📄 directx9hook.pas.svn-base
字号:
yd2:=0; if abs(xd)>mousespeedx[40] then begin //calculate the size of the movement //(xd-mousespeedx[40]) = pixels needed to be moved (after a 40) //(mousespeedx[40]-mousespeedx[35] / 5)=pixels moved for every step xd2:=40+trunc((abs(xd)-mousespeedx[40])/((mousespeedx[40]-mousespeedx[35]) / 5)); if xd<0 then xd2:=-xd2; end else begin //find the closest in the list i:=20; start:=1; stop:=40; while (i<stop) and not ((mousespeedx[i]<abs(xd)) and (mousespeedx[i+1]>xd)) do begin if mousespeedx[i]<abs(xd) then start:=i else stop:=i; i:=start+(stop-start) div 2; end; if (i=1) and (mousespeedx[i]<xd) then i:=0; if xd<0 then xd2:=-i else xd2:=i; end; //y if abs(yd)>mousespeedy[40] then begin //calculate the size of the movement //(yd-mousespeedy[40]) = pixels needed to be moved (after a 40) //(mousespeedy[40]-mousespeedy[35] / 5)=pixels moved for every step yd2:=40+trunc((abs(yd)-mousespeedy[40])/((mousespeedy[40]-mousespeedy[35]) / 5)); if yd<0 then yd2:=-yd2; end else begin //find the closest in the list i:=20; start:=1; stop:=40; while (i<stop) and not ((mousespeedy[i]<abs(yd)) and (mousespeedy[i+1]>yd)) do begin if mousespeedy[i]<abs(yd) then start:=i else stop:=i; i:=start+(stop-start) div 2; end; if (i=1) and (mousespeedy[i]<yd) then i:=0; if yd<0 then yd2:=-i else yd2:=i; end; r.left:=trunc(vp.Width/2)-20; r.Top:=trunc(vp.Height/2)+100; r.Right:=r.left+800; r.Bottom:=r.top+16; tempstring:=format('xd=%.2f xd2=%d',[xd,xd2]); cefont.DrawTextA(nil,pchar(tempstring),length(tempstring),r,0,D3DCOLOR_ARGB(255,255,255,255)); mouse_event(MOUSEEVENTF_MOVE,xd2,yd2,0,0); if ((bbb mod 4)=2) and autoshoot then begin if not shot then begin //if s>=(lastshot+intervalbetweenshots) then begin mouse_event(MOUSEEVENTF_LEFTDOWN,0,0,0,0); //fire shot:=true; end; end; end; end; end; position.x:=xylist[closest].x-8; position.y:=xylist[closest].y-8; mysprite.Draw(locktexture,nil,nil,@position,D3DCOLOR_ARGB(255,255,255,255)); if mousecallibrationactive then begin case mousecallibrationmode of //----------------------------------------------- //1 //----------------------------------------------- 1: begin // move the mouse 1 point on the x axis mousecallibrationpreviouspos.x:=position.x; mousecallibrationpreviouspos.y:=position.y; mouse_event(MOUSEEVENTF_MOVE ,1,0,0,0); inc(mousecallibrationmode); end; 2: begin //the mouse has been moved and this is a updated scene //newpos-oldpos = change mousecallibrationhorizontal1point:=position.x-mousecallibrationpreviouspos.x; mouse_event(MOUSEEVENTF_MOVE,dword(-1),0,0,0); //move back and wait for next frame inc(mousecallibrationmode); end; 3: begin //mouse should be back at starting pos so: //move the mouse up 1 notch in the vertical direction mousecallibrationpreviouspos.x:=position.x; mousecallibrationpreviouspos.y:=position.y; mouse_event(MOUSEEVENTF_MOVE ,0,1,0,0); //move back and wait for next frame inc(mousecallibrationmode); end; 4: begin //the mouse has been moved and this is a updated scene //newpos-oldpos = change mousecallibrationvertical1point:=position.y-mousecallibrationpreviouspos.y; mouse_event(MOUSEEVENTF_MOVE ,0,dword(-1),0,0); //move back and wait for next frame inc(mousecallibrationmode); end; //----------------------------------------------- //2 //----------------------------------------------- 5: begin // move the mouse 2 points on the x axis mousecallibrationpreviouspos.x:=position.x; mousecallibrationpreviouspos.y:=position.y; mouse_event(MOUSEEVENTF_MOVE ,2,0,0,0); inc(mousecallibrationmode); end; 6: begin //the mouse has been moved and this is a updated scene //newpos-oldpos = change mousecallibrationhorizontal2point:=position.x-mousecallibrationpreviouspos.x; mouse_event(MOUSEEVENTF_MOVE,dword(-2),0,0,0); //move back and wait for next frame inc(mousecallibrationmode); end; 7: begin //mouse should be back at starting pos so: //move the mouse up 2 points in the vertical direction mousecallibrationpreviouspos.x:=position.x; mousecallibrationpreviouspos.y:=position.y; mouse_event(MOUSEEVENTF_MOVE ,0,2,0,0); //move back and wait for next frame inc(mousecallibrationmode); end; 8: begin //the mouse has been moved and this is a updated scene //newpos-oldpos = change mousecallibrationvertical2point:=position.y-mousecallibrationpreviouspos.y; mouse_event(MOUSEEVENTF_MOVE ,0,dword(-2),0,0); //move back and wait for next frame inc(mousecallibrationmode); end; //------------------------------------------------------ //5 //------------------------------------------------------ 9: begin // move the mouse 5 points on the x axis mousecallibrationpreviouspos.x:=position.x; mousecallibrationpreviouspos.y:=position.y; mouse_event(MOUSEEVENTF_MOVE ,5,0,0,0); inc(mousecallibrationmode); end; 10: begin //the mouse has been moved and this is a updated scene //newpos-oldpos = change mousecallibrationhorizontal5point:=position.x-mousecallibrationpreviouspos.x; mouse_event(MOUSEEVENTF_MOVE,dword(-5),0,0,0); //move back and wait for next frame inc(mousecallibrationmode); end; 11: begin //mouse should be back at starting pos so: //move the mouse up 5 points in the vertical direction mousecallibrationpreviouspos.x:=position.x; mousecallibrationpreviouspos.y:=position.y; mouse_event(MOUSEEVENTF_MOVE ,0,5,0,0); //move back and wait for next frame inc(mousecallibrationmode); end; 12: begin //the mouse has been moved and this is a updated scene //newpos-oldpos = change mousecallibrationvertical5point:=position.y-mousecallibrationpreviouspos.y; mouse_event(MOUSEEVENTF_MOVE ,0,dword(-5),0,0); //move back and wait for next frame inc(mousecallibrationmode); end; //------------------------------------------------------ //10 //------------------------------------------------------ 13: begin // move the mouse 10 points on the x axis mousecallibrationpreviouspos.x:=position.x; mousecallibrationpreviouspos.y:=position.y; mouse_event(MOUSEEVENTF_MOVE ,10,0,0,0); inc(mousecallibrationmode); end; 14: begin //the mouse has been moved and this is a updated scene //newpos-oldpos = change mousecallibrationhorizontal10point:=position.x-mousecallibrationpreviouspos.x; mouse_event(MOUSEEVENTF_MOVE,dword(-10),0,0,0); //move back and wait for next frame inc(mousecallibrationmode); end; 15: begin //mouse should be back at starting pos so: //move the mouse up 10 points in the vertical direction mousecallibrationpreviouspos.x:=position.x; mousecallibrationpreviouspos.y:=position.y; mouse_event(MOUSEEVENTF_MOVE ,0,10,0,0); //move back and wait for next frame inc(mousecallibrationmode); end; 16: begin //the mouse has been moved and this is a updated scene //newpos-oldpos = change mousecallibrationvertical10point:=position.y-mousecallibrationpreviouspos.y; mouse_event(MOUSEEVENTF_MOVE ,0,dword(-10),0,0); //move back and wait for next frame inc(mousecallibrationmode); end; //------------------------------------------------------ //20 //------------------------------------------------------ 17: begin // move the mouse 20 points on the x axis mousecallibrationpreviouspos.x:=position.x; mousecallibrationpreviouspos.y:=position.y; mouse_event(MOUSEEVENTF_MOVE ,20,0,0,0); inc(mousecallibrationmode); end; 18: begin //the mouse has been moved and this is a updated scene //newpos-oldpos = change mousecallibrationhorizontal20point:=position.x-mousecallibrationpreviouspos.x; mouse_event(MOUSEEVENTF_MOVE,dword(-20),0,0,0); //move back and wait for next frame inc(mousecallibrationmode); end; 19: begin //mouse should be back at starting pos so: //move the mouse up 20 points in the vertical direction mousecallibrationpreviouspos.x:=position.x; mousecallibrationpreviouspos.y:=position.y; mouse_event(MOUSEEVENTF_MOVE ,0,20,0,0); //move back and wait for next frame inc(mousecallibrationmode); end; 20: begin //the mouse has been moved and this is a updated scene //newpos-oldpos = change mousecallibrationvertical20point:=position.y-mousecallibrationpreviouspos.y; mouse_event(MOUSEEVENTF_MOVE ,0,dword(-20),0,0); //move back and wait for next frame inc(mousecallibrationmode); end; //---------------------------------------- //40 //---------------------------------------- 21: begin // move the mouse 40 points on the x axis mousecallibrationpreviouspos.x:=position.x; mousecallibrationpreviouspos.y:=position.y; mouse_event(MOUSEEVENTF_MOVE ,40,0,0,0); inc(mousecallibrationmode); end; 22: begin //the mouse has been moved and this is a updated scene //newpos-oldpos = change mousecallibrationhorizontal40point:=position.x-mousecallibrationpreviouspos.x; mouse_event(MOUSEEVENTF_MOVE,dword(-40),0,0,0); //move back and wait for next frame inc(mousecallibrationmode); end; 23: begin //mouse should be back at starting pos so: //move the mouse up 40 points in the vertical direction mousecallibrationpreviouspos.x:=position.x; mousecallibrationpreviouspos.y:=position.y; mouse_event(MOUSEEVENTF_MOVE ,0,40,0,0); //move back and wait for next frame inc(mousecallibrationmode); end; 24: begin //the mouse has been moved and this is a updated scene //newpos-oldpos = change mousecallibrationvertical40point:=position.y-mousecallibrationpreviouspos.y; mouse_event(MOUSEEVENTF_MOVE ,0,dword(-40),0,0); //move back and wait for next frame mousespeedx[1]:=abs(mousecallibrationhorizontal1point); mousespeedx[2]:=abs(mousecallibrationhorizontal2point); mousespeedx[5]:=abs(mousecallibrationhorizontal5point); mousespeedx[10]:=abs(mousecallibrationhorizontal10point); mousespeedx[20]:=abs(mousecallibrationhorizontal20point); mousespeedx[40]:=abs(mousecallibrationhorizontal40point); mousespeedx[3]:=mousespeedx[1]+mousespeedx[2]; mousespeedx[4]:=mousespeedx[3]+((mousespeedx[5]-mousespeedx[2]) / 3); tempsingle:=(mousespeedx[10]-mousespeedx[5])/5; for i:=6 to 9 do mousespeedx[i]:=mousespeedx[5]+(i-5)*tempsingle;
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -