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📄 d3dx9.pas.svn-base

📁 这是一段游戏修改工具的源代码.ring3功能由dephi开发,驱动是C开发.希望对大家有帮助
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type  PD3DXPlane = ^TD3DXPlane;  TD3DXPlane = packed record    a, b, c, d : Single;  end;const  D3DXPlaneZero : TD3DXPlane = (a : 0; b : 0; c : 0; d : 0);function D3DXPlane(const a, b, c, d : Single) : TD3DXPlane;function D3DXPlaneEqual(const p1, p2 : TD3DXPlane) : Boolean;(*) ******************************************************************************* * * Colors * *******************************************************************************(*)type  PD3DXColor = ^TD3DXColor;  TD3DXColor = packed record    r, g, b, a : Single;  end;function D3DXColor(const r, g, b, a : Single) : TD3DXColor;function D3DXColorToLongWord(const c : TD3DXColor): LongWord;function D3DXColorFromLongWord(const c : LongWord) : TD3DXColor;function D3DXColorEqual(const c1, c2 : TD3DXColor) : Boolean;(*) ******************************************************************************* * * D3DX math functions: * * NOTE: *  * All these functions can take the same object as in and out parameters. * *  * Out parameters are typically also returned as return values, so that *    the output of one function may be used as a parameter to another. * *******************************************************************************(*)(*) ******************************************************************************* * Float16 *******************************************************************************(*)// non-inline// Converts an array 32-bit floats to 16-bit floatsfunction D3DXFloat32To16Array(OutArray : PD3DXFloat16; InArray : PSingle; const n : Cardinal) : PD3DXFloat16 stdcall; external d3dx9dllname;// Converts an array 16-bit floats to 32-bit floatsfunction D3DXFloat16To32Array(OutArray : PSingle; InArray : PD3DXFloat16; const n : Cardinal) : PSingle; stdcall; external d3dx9dllname;(*) ******************************************************************************* * 2D Vector *******************************************************************************(*)// inline, Delphi uses dllfunction D3DXVec2Length(const V : TD3DXVector2) : Single; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Length';function D3DXVec2Length(V : PD3DXVector2) : Single; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Length';function D3DXVec2LengthSq(const V : TD3DXVector2) : Single; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2LengthSq';function D3DXVec2LengthSq(V : PD3DXVector2) : Single; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2LengthSq';function D3DXVec2Dot(V1, V2 : PD3DXVector2) : Single; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Dot';function D3DXVec2Dot(const V1 : TD3DXVector2; V2 : PD3DXVector2) : Single; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Dot';function D3DXVec2Dot(V1 : PD3DXVector2; const V2 : TD3DXVector2) : Single; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Dot';function D3DXVec2Dot(const V1, V2 : TD3DXVector2) : Single; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Dot';// Z component of ((x1,y1,0) cross (x2,y2,0))function D3DXVec2CCW(V1, V2 : PD3DXVector2) : Single; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2CCW';function D3DXVec2CCW(const V1 : TD3DXVector2; V2 : PD3DXVector2) : Single; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2CCW';function D3DXVec2CCW(V1 : PD3DXVector2; const V2 : TD3DXVector2) : Single; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2CCW';function D3DXVec2CCW(const V1, V2 : TD3DXVector2) : Single; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2CCW';function D3DXVec2Add(Out, V1, V2 : PD3DXVector2) : PD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Add';function D3DXVec2Add(out Out : TD3DXVector2; V1, V2 : PD3DXVector2) : PD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Add';function D3DXVec2Add(Out : PD3DXVector2; const V1 : TD3DXVector2; V2 : PD3DXVector2) : pD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Add';function D3DXVec2Add(out Out : TD3DXVector2; const V1 : TD3DXVector2; V2 : PD3DXVector2) : pD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Add';function D3DXVec2Add(Out, V1 : PD3DXVector2; const V2 : TD3DXVector2) : PD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Add';function D3DXVec2Add(out Out : TD3DXVector2; V1 : PD3DXVector2; const V2 : TD3DXVector2) : PD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Add';function D3DXVec2Add(Out : PD3DXVector2; const V1, V2 : TD3DXVector2) : PD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Add';function D3DXVec2Add(out Out : TD3DXVector2; const V1, V2 : TD3DXVector2) : PD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Add';function D3DXVec2Subtract(Out, V1, V2 : PD3DXVector2) : PD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Subtract';function D3DXVec2Subtract(out Out : TD3DXVector2; V1, V2 : PD3DXVector2) : PD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Subtract';function D3DXVec2Subtract(Out : PD3DXVector2; const V1 : TD3DXVector2; V2 : PD3DXVector2) : PD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Subtract';function D3DXVec2Subtract(out Out : TD3DXVector2; const V1 : TD3DXVector2; V2 : PD3DXVector2) : PD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Subtract';function D3DXVec2Subtract(Out, V1 : PD3DXVector2; const V2 : TD3DXVector2) : PD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Subtract';function D3DXVec2Subtract(out Out : TD3DXVector2; V1 : PD3DXVector2; const V2 : TD3DXVector2) : PD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Subtract';function D3DXVec2Subtract(Out : PD3DXVector2; const V1, V2 : TD3DXVector2) : PD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Subtract';function D3DXVec2Subtract(out Out : TD3DXVector2; const V1, V2 : TD3DXVector2) : PD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Subtract';// Minimize each component.  x = min(x1, x2), y = min(y1, y2)function D3DXVec2Minimize(Out, V1, V2 : PD3DXVector2) : PD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Minimize';function D3DXVec2Minimize(out Out : TD3DXVector2; V1, V2 : PD3DXVector2) : PD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Minimize';function D3DXVec2Minimize(Out : PD3DXVector2; const V1 : TD3DXVector2; V2 : PD3DXVector2) : PD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Minimize';function D3DXVec2Minimize(out Out : TD3DXVector2; const V1 : TD3DXVector2; V2 : PD3DXVector2) : PD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Minimize';function D3DXVec2Minimize(Out, V1 : PD3DXVector2; const V2 : TD3DXVector2) : PD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Minimize';function D3DXVec2Minimize(out Out : TD3DXVector2; V1 : PD3DXVector2; const V2 : TD3DXVector2) : PD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Minimize';function D3DXVec2Minimize(Out : PD3DXVector2; const V1, V2 : TD3DXVector2) : PD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Minimize';function D3DXVec2Minimize(out Out : TD3DXVector2; const V1, V2 : TD3DXVector2) : PD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Minimize';// Maximize each component.  x = max(x1, x2), y = max(y1, y2)function D3DXVec2Maximize(Out, V1, V2 : PD3DXVector2) : PD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Maximize';function D3DXVec2Maximize(out Out : TD3DXVector2; V1, V2 : PD3DXVector2) : PD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Maximize';function D3DXVec2Maximize(Out : PD3DXVector2; const V1 : TD3DXVector2; V2 : PD3DXVector2) : PD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Maximize';function D3DXVec2Maximize(out Out : TD3DXVector2; const V1 : TD3DXVector2; V2 : PD3DXVector2) : PD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Maximize';function D3DXVec2Maximize(Out, V1 : PD3DXVector2; const V2 : TD3DXVector2) : PD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Maximize';function D3DXVec2Maximize(out Out : TD3DXVector2; V1 : PD3DXVector2; const V2 : TD3DXVector2) : PD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Maximize';function D3DXVec2Maximize(Out : PD3DXVector2; const V1, V2 : TD3DXVector2) : PD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Maximize';function D3DXVec2Maximize(out Out : TD3DXVector2; const V1, V2 : TD3DXVector2) : PD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Maximize';function D3DXVec2Scale(Out, V : PD3DXVector2; const ScaleBy : Single) : PD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Scale';function D3DXVec2Scale(out Out : TD3DXVector2; V : PD3DXVector2; const ScaleBy : Single) : PD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Scale';function D3DXVec2Scale(Out : PD3DXVector2; const V : TD3DXVector2; const ScaleBy : Single) : PD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Scale';function D3DXVec2Scale(out Out : TD3DXVector2; const V : TD3DXVector2; const ScaleBy : Single) : PD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Scale';// Linear interpolation. V1 + s(V2-V1)function D3DXVec2Lerp(Out, V1, V2 : PD3DXVector2; const ScaleBy : Single) : PD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Lerp';function D3DXVec2Lerp(out Out : TD3DXVector2; V1, V2 : PD3DXVector2; const ScaleBy : Single) : PD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Lerp';function D3DXVec2Lerp(Out : PD3DXVector2; const V1 : TD3DXVector2; V2 : PD3DXVector2; const ScaleBy : Single) : PD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Lerp';function D3DXVec2Lerp(out Out : TD3DXVector2; const V1 : TD3DXVector2; V2 : PD3DXVector2; const ScaleBy : Single) : PD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Lerp';function D3DXVec2Lerp(Out, V1 : PD3DXVector2; const V2 : TD3DXVector2; const ScaleBy : Single) : PD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Lerp';function D3DXVec2Lerp(out Out : TD3DXVector2; V1 : PD3DXVector2; const V2 : TD3DXVector2; const ScaleBy : Single) : PD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Lerp';function D3DXVec2Lerp(Out : PD3DXVector2; const V1, V2 : TD3DXVector2; const ScaleBy : Single) : PD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Lerp';function D3DXVec2Lerp(out Out : TD3DXVector2; const V1, V2 : TD3DXVector2; const ScaleBy : Single) : PD3DXVector2; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec2Lerp';// non-inlinefunction D3DXVec2Normalize(Out, V : PD3DXVector2) : PD3DXVector2 stdcall; overload; external d3dx9dllname;function D3DXVec2Normalize(out Out : TD3DXVector2; V : PD3DXVector2) : PD3DXVector2 stdcall; overload; external d3dx9dllname;function D3DXVec2Normalize(Out : PD3DXVector2; const V : TD3DXVector2) : PD3DXVector2 stdcall; overload; external d3dx9dllname;function D3DXVec2Normalize(out Out : TD3DXVector2; const V : TD3DXVector2) : PD3DXVector2 stdcall; overload; external d3dx9dllname;// Hermite interpolation between position V1, tangent T1 (when s == 0)// and position V2, tangent T2 (when s == 1).function D3DXVec2Hermite(Out, V1, T1, V2, T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2Hermite(out Out : TD3DXVector2; V1, T1, V2, T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2Hermite(Out : PD3DXVector2; const V1 : TD3DXVector2; T1, V2, T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2Hermite(out Out : TD3DXVector2; const V1 : TD3DXVector2; T1, V2, T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2Hermite(Out, V1 : PD3DXVector2; const T1 : TD3DXVector2; V2, T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2Hermite(out Out : TD3DXVector2; V1 : PD3DXVector2; const T1 : TD3DXVector2; V2, T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;function D3DXVec2Hermite(Out : PD3DXVector2; const V1, T1 : TD3DXVector2; V2, T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; external d3dx9dllname;

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