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📄 directxgraphics.pas.svn-base

📁 这是一段游戏修改工具的源代码.ring3功能由dephi开发,驱动是C开发.希望对大家有帮助
💻 SVN-BASE
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// is not set.const  D3DSI_COISSUE           = $40000000;//// Parameter Token Bit Definitions//{$IFDEF DX8}  D3DSP_REGNUM_MASK       = $00000FFF;{$ELSE}  D3DSP_REGNUM_MASK       = $00001FFF;{$ENDIF}// destination parameter write mask  D3DSP_WRITEMASK_0       = $00010000;  // Component 0 (X;Red)  D3DSP_WRITEMASK_1       = $00020000;  // Component 1 (Y;Green)  D3DSP_WRITEMASK_2       = $00040000;  // Component 2 (Z;Blue)  D3DSP_WRITEMASK_3       = $00080000;  // Component 3 (W;Alpha)  D3DSP_WRITEMASK_ALL     = $000F0000;  // All Components// destination parameter modifiers  D3DSP_DSTMOD_SHIFT      = 20;  D3DSP_DSTMOD_MASK       = $00F00000;type TD3DShaderParamDSTModType = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}{$IFDEF NOENUMS}const{$ENDIF}  D3DSPDM_NONE        = 0 shl D3DSP_DSTMOD_SHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // nop  D3DSPDM_SATURATE    = 1 shl D3DSP_DSTMOD_SHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // clamp to 0. to 1. range// destination parameter  D3DSP_DSTSHIFT_SHIFT    = 24{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}  D3DSP_DSTSHIFT_MASK     = $0F000000{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}// destination/source parameter register type  D3DSP_REGTYPE_SHIFT     = 28{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}  D3DSP_REGTYPE_MASK      = $70000000{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}  D3DSPDM_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF};                       // force 32-bit size enumtype TD3DShader_Param_DSTMod_Type = TD3DShaderParamDSTModType;type TD3DShaderParamRegisterType = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}{$IFDEF NOENUMS}const{$ENDIF}  D3DSPR_TEMP        = 0 shl LongWord(D3DSP_REGTYPE_SHIFT){$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Temporary Register File  D3DSPR_INPUT       = 1 shl LongWord(D3DSP_REGTYPE_SHIFT){$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Input Register File  D3DSPR_CONST       = 2 shl LongWord(D3DSP_REGTYPE_SHIFT){$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Constant Register File  D3DSPR_ADDR        = 3 shl LongWord(D3DSP_REGTYPE_SHIFT){$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Address Register (VS)  D3DSPR_TEXTURE     = 3 shl LongWord(D3DSP_REGTYPE_SHIFT){$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Texture Register File (PS)  D3DSPR_RASTOUT     = 4 shl LongWord(D3DSP_REGTYPE_SHIFT){$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Rasterizer Register File  D3DSPR_ATTROUT     = 5 shl LongWord(D3DSP_REGTYPE_SHIFT){$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Attribute Output Register File  D3DSPR_TEXCRDOUT   = 6 shl LongWord(D3DSP_REGTYPE_SHIFT){$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Texture Coordinate Output Register File  D3DSPR_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF};                                  // force 32-bit size enumtype TD3DShader_Param_Register_Type = TD3DShaderParamRegisterType;// Register offsets in the Rasterizer Register Filetype TD3DVSRastOutOffsets = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}{$IFDEF NOENUMS}const{$ENDIF}  D3DSRO_POSITION    = 0{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}  D3DSRO_FOG         = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}  D3DSRO_POINT_SIZE  = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}  D3DSRO_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF};  // force 32-bit size enumtype TD3DVS_RastOut_Offsets = TD3DVSRastOutOffsets;// Source operand addressing modesconst  D3DVS_ADDRESSMODE_SHIFT = 13;  D3DVS_ADDRESSMODE_MASK  = 1 shl D3DVS_ADDRESSMODE_SHIFT;type TD3DVSAddressModeType = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}{$IFDEF NOENUMS}const{$ENDIF}  D3DVS_ADDRMODE_ABSOLUTE    = 0 shl D3DVS_ADDRESSMODE_SHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}  D3DVS_ADDRMODE_RELATIVE    = 1 shl D3DVS_ADDRESSMODE_SHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}  // Relative to register A0  D3DVS_ADDRMODE_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF};                            // force 32-bit size enumtype TD3DVS_AddressMode_Type = TD3DVSAddressModeType;const  // Source operand swizzle definitions//  D3DVS_SWIZZLE_SHIFT     = 16;  D3DVS_SWIZZLE_MASK      = $00FF0000;// The following bits define where to take component X from:  D3DVS_X_X = 0 shl D3DVS_SWIZZLE_SHIFT;  D3DVS_X_Y = 1 shl D3DVS_SWIZZLE_SHIFT;  D3DVS_X_Z = 2 shl D3DVS_SWIZZLE_SHIFT;  D3DVS_X_W = 3 shl D3DVS_SWIZZLE_SHIFT;// The following bits define where to take component Y from:  D3DVS_Y_X = 0 shl (D3DVS_SWIZZLE_SHIFT + 2);  D3DVS_Y_Y = 1 shl (D3DVS_SWIZZLE_SHIFT + 2);  D3DVS_Y_Z = 2 shl (D3DVS_SWIZZLE_SHIFT + 2);  D3DVS_Y_W = 3 shl (D3DVS_SWIZZLE_SHIFT + 2);// The following bits define where to take component Z from:  D3DVS_Z_X = 0 shl (D3DVS_SWIZZLE_SHIFT + 4);  D3DVS_Z_Y = 1 shl (D3DVS_SWIZZLE_SHIFT + 4);  D3DVS_Z_Z = 2 shl (D3DVS_SWIZZLE_SHIFT + 4);  D3DVS_Z_W = 3 shl (D3DVS_SWIZZLE_SHIFT + 4);// The following bits define where to take component W from:  D3DVS_W_X = 0 shl (D3DVS_SWIZZLE_SHIFT + 6);  D3DVS_W_Y = 1 shl (D3DVS_SWIZZLE_SHIFT + 6);  D3DVS_W_Z = 2 shl (D3DVS_SWIZZLE_SHIFT + 6);  D3DVS_W_W = 3 shl (D3DVS_SWIZZLE_SHIFT + 6);// Value when there is no swizzle (X is taken from X; Y is taken from Y;// Z is taken from Z; W is taken from W//  D3DVS_NOSWIZZLE = D3DVS_X_X or D3DVS_Y_Y or D3DVS_Z_Z or D3DVS_W_W;// source parameter swizzle  D3DSP_SWIZZLE_SHIFT = 16;  D3DSP_SWIZZLE_MASK  = $00FF0000;  D3DSP_NOSWIZZLE = (0 shl (D3DSP_SWIZZLE_SHIFT + 0)) or                    (1 shl (D3DSP_SWIZZLE_SHIFT + 2)) or                    (2 shl (D3DSP_SWIZZLE_SHIFT + 4)) or                    (3 shl (D3DSP_SWIZZLE_SHIFT + 6));// pixel-shader swizzle ops{$IFNDEF DX8}  D3DSP_REPLICATERED = (0 shl (D3DSP_SWIZZLE_SHIFT + 0)) or                       (0 shl (D3DSP_SWIZZLE_SHIFT + 2)) or                       (0 shl (D3DSP_SWIZZLE_SHIFT + 4)) or                       (0 shl (D3DSP_SWIZZLE_SHIFT + 6));  D3DSP_REPLICATEGREEN = (1 shl (D3DSP_SWIZZLE_SHIFT + 0)) or                         (1 shl (D3DSP_SWIZZLE_SHIFT + 2)) or                         (1 shl (D3DSP_SWIZZLE_SHIFT + 4)) or                         (1 shl (D3DSP_SWIZZLE_SHIFT + 6));  D3DSP_REPLICATEBLUE = (2 shl (D3DSP_SWIZZLE_SHIFT + 0)) or                        (2 shl (D3DSP_SWIZZLE_SHIFT + 2)) or                        (2 shl (D3DSP_SWIZZLE_SHIFT + 4)) or                        (2 shl (D3DSP_SWIZZLE_SHIFT + 6));{$ENDIF}  D3DSP_REPLICATEALPHA = (3 shl (D3DSP_SWIZZLE_SHIFT + 0)) or                         (3 shl (D3DSP_SWIZZLE_SHIFT + 2)) or                         (3 shl (D3DSP_SWIZZLE_SHIFT + 4)) or                         (3 shl (D3DSP_SWIZZLE_SHIFT + 6));// source parameter modifiers  D3DSP_SRCMOD_SHIFT      = 24;  D3DSP_SRCMOD_MASK       = $0F000000;type TD3DShaderParamSRCModType = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}{$IFDEF NOENUMS}const{$ENDIF}       D3DSPSM_NONE        =  0 shl D3DSP_SRCMOD_SHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // nop       D3DSPSM_NEG         =  1 shl D3DSP_SRCMOD_SHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // negate       D3DSPSM_BIAS        =  2 shl D3DSP_SRCMOD_SHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // bias       D3DSPSM_BIASNEG     =  3 shl D3DSP_SRCMOD_SHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // bias and negate       D3DSPSM_SIGN        =  4 shl D3DSP_SRCMOD_SHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // sign       D3DSPSM_SIGNNEG     =  5 shl D3DSP_SRCMOD_SHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // sign and negate       D3DSPSM_COMP        =  6 shl D3DSP_SRCMOD_SHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // complement{$IFNDEF DX8}       D3DSPSM_X2          =  7 shl D3DSP_SRCMOD_SHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // *2       D3DSPSM_X2NEG       =  8 shl D3DSP_SRCMOD_SHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // *2 and negate       D3DSPSM_DZ          =  9 shl D3DSP_SRCMOD_SHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // divide through by z component       D3DSPSM_DW          = 10 shl D3DSP_SRCMOD_SHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // divide through by w component{$ENDIF}       D3DSPSM_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF};                        // force 32-bit size enumtype TD3DShader_Param_SRCMod_Type = TD3DShaderParamSRCModType;// pixel shader version token  function D3DPS_VERSION(_Major, _Minor : LongWord) : LongWord;// vertex shader version token  function D3DVS_VERSION(_Major, _Minor : LongWord) : LongWord;// extract major/minor from version cap  function D3DSHADER_VERSION_MAJOR(_Version : LongWord) : LongWord;  function D3DSHADER_VERSION_MINOR(_Version : LongWord) : LongWord;// destination/source parameter register typeconst  D3DSI_COMMENTSIZE_SHIFT = 16;  D3DSI_COMMENTSIZE_MASK  = $7FFF0000;  function  D3DSHADER_COMMENT(_DWordSize : LongWord) : LongWord;// pixel/vertex shader end tokenconst  D3DPS_END  = $0000FFFF;  D3DVS_END  = $0000FFFF;//---------------------------------------------------------------------// High order surfaces//type TD3DBasisType = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}{$IFDEF NOENUMS}const{$ENDIF}       D3DBASIS_BEZIER      = 0{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}       D3DBASIS_BSPLINE     = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}       D3DBASIS_INTERPOLATE = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}       D3DBASIS_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF};type TD3DOrderType = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}{$IFDEF NOENUMS}const{$ENDIF}       D3DORDER_LINEAR      = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}{$IFNDEF DX8}       D3DORDER_QUADRATIC   = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}{$ENDIF}       D3DORDER_CUBIC       = 3{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}       D3DORDER_QUINTIC     = 5{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}       D3DORDER_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF};type TD3DPatchEdgeStyle = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}{$IFDEF NOENUMS}const{$ENDIF}       D3DPATCHEDGE_DISCRETE    = 0{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}       D3DPATCHEDGE_CONTINUOUS  = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}       D3DPATCHEDGE_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF};type TD3DStateBlockType = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}{$IFDEF NOENUMS}const{$ENDIF}       D3DSBT_ALL           = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // capture all state       D3DSBT_PIXELSTATE    = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // capture pixel state       D3DSBT_VERTEXSTATE   = 3{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // capture vertex state       D3DSBT_FORCE_DWORD   = $7fffffff{$IFNDEF NOENUMS}){$ENDIF};// The D3DVERTEXBLENDFLAGS type is used with D3DRS_VERTEXBLEND state.//type TD3DVertexBlendFlags = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}{$IFDEF NOENUMS}const{$ENDIF}       D3DVBF_DISABLE  = 0{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}         // Disable vertex blending       D3DVBF_1WEIGHTS = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}         // 2 matrix blending       D3DVBF_2WEIGHTS = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}         // 3 matrix blending       D3DVBF_3WEIGHTS = 3{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}         // 4 matrix blending       D3DVBF_TWEENING = 255{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}       // blending using D3DRS_TWEENFACTOR       D3DVBF_0WEIGHTS = 256{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}       // one matrix is used with weight 1.0       D3DVBF_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF};     // force 32-bit size enumtype TD3DTextureTransformFlags = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}{$IFDEF NOENUMS}const{$ENDIF}       D3DTTFF_DISABLE         = 0{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}    // texture coordinates are passed directly       D3DTTFF_COUNT1          = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}    // rasterizer should expect 1-D texture coords       D3DTTFF_COUNT2          = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}    // rasterizer should expect 2-D texture coords       D3DTTFF_COUNT3          = 3{$

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