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📄 directx9hook.pas.svn-base

📁 这是一段游戏修改工具的源代码.ring3功能由dephi开发,驱动是C开发.希望对大家有帮助
💻 SVN-BASE
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              yd2:=0;              if abs(xd)>mousespeedx[40] then              begin                //calculate the size of the movement                //(xd-mousespeedx[40]) = pixels needed to be moved (after a 40)                //(mousespeedx[40]-mousespeedx[35] / 5)=pixels moved for every step                xd2:=40+trunc((abs(xd)-mousespeedx[40])/((mousespeedx[40]-mousespeedx[35]) / 5));                if xd<0 then xd2:=-xd2;              end else              begin                //find the closest in the list                i:=20;                start:=1;                stop:=40;                while (i<stop) and not ((mousespeedx[i]<abs(xd)) and (mousespeedx[i+1]>xd)) do                begin                  if mousespeedx[i]<abs(xd) then start:=i else stop:=i;                  i:=start+(stop-start) div 2;                end;                if (i=1) and (mousespeedx[i]<xd) then i:=0;                if xd<0 then xd2:=-i else xd2:=i;              end;              //y              if abs(yd)>mousespeedy[40] then              begin                //calculate the size of the movement                //(yd-mousespeedy[40]) = pixels needed to be moved (after a 40)                //(mousespeedy[40]-mousespeedy[35] / 5)=pixels moved for every step                yd2:=40+trunc((abs(yd)-mousespeedy[40])/((mousespeedy[40]-mousespeedy[35]) / 5));                if yd<0 then yd2:=-yd2;              end else              begin                //find the closest in the list                i:=20;                start:=1;                stop:=40;                while (i<stop) and not ((mousespeedy[i]<abs(yd)) and (mousespeedy[i+1]>yd)) do                begin                  if mousespeedy[i]<abs(yd) then start:=i else stop:=i;                  i:=start+(stop-start) div 2;                end;                if (i=1) and (mousespeedy[i]<yd) then i:=0;                if yd<0 then yd2:=-i else yd2:=i;              end;              r.left:=trunc(vp.Width/2)-20;              r.Top:=trunc(vp.Height/2)+100;              r.Right:=r.left+800;              r.Bottom:=r.top+16;              tempstring:=format('xd=%.2f xd2=%d',[xd,xd2]);              cefont.DrawTextA(nil,pchar(tempstring),length(tempstring),r,0,D3DCOLOR_ARGB(255,255,255,255));              mouse_event(MOUSEEVENTF_MOVE,xd2,yd2,0,0);              if ((bbb mod 4)=2) and autoshoot then              begin                if not shot then                begin                  //if s>=(lastshot+intervalbetweenshots) then                  begin                    mouse_event(MOUSEEVENTF_LEFTDOWN,0,0,0,0); //fire                    shot:=true;                                      end;                end;              end;            end;          end;          position.x:=xylist[closest].x-8;          position.y:=xylist[closest].y-8;          mysprite.Draw(locktexture,nil,nil,@position,D3DCOLOR_ARGB(255,255,255,255));          if mousecallibrationactive then          begin            case mousecallibrationmode of              //-----------------------------------------------              //1              //-----------------------------------------------              1:              begin                // move the mouse 1 point on the x axis                mousecallibrationpreviouspos.x:=position.x;                mousecallibrationpreviouspos.y:=position.y;                mouse_event(MOUSEEVENTF_MOVE	,1,0,0,0);                inc(mousecallibrationmode);              end;              2:              begin                //the mouse has been moved and this is a updated scene                //newpos-oldpos = change                mousecallibrationhorizontal1point:=position.x-mousecallibrationpreviouspos.x;                mouse_event(MOUSEEVENTF_MOVE,dword(-1),0,0,0); //move back and wait for next frame                inc(mousecallibrationmode);              end;              3:              begin                //mouse should be back at starting pos so:                //move the mouse up 1 notch in the vertical direction                mousecallibrationpreviouspos.x:=position.x;                mousecallibrationpreviouspos.y:=position.y;                mouse_event(MOUSEEVENTF_MOVE	,0,1,0,0); //move back and wait for next frame                inc(mousecallibrationmode);              end;              4:              begin                //the mouse has been moved and this is a updated scene                //newpos-oldpos = change                mousecallibrationvertical1point:=position.y-mousecallibrationpreviouspos.y;                mouse_event(MOUSEEVENTF_MOVE	,0,dword(-1),0,0); //move back and wait for next frame                inc(mousecallibrationmode);              end;              //-----------------------------------------------              //2              //-----------------------------------------------              5:              begin                // move the mouse 2 points on the x axis                mousecallibrationpreviouspos.x:=position.x;                mousecallibrationpreviouspos.y:=position.y;                mouse_event(MOUSEEVENTF_MOVE	,2,0,0,0);                inc(mousecallibrationmode);              end;              6:              begin                //the mouse has been moved and this is a updated scene                //newpos-oldpos = change                mousecallibrationhorizontal2point:=position.x-mousecallibrationpreviouspos.x;                mouse_event(MOUSEEVENTF_MOVE,dword(-2),0,0,0); //move back and wait for next frame                inc(mousecallibrationmode);              end;              7:              begin                //mouse should be back at starting pos so:                //move the mouse up 2 points in the vertical direction                mousecallibrationpreviouspos.x:=position.x;                mousecallibrationpreviouspos.y:=position.y;                mouse_event(MOUSEEVENTF_MOVE	,0,2,0,0); //move back and wait for next frame                inc(mousecallibrationmode);              end;              8:              begin                //the mouse has been moved and this is a updated scene                //newpos-oldpos = change                mousecallibrationvertical2point:=position.y-mousecallibrationpreviouspos.y;                mouse_event(MOUSEEVENTF_MOVE	,0,dword(-2),0,0); //move back and wait for next frame                inc(mousecallibrationmode);              end;              //------------------------------------------------------              //5              //------------------------------------------------------              9:              begin                // move the mouse 5 points on the x axis                mousecallibrationpreviouspos.x:=position.x;                mousecallibrationpreviouspos.y:=position.y;                mouse_event(MOUSEEVENTF_MOVE	,5,0,0,0);                inc(mousecallibrationmode);              end;              10:              begin                //the mouse has been moved and this is a updated scene                //newpos-oldpos = change                mousecallibrationhorizontal5point:=position.x-mousecallibrationpreviouspos.x;                mouse_event(MOUSEEVENTF_MOVE,dword(-5),0,0,0); //move back and wait for next frame                inc(mousecallibrationmode);              end;              11:              begin                //mouse should be back at starting pos so:                //move the mouse up 5 points in the vertical direction                mousecallibrationpreviouspos.x:=position.x;                mousecallibrationpreviouspos.y:=position.y;                mouse_event(MOUSEEVENTF_MOVE	,0,5,0,0); //move back and wait for next frame                inc(mousecallibrationmode);              end;              12:              begin                //the mouse has been moved and this is a updated scene                //newpos-oldpos = change                mousecallibrationvertical5point:=position.y-mousecallibrationpreviouspos.y;                mouse_event(MOUSEEVENTF_MOVE	,0,dword(-5),0,0); //move back and wait for next frame                inc(mousecallibrationmode);              end;              //------------------------------------------------------              //10              //------------------------------------------------------              13:              begin                // move the mouse 10 points on the x axis                mousecallibrationpreviouspos.x:=position.x;                mousecallibrationpreviouspos.y:=position.y;                mouse_event(MOUSEEVENTF_MOVE	,10,0,0,0);                inc(mousecallibrationmode);              end;              14:              begin                //the mouse has been moved and this is a updated scene                //newpos-oldpos = change                mousecallibrationhorizontal10point:=position.x-mousecallibrationpreviouspos.x;                mouse_event(MOUSEEVENTF_MOVE,dword(-10),0,0,0); //move back and wait for next frame                inc(mousecallibrationmode);              end;              15:              begin                //mouse should be back at starting pos so:                //move the mouse up 10 points in the vertical direction                mousecallibrationpreviouspos.x:=position.x;                mousecallibrationpreviouspos.y:=position.y;                mouse_event(MOUSEEVENTF_MOVE	,0,10,0,0); //move back and wait for next frame                inc(mousecallibrationmode);              end;              16:              begin                //the mouse has been moved and this is a updated scene                //newpos-oldpos = change                mousecallibrationvertical10point:=position.y-mousecallibrationpreviouspos.y;                mouse_event(MOUSEEVENTF_MOVE	,0,dword(-10),0,0); //move back and wait for next frame                inc(mousecallibrationmode);              end;              //------------------------------------------------------              //20              //------------------------------------------------------              17:              begin                // move the mouse 20 points on the x axis                mousecallibrationpreviouspos.x:=position.x;                mousecallibrationpreviouspos.y:=position.y;                mouse_event(MOUSEEVENTF_MOVE	,20,0,0,0);                inc(mousecallibrationmode);              end;              18:              begin                //the mouse has been moved and this is a updated scene                //newpos-oldpos = change                mousecallibrationhorizontal20point:=position.x-mousecallibrationpreviouspos.x;                mouse_event(MOUSEEVENTF_MOVE,dword(-20),0,0,0); //move back and wait for next frame                inc(mousecallibrationmode);              end;              19:              begin                //mouse should be back at starting pos so:                //move the mouse up 20 points in the vertical direction                mousecallibrationpreviouspos.x:=position.x;                mousecallibrationpreviouspos.y:=position.y;                mouse_event(MOUSEEVENTF_MOVE	,0,20,0,0); //move back and wait for next frame                inc(mousecallibrationmode);              end;              20:              begin                //the mouse has been moved and this is a updated scene                //newpos-oldpos = change                mousecallibrationvertical20point:=position.y-mousecallibrationpreviouspos.y;                mouse_event(MOUSEEVENTF_MOVE	,0,dword(-20),0,0); //move back and wait for next frame                inc(mousecallibrationmode);              end;              //----------------------------------------              //40              //----------------------------------------              21:              begin                // move the mouse 40 points on the x axis                mousecallibrationpreviouspos.x:=position.x;                mousecallibrationpreviouspos.y:=position.y;                mouse_event(MOUSEEVENTF_MOVE	,40,0,0,0);                inc(mousecallibrationmode);              end;              22:              begin                //the mouse has been moved and this is a updated scene                //newpos-oldpos = change                mousecallibrationhorizontal40point:=position.x-mousecallibrationpreviouspos.x;                mouse_event(MOUSEEVENTF_MOVE,dword(-40),0,0,0); //move back and wait for next frame                inc(mousecallibrationmode);              end;              23:              begin                //mouse should be back at starting pos so:                //move the mouse up 40 points in the vertical direction                mousecallibrationpreviouspos.x:=position.x;                mousecallibrationpreviouspos.y:=position.y;                mouse_event(MOUSEEVENTF_MOVE	,0,40,0,0); //move back and wait for next frame                inc(mousecallibrationmode);              end;              24:              begin                //the mouse has been moved and this is a updated scene                //newpos-oldpos = change                mousecallibrationvertical40point:=position.y-mousecallibrationpreviouspos.y;                mouse_event(MOUSEEVENTF_MOVE	,0,dword(-40),0,0); //move back and wait for next frame                mousespeedx[1]:=abs(mousecallibrationhorizontal1point);                mousespeedx[2]:=abs(mousecallibrationhorizontal2point);                mousespeedx[5]:=abs(mousecallibrationhorizontal5point);                mousespeedx[10]:=abs(mousecallibrationhorizontal10point);                mousespeedx[20]:=abs(mousecallibrationhorizontal20point);                mousespeedx[40]:=abs(mousecallibrationhorizontal40point);                mousespeedx[3]:=mousespeedx[1]+mousespeedx[2];                mousespeedx[4]:=mousespeedx[3]+((mousespeedx[5]-mousespeedx[2]) / 3);                tempsingle:=(mousespeedx[10]-mousespeedx[5])/5;                for i:=6 to 9 do                  mousespeedx[i]:=mousespeedx[5]+(i-5)*tempsingle;

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