📄 d3dx9.pas.svn-base
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function D3DXVec2Hermite(out Out : TD3DXVector2; const V1, T1 : TD3DXVector2; V2, T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2Hermite(Out, V1, T1 : PD3DXVector2; const V2 : TD3DXVector2; T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2Hermite(out Out : TD3DXVector2; V1, T1 : PD3DXVector2; const V2 : TD3DXVector2; T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2Hermite(Out : PD3DXVector2; const V1 : TD3DXVector2; T1 : PD3DXVector2; const V2 : TD3DXVector2; T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2Hermite(out Out : TD3DXVector2; const V1 : TD3DXVector2; T1 : PD3DXVector2; const V2 : TD3DXVector2; T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2Hermite(Out, V1 : PD3DXVector2; const T1, V2 : TD3DXVector2; T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2Hermite(out Out : TD3DXVector2; V1 : PD3DXVector2; const T1, V2 : TD3DXVector2; T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2Hermite(Out : PD3DXVector2; const V1, T1, V2 : TD3DXVector2; T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2Hermite(out Out : TD3DXVector2; const V1, T1, V2 : TD3DXVector2; T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2Hermite(Out, V1, T1, V2 : PD3DXVector2; const T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2Hermite(out Out : TD3DXVector2; V1, T1, V2 : PD3DXVector2; const T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2Hermite(Out : PD3DXVector2; const V1 : TD3DXVector2; T1, V2 : PD3DXVector2; const T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2Hermite(out Out : TD3DXVector2; const V1 : TD3DXVector2; T1, V2 : PD3DXVector2; const T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2Hermite(Out, V1 : PD3DXVector2; const T1 : TD3DXVector2; V2 : PD3DXVector2; const T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2Hermite(out Out : TD3DXVector2; V1 : PD3DXVector2; const T1 : TD3DXVector2; V2 : PD3DXVector2; const T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2Hermite(Out : PD3DXVector2; const V1, T1 : TD3DXVector2; V2 : PD3DXVector2; const T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2Hermite(out Out : TD3DXVector2; const V1, T1 : TD3DXVector2; V2 : PD3DXVector2; const T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2Hermite(Out, V1, T1 : PD3DXVector2; const V2, T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2Hermite(out Out : TD3DXVector2; V1, T1 : PD3DXVector2; const V2, T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2Hermite(Out : PD3DXVector2; const V1 : TD3DXVector2; T1 : PD3DXVector2; const V2, T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2Hermite(out Out : TD3DXVector2; const V1 : TD3DXVector2; T1 : PD3DXVector2; const V2, T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2Hermite(Out, V1 : PD3DXVector2; const T1, V2, T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2Hermite(out Out : TD3DXVector2; V1 : PD3DXVector2; const T1, V2, T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2Hermite(Out : PD3DXVector2; const V1, T1, V2, T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2Hermite(out Out : TD3DXVector2; const V1, T1, V2, T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;// CatmullRom interpolation between V1 (when s == 0) and V2 (when s == 1)function D3DXVec2CatmullRom(Out, V0, V1, V2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2CatmullRom(out Out : TD3DXVector2; V0, V1, V2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2CatmullRom(Out : PD3DXVector2; const V0 : TD3DXVector2; V1, V2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2CatmullRom(out Out : TD3DXVector2; const V0 : TD3DXVector2; V1, V2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2CatmullRom(Out, V0 : PD3DXVector2; const V1 : TD3DXVector2; V2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2CatmullRom(out Out : TD3DXVector2; V0 : PD3DXVector2; const V1 : TD3DXVector2; V2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2CatmullRom(Out : PD3DXVector2; const V0, V1 : TD3DXVector2; V2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2CatmullRom(out Out : TD3DXVector2; const V0, V1 : TD3DXVector2; V2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2CatmullRom(Out, V0, V1 : PD3DXVector2; const V2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2CatmullRom(out Out : TD3DXVector2; V0, V1 : PD3DXVector2; const V2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2CatmullRom(Out : PD3DXVector2; const V0 : TD3DXVector2; V1 : PD3DXVector2; const V2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2CatmullRom(out Out : TD3DXVector2; const V0 : TD3DXVector2; V1 : PD3DXVector2; const V2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2CatmullRom(Out, V0 : PD3DXVector2; const V1, V2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2CatmullRom(out Out : TD3DXVector2; V0 : PD3DXVector2; const V1, V2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2CatmullRom(Out : PD3DXVector2; const V0, V1, V2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2CatmullRom(out Out : TD3DXVector2; const V0, V1, V2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;// Barycentric coordinates. V1 + f(V2-V1) + g(V3-V1)function D3DXVec2BaryCentric(Out, V1, V2, V3 : PD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2BaryCentric(out Out : TD3DXVector2; V1, V2, V3 : PD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2BaryCentric(Out : PD3DXVector2; const V1 : TD3DXVector2; V2, V3 : PD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2BaryCentric(out Out : TD3DXVector2; const V1 : TD3DXVector2; V2, V3 : PD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2BaryCentric(Out, V1 : PD3DXVector2; const V2 : TD3DXVector2; V3 : PD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2BaryCentric(out Out : TD3DXVector2; V1 : PD3DXVector2; const V2 : TD3DXVector2; V3 : PD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2BaryCentric(Out : PD3DXVector2; const V1, V2 : TD3DXVector2; V3 : PD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2BaryCentric(out Out : TD3DXVector2; const V1, V2 : TD3DXVector2; V3 : PD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2BaryCentric(Out, V1, V2 : PD3DXVector2; const V3 : TD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2BaryCentric(out Out : TD3DXVector2; V1, V2 : PD3DXVector2; const V3 : TD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2BaryCentric(Out : PD3DXVector2; const V1 : TD3DXVector2; V2 : PD3DXVector2; const V3 : TD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2BaryCentric(out Out : TD3DXVector2; const V1 : TD3DXVector2; V2 : PD3DXVector2; const V3 : TD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2BaryCentric(Out, V1 : PD3DXVector2; const V2, V3 : TD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2BaryCentric(out Out : TD3DXVector2; V1 : PD3DXVector2; const V2, V3 : TD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2BaryCentric(Out : PD3DXVector2; const V1, V2, V3 : TD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2BaryCentric(out Out : TD3DXVector2; const V1, V2, V3 : TD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;// Transform (x, y, 0, 1) by matrix.function D3DXVec2Transform(Out : PD3DXVector4; v : PD3DXVector2; m : PD3DXMatrix) : PD3DXVector4; stdcall; overload; external d3dx9dllname;function D3DXVec2Transform(out Out : TD3DXVector4; v : PD3DXVector2; m : PD3DXMatrix) : PD3DXVector4; stdcall; overload; external d3dx9dllname;function D3DXVec2Transform(Out : PD3DXVector4; const v : TD3DXVector2; m : PD3DXMatrix) : PD3DXVector4; stdcall; overload; external d3dx9dllname;function D3DXVec2Transform(out Out : TD3DXVector4; const v : TD3DXVector2; m : PD3DXMatrix) : PD3DXVector4; stdcall; overload; external d3dx9dllname;function D3DXVec2Transform(Out : PD3DXVector4; v : PD3DXVector2; const m : TD3DXMatrix) : PD3DXVector4; stdcall; overload; external d3dx9dllname;function D3DXVec2Transform(out Out : TD3DXVector4; v : PD3DXVector2; const m : TD3DXMatrix) : PD3DXVector4; stdcall; overload; external d3dx9dllname;function D3DXVec2Transform(Out : PD3DXVector4; const v : TD3DXVector2; const m : TD3DXMatrix) : PD3DXVector4; stdcall; overload; external d3dx9dllname;function D3DXVec2Transform(out Out : TD3DXVector4; const v : TD3DXVector2; const m : TD3DXMatrix) : PD3DXVector4; stdcall; overload; external d3dx9dllname;// Transform (x, y, 0, 1) by matrix, project result back into w=1.function D3DXVec2TransformCoord(Out, V : PD3DXVector2; M : PD3DXMatrix) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2TransformCoord(out Out : TD3DXVector2; V : PD3DXVector2; M : PD3DXMatrix) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2TransformCoord(Out : PD3DXVector2; const V : TD3DXVector2; M : PD3DXMatrix) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2TransformCoord(out Out : TD3DXVector2; const V : TD3DXVector2; M : PD3DXMatrix) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2TransformCoord(Out, V : PD3DXVector2; const M : TD3DXMatrix) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2TransformCoord(out Out : TD3DXVector2; V : PD3DXVector2; const M : TD3DXMatrix) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2TransformCoord(Out : PD3DXVector2; const V : TD3DXVector2; const M : TD3DXMatrix) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2TransformCoord(out Out : TD3DXVector2; const V : TD3DXVector2; const M : TD3DXMatrix) : PD3DXVector2; stdcall; overload; external d3dx9dllname;// Transform (x, y, 0, 0) by matrix.function D3DXVec2TransformNormal(Out, V : PD3DXVector2; M : PD3DXMatrix) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2TransformNormal(out Out : TD3DXVector2; V : PD3DXVector2; M : PD3DXMatrix) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2TransformNormal(Out : PD3DXVector2; const V : TD3DXVector2; M : PD3DXMatrix) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2TransformNormal(out Out : TD3DXVector2; const V : TD3DXVector2; M : PD3DXMatrix) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2TransformNormal(Out, V : PD3DXVector2; const M : TD3DXMatrix) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2TransformNormal(out Out : TD3DXVector2; V : PD3DXVector2; const M : TD3DXMatrix) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2TransformNormal(Out : PD3DXVector2; const V : TD3DXVector2; const M : TD3DXMatrix) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2TransformNormal(out Out : TD3DXVector2; const V : TD3DXVector2; const M : TD3DXMatrix) : PD3DXVector2; stdcall; overload; external d3dx9dllname;// Transform Array (x, y, 0, 1) by matrix.function D3DXVec2TransformArray(Out : PD3DXVector4; OutStride : Cardinal; V : PD3DXVector2; VStride : Cardinal; M : PD3DXMatrix; n : Cardinal) : PD3DXVector4; stdcall; overload; external d3dx9dllname;function D3DXVec2TransformArray(Out : PD3DXVector4; OutStride : Cardinal; V : PD3DXVector2; VStride : Cardinal; const M : TD3DXMatrix; n : Cardinal) : PD3DXVector4; stdcall; overload; external d3dx9dllname;// Transform Array (x, y, 0, 1) by matrix, project result back into w=1.function D3DXVec2TransformCoordArray(Out : PD3DXVector2; OutStride : Cardinal; V : PD3DXVector2; VStride : Cardinal; M : PD3DXMatrix; n : Cardinal) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2TransformCoordArray(Out : PD3DXVector2; OutStride : Cardinal; V : PD3DXVector2; VStride : Cardinal; const M : TD3DXMatrix; n : Cardinal) : PD3DXVector2; stdcall; overload; external d3dx9dllname;// Transform Array (x, y, 0, 0) by matrix.function D3DXVec2TransformNormalArray(Out : PD3DXVector2; OutStride : Cardinal; V : PD3DXVector2; VStride : Cardinal; M : PD3DXMatrix; n : Cardinal) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2TransformNormalArray(Out : PD3DXVector2; OutStride : Cardinal; V : PD3DXVector2; VStride : Cardinal; const M : TD3DXMatrix; n : Cardinal) : PD3DXVector2; stdcall; overload; external d3dx9dllname;(*) ******************************************************************************* * 3D Vector *******************************************************************************(*)// inline, Delphi uses dllfunction D3DXVec3Length(V : PD3DXVector3) : Single; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Length';function D3DXVec3Length(const V : TD3DXVector3) : Single; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Length';function D3DXVec3LengthSq(V : PD3DXVector3) : Single; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3LengthSq';function D3DXVec3LengthSq(const V : TD3DXVector3) : Single; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3LengthSq';function D3DXVec3Dot(V1, V2 : PD3DXVector3) : Single; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Dot';function D3DXVec3Dot(const V1 : TD3DXVector3; V2 : PD3DXVector3) : Single; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Dot';function D3DXVec3Dot(V1 : PD3DXVector3; const V2 : TD3DXVector3) : Single; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Dot';function D3DXVec3Dot(const V1, V2 : TD3DXVector3) : Single; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Dot';function D3DXVec3Cross(Out, V1, V2 : PD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Cross';function D3DXVec3Cross(out Out : TD3DXVector3; V1, V2 : PD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Cross';function D3DXVec3Cross(Out : PD3DXVector3; const V1 : TD3DXVector3; V2 : PD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Cross';function D3DXVec3Cross(out Out : TD3DXVector3; const V1 : TD3DXVector3; V2 : PD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Cross';function D3DXVec3Cross(Out, V1 : PD3DXVector3; const V2 : TD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Cross';function D3DXVec3Cross(out Out : TD3DXVector3; V1 : PD3DXVector3; const V2 : TD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Cross';function D3DXVec3Cross(Out : PD3DXVector3; const V1, V2 : TD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Cross';function D3DXVec3Cross(out Out : TD3DXVector3; const V1, V2 : TD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Cross';function D3DXVec3Add(Out, V1, V2 : PD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Add';function D3DXVec3Add(out Out : TD3DXVector3; V1, V2 : PD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Add';function D3DXVec3Add(Out : PD3DXVector3; const V1 : TD3DXVector3; V2 : PD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Add';function D3DXVec3Add(out Out : TD3DXVector3; const V1 : TD3DXVector3; V2 : PD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Add';function D3DXVec3Add(Out, V1 : PD3DXVector3; const V2 : TD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Add';function D3DXVec3Add(out Out : TD3DXVector3; V1 : PD3DXVector3; const V2 : TD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Add';function D3DXVec3Add(Out : PD3DXVector3; const V1, V2 : TD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Add';function D3DXVec3Add(out Out : TD3DXVector3; const V1, V2 : TD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Add';function D3DXVec3Subtract(Out, V1, V2 : PD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Subtract';function D3DXVec3Subtract(out Out : TD3DXVector3; V1, V2 : PD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Subtract';function D3DXVec3Subtract(Out : PD3DXVector3; const V1 : TD3DXVector3; V2 : PD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Subtract';function D3DXVec3Subtract(out Out : TD3DXVector3; const V1 : TD3DXVector3; V2 : PD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Subtract';function D3DXVec3Subtract(Out, V1 : PD3DXVector3; const V2 : TD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Subtract';function D3DXVec3Subtract(out Out : TD3DXVector3; V1 : PD3DXVector3; const V2 : TD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Subtract';function D3DXVec3Subtract(Out : PD3DXVector3; const V1, V2 : TD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Subtract';function D3DXVec3Subtract(out Out : TD3DXVector3; const V1, V2 : TD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Subtract';// Minimize each component. x = min(x1, x2), y = min(y1, y2), ...
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