⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 direct3d9.pas.svn-base

📁 这是一段游戏修改工具的源代码.ring3功能由dephi开发,驱动是C开发.希望对大家有帮助
💻 SVN-BASE
📖 第 1 页 / 共 5 页
字号:
(*) [------------------------------------------------------------------------------ [                _     _     _   _     _         _ ___   _ ___ [              _| |___| |___| |_|_|  _| |_ _   _| |_  |_| | . | [             | . | -_| | . |   | |_| . |_'_|_| . |_  | . |_  | [             |___|___|_|  _|_|_|_|_|___|_,_|_|___|___|___|___| [                       |_| [ [------------------------------------------------------------------------------ [  Direct3D 9 Delphi Adaptation (c) by Tim Baumgarten [------------------------------------------------------------------------------ [  Files    : d3d9.h [             d3d9types.h [             d3d9caps.h [  Modified : 10-Jul-2003 [  E-Mail   : ampaze at gmx dot net [  Download : http://www.crazyentertainment.net [------------------------------------------------------------------------------(*)(*) [------------------------------------------------------------------------------ [ History : [---------- [ 10-Jul-2003 (Tim Baumgarten) : Changed some Enum Stuff that was broken  [ 23-Jan-2003 (Tim Baumgarten) : out out out, anyone need outs ? [ 12-Jan-2003 (Tim Baumgarten) : Improved some parts. [ 20-Dec-2002 (Tim Baumgarten) : first public version [                                most likely to contains bugs, please report [------------------------------------------------------------------------------(*)unit Direct3D9;{$INCLUDE jedi.inc}{$MINENUMSIZE 4}{$ALIGN ON}//Remove dot to make all enums to be const's{$DEFINE NOENUMS}//Remove dot to enable static linking{$DEFINE STATIC_LINKING}{$IFDEF DELPHI7_UP}  {$WARN UNSAFE_CODE OFF}  {$WARN UNSAFE_TYPE OFF}  {$WARN UNSAFE_CAST OFF}{$ENDIF}{$IFNDEF DELPHI6_UP}  {$DEFINE NOENUMS}{$ENDIF}interfaceuses  Windows;{$IFNDEF STATIC_LINKING}var  d3d9dll : HMODULE = 0;{$ENDIF}const  d3d9dllname = 'd3d9.dll';type  PLongWord = ^LongWord;(*) ******************************************************************************* * *  Copyright (C) Microsoft Corporation.  All Rights Reserved. * *  File    : d3d9types.h *  Content : Direct3D capabilities include file * *******************************************************************************(*)const  DIRECT3D_VERSION = $0900;type  // D3DCOLOR is equivalent to D3DFMT_A8R8G8B8  TD3DColor = LongWord;  // maps unsigned 8 bits/channel to D3DCOLOR  function D3DCOLOR_ARGB(a, r, g, b : Cardinal) : TD3DColor;  function D3DCOLOR_RGBA(r, g, b, a : Cardinal) : TD3DColor;  function D3DCOLOR_XRGB(r, g, b : Cardinal) : TD3DColor;  function D3DCOLOR_XYUV(y, u, v  : Cardinal) : TD3DColor;  function D3DCOLOR_AYUV(a, y, u, v : Cardinal) : TD3DColor;  // maps floating point channels (0.f to 1.f range) to D3DCOLOR  function D3DCOLOR_COLORVALUE(r, g, b, a : Single) : TD3DColor;type  PD3DVector = ^TD3DVector;  TD3DVector = packed record    x : Single;    y : Single;    z : Single;  end;  PD3DColorValue = ^TD3DColorValue;  TD3DColorValue = packed record    r : Single;    g : Single;    b : Single;    a : Single;  end;  PD3DRect = ^TD3DRect;  TD3DRect = packed record    x1 : LongInt;    y1 : LongInt;    x2 : LongInt;    y2 : LongInt;  end;  PD3DMatrix = ^TD3DMatrix;  TD3DMatrix = packed record    case Integer of      0 : (_00, _01, _02, _03,           _10, _11, _12, _13,           _20, _21, _22, _23,           _30, _31, _32, _33 : Single);      1 : (m : array [0..3, 0..3] of Single);  end;  PD3DViewport9 = ^TD3DViewport9;  TD3DViewport9 = packed record    X      : LongWord;    Y      : LongWord;  (* Viewport Top left *)    Width  : LongWord;    Height : LongWord;  (* Viewport Dimensions *)    MinZ   : Single;    (* Min/max of clip Volume *)    MaxZ   : Single  end;(* Values for clip fields.*)const  // Max number of user clipping planes; supported in D3D.  D3DMAXUSERCLIPPLANES = 32;  // These bits could be ORed together to use with D3DRS_CLIPPLANEENABLE  D3DCLIPPLANE0 = 1;   // (1 << 0)  D3DCLIPPLANE1 = 2;   // (1 << 1)  D3DCLIPPLANE2 = 4;   // (1 << 2)  D3DCLIPPLANE3 = 8;   // (1 << 3)  D3DCLIPPLANE4 = 16;  // (1 << 4)  D3DCLIPPLANE5 = 32;  // (1 << 5)  // The following bits are used in the ClipUnion and ClipIntersection  // members of the D3DCLIPSTATUS8  D3DCS_LEFT    = $00000001;  D3DCS_RIGHT   = $00000002;  D3DCS_TOP     = $00000004;  D3DCS_BOTTOM  = $00000008;  D3DCS_FRONT   = $00000010;  D3DCS_BACK    = $00000020;  D3DCS_PLANE0  = $00000040;  D3DCS_PLANE1  = $00000080;  D3DCS_PLANE2  = $00000100;  D3DCS_PLANE3  = $00000200;  D3DCS_PLANE4  = $00000400;  D3DCS_PLANE5  = $00000800;  D3DCS_ALL = (D3DCS_LEFT or D3DCS_RIGHT or D3DCS_TOP or               D3DCS_BOTTOM or D3DCS_FRONT or D3DCS_BACK or               D3DCS_PLANE0 or D3DCS_PLANE1 or D3DCS_PLANE2 or               D3DCS_PLANE3 or D3DCS_PLANE4 or D3DCS_PLANE5);type  PD3DClipStatus9 = ^TD3DClipStatus9;  TD3DClipStatus9 = packed record    ClipUnion        : LongWord;    ClipIntersection : LongWord;  end;  PD3DMaterial9 = ^TD3DMaterial9;  TD3DMaterial9 = packed record    Diffuse  : TD3DColorValue;  (* Diffuse color RGBA *)    Ambient  : TD3DColorValue;  (* Ambient color RGB *)    Specular : TD3DColorValue;  (* Specular 'shininess' *)    Emissive : TD3DColorValue;  (* Emissive color RGB *)    Power    : Single;          (* Sharpness if specular highlight *)  end;type  TD3DLightType = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}{$IFDEF NOENUMS}const{$ENDIF}    D3DLIGHT_POINT       = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}    D3DLIGHT_SPOT        = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}    D3DLIGHT_DIRECTIONAL = 3{$IFNDEF NOENUMS}){$ENDIF};type  PD3DLight9 = ^TD3DLight9;  TD3DLight9 = packed record    _Type        : TD3DLightType;   (* Type of light source *)    Diffuse      : TD3DColorValue;  (* Diffuse color of light *)    Specular     : TD3DColorValue;  (* Specular color of light *)    Ambient      : TD3DColorValue;  (* Ambient color of light *)    Position     : TD3DVector;      (* Position in world space *)    Direction    : TD3DVector;      (* Direction in world space *)    Range        : Single;          (* Cutoff range *)    Falloff      : Single;          (* Falloff *)    Attenuation0 : Single;          (* Constant attenuation *)    Attenuation1 : Single;          (* Linear attenuation *)    Attenuation2 : Single;          (* Quadratic attenuation *)    Theta        : Single;          (* Inner angle of spotlight cone *)    Phi          : Single;          (* Outer angle of spotlight cone *)  end;(* Options for clearing *)const  D3DCLEAR_TARGET  = $00000001;  (* Clear target surface *)  D3DCLEAR_ZBUFFER = $00000002;  (* Clear target z buffer *)  D3DCLEAR_STENCIL = $00000004;  (* Clear stencil planes *)(* The following defines the rendering states *)type  TD3DShadeMode = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}{$IFDEF NOENUMS}const{$ENDIF}    D3DSHADE_FLAT               = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}    D3DSHADE_GOURAUD            = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}    D3DSHADE_PHONG              = 3{$IFNDEF NOENUMS}){$ENDIF};type  TD3DFillMode = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}{$IFDEF NOENUMS}const{$ENDIF}    D3DFILL_POINT               = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}    D3DFILL_WIREFRAME           = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}    D3DFILL_SOLID               = 3{$IFNDEF NOENUMS}){$ENDIF};type  TD3DBlend = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}{$IFDEF NOENUMS}const{$ENDIF}    D3DBLEND_ZERO               = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}    D3DBLEND_ONE                = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}    D3DBLEND_SRCCOLOR           = 3{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -