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📄 d3dx9.pas.svn-base

📁 这是一段游戏修改工具的源代码.ring3功能由dephi开发,驱动是C开发.希望对大家有帮助
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(*) [------------------------------------------------------------------------------ [               _     _     _   _     _         _ ___   _     ___ [             _| |___| |___| |_|_|  _| |_ _   _| |_  |_| |_ _| . | [            | . | -_| | . |   | |_| . |_'_|_| . |_  | . |_'_|_  | [            |___|___|_|  _|_|_|_|_|___|_,_|_|___|___|___|_,_|___| [                      |_| [ [------------------------------------------------------------------------------ [  d3dx9 Delphi Adaptation (c) by Tim Baumgarten [  lib to dll conversion by Christopher McGinnis [------------------------------------------------------------------------------ [  Files    : d3dx9.h [             d3dx9math.h [             d3dx9core.h [             d3dx9mesh.h [             d3dx9tex.h [             d3dx9shader.h [             d3dx9effect.h [             d3dx9shape.h [             d3dx9anim.h [  Modified : 02-Oct-2003 [  E-Mail   : Ampaze at gmx dot net [  Download : http://www.crazyentertainment.net [------------------------------------------------------------------------------(*)(*) [------------------------------------------------------------------------------ [ History : [---------- [ 02-Oct-2003 (Tim Baumgarten) : Changes to fit the D3DX9 Summer Update [ 10-Jul-2003 (Tim Baumgarten) : Changed some Enum Stuff that was broken [ 02-Jun-2003 (Tim Baumgarten) : you can change d3dx9dllname to 'd3dx9d.dll' [                                for debuging and the "inline functions" will [                                still use 'd3dx9.dll' [ 02-Jun-2003 (Christopher McGinnis) : new dll build from d3dx9a [ 07-Apr-2003 (Tim Baumgarten) : Gave overloads to D3DXLoadMeshFromX{A|W} [ 07-Apr-2003 (Christopher McGinnis) : fixed TD3DXEffectInstance [ 03-Apr-2003 (Tim Baumgarten) : again new dll, [                                all "inline" functions now called from dll [ 01-Apr-2003 (Tim Baumgarten) : new dll, [                                some "inline" functions now called from dll [ 19-Mar-2003 (Tim Baumgarten) : bugfixed [                                - D3DXPlaneIntersectLine [                                - ID3DXAllocateHierarchy.CreateMeshContainer [ 16-Feb-2003 (Tim Baumgarten) : bugfixes [ 31-Jan-2003 (Tim Baumgarten) : bugfixed D3DXCreateLine [ 19-Jan-2003 (Tim Baumgarten) : first public version [                                most likely to contains bugs, please report [------------------------------------------------------------------------------(*)unit d3dx9;{$INCLUDE jedi.inc}{$MINENUMSIZE 4}{$ALIGN ON}//Remove dot to make all enums to be const's{$DEFINE NOENUMS}{$IFDEF DELPHI7_UP}  {$WARN UNSAFE_CODE OFF}  {$WARN UNSAFE_TYPE OFF}  {$WARN UNSAFE_CAST OFF}{$ENDIF}{$IFNDEF DELPHI6_UP}  {$DEFINE NOENUMS}{$ENDIF}interfaceuses windows, Direct3D9, sysutils, dxfile9, activex;type  PCardinal = ^Cardinal;const  d3dx9dllname = 'd3dx9.dll';  d3dx9inldllname = 'd3dx9.dll';(*) ******************************************************************************* * *  Copyright (C) Microsoft Corporation.  All Rights Reserved. * *  File    : d3dx9.h *  Content : D3DX utility library * *******************************************************************************(*)const  D3DX_DEFAULT         = Cardinal(-1);  D3DX_DEFAULT_NONPOW2 = Cardinal(-2);  D3DX_DEFAULT_FLOAT   : Single = 3.402823466e+38;  // max single value(*) ******************************************************************************* * *  Copyright (C) Microsoft Corporation.  All Rights Reserved. * *  File    : d3dx9math.h *  Content : D3DX math types and functions * *******************************************************************************(*)(*) ******************************************************************************* * * General purpose utilities * *******************************************************************************(*)const  D3DX_PI    : Single = 3.141592654;  D3DX_1BYPI : Single = 0.318309886;function D3DXToRadian(const Degree : Single) : Single;function D3DXToDegree(const Radian : Single) : Single;(*) ******************************************************************************* * * 16 bit floating point numbers * *******************************************************************************(*)const  D3DX_16F_DIG        = 3;                       // # of decimal digits of precision  D3DX_16F_EPSILON    : Single = 4.8875809e-4;   // smallest such that 1.0 + epsilon != 1.0  D3DX_16F_MANT_DIG   = 11;                      // # of bits in mantissa  D3DX_16F_MAX        = 6.550400e+004;           // max value  D3DX_16F_MAX_10_EXP = 4;                       // max decimal exponent  D3DX_16F_MAX_EXP    = 15;                      // max binary exponent  D3DX_16F_MIN        : Single = 6.1035156e-5;   // min positive value  D3DX_16F_MIN_10_EXP = (-4);                    // min decimal exponent  D3DX_16F_MIN_EXP    = (-12);                   // min binary exponent  D3DX_16F_RADIX      = 2;                       // exponent radix  D3DX_16F_ROUNDS     = 1;                       // addition rounding: neartype  PD3DXFloat16 = ^TD3DXFloat16;  TD3DXFloat16 = packed record    Value : Word;  end;(*)

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