3DXMatrix) : PD3DXVector4; stdcall; overload; external d3dx9dllname;function D3DXVec3Transform(Out : PD3DXVector4; V : PD3DXVector3; const M : TD3DXMatrix) : PD3DXVector4; stdcall; overload; external d3dx9dllname;function D3DXVec3Transform(out Out : TD3DXVector4; V : PD3DXVector3; const M : TD3DXMatrix) : PD3DXVector4; stdcall; overload; external d3dx9dllname;function D3DXVec3Transform(Out : PD3DXVector4; const V : TD3DXVector3; const M : TD3DXMatrix) : PD3DXVector4; stdcall; overload; external d3dx9dllname;function D3DXVec3Transform(out Out : TD3DXVector4; const V : TD3DXVector3; const M : TD3DXMatrix) : PD3DXVector4; stdcall; overload; external d3dx9dllname;// Transform (x, y, z, 1) by matrix, project result back into w=1.function D3DXVec3TransformCoord(Out, V : PD3DXVector3; M : PD3DXMatrix) : PD3DXVector3; stdcall; overload; overload; external d3dx9dllname;function D3DXVec3TransformCoord(out Out : TD3DXVector3; V : PD3DXVector3; M : PD3DXMatrix) : PD3DXVector3; stdcall; overload; overload; external d3dx9dllname;function D3DXVec3TransformCoord(Out : PD3DXVector3; const V : TD3DXVector3; M : PD3DXMatrix) : PD3DXVector3; stdcall; overload; overload; external d3dx9dllname;function D3DXVec3TransformCoord(out Out : TD3DXVector3; const V : TD3DXVector3; M : PD3DXMatrix) : PD3DXVector3; stdcall; overload; overload; external d3dx9dllname;function D3DXVec3TransformCoord(Out, V : PD3DXVector3; const M : TD3DXMatrix) : PD3DXVector3; stdcall; overload; overload; external d3dx9dllname;function D3DXVec3TransformCoord(out Out : TD3DXVector3; V : PD3DXVector3; const M : TD3DXMatrix) : PD3DXVector3; stdcall; overload; overload; external d3dx9dllname;function D3DXVec3TransformCoord(Out : PD3DXVector3; const V : TD3DXVector3; const M : TD3DXMatrix) : PD3DXVector3; stdcall; overload; overload; external d3dx9dllname;function D3DXVec3TransformCoord(out Out : TD3DXVector3; const V : TD3DXVector3; const M : TD3DXMatrix) : PD3DXVector3; stdcall; overload; overload; external d3dx9dllname;// Transform (x, y, z, 0) by matrix.  If you transforming a normal by a// non-affine matrix, the matrix you pass to this function should be the// transpose of the inverse of the matrix you would use to transform a coord.function D3DXVec3TransformNormal(Out, V : PD3DXVector3; M : PD3DXMatrix) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3TransformNormal(out Out : TD3DXVector3; V : PD3DXVector3; M : PD3DXMatrix) : PD3DXVector3; stdcall; overload; external d3dx9dllname;function D3DXVec3TransformNormal(Out : PD3

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