📄 exerciselistbox.cpp
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/*
========================================================================
Name : ExerciseListBox.cpp
Author :
Copyright : Your copyright notice
Description :
========================================================================
*/
// [[[ begin generated region: do not modify [Generated System Includes]
#include <barsread.h>
#include <stringloader.h>
#include <aknlists.h>
#include <eikenv.h>
#include <akniconarray.h>
#include <eikclbd.h>
#include <aknviewappui.h>
#include <eikappui.h>
#include <Exercise.rsg>
// ]]] end generated region [Generated System Includes]
// [[[ begin generated region: do not modify [Generated User Includes]
#include "ExerciseListBox.h"
#include "ExerciseListBoxView.h"
#include "Exercise.hrh"
// ]]] end generated region [Generated User Includes]
// [[[ begin generated region: do not modify [Generated Constants]
// ]]] end generated region [Generated Constants]
/**
* First phase of Symbian two-phase construction. Should not
* contain any code that could leave.
*/
CExerciseListBox::CExerciseListBox()
{
// [[[ begin generated region: do not modify [Generated Contents]
iListBox = NULL;
// ]]] end generated region [Generated Contents]
}
/**
* Destroy child controls.
*/
CExerciseListBox::~CExerciseListBox()
{
// [[[ begin generated region: do not modify [Generated Contents]
delete iListBox;
iListBox = NULL;
// ]]] end generated region [Generated Contents]
}
/**
* Construct the control (first phase).
* Creates an instance and initializes it.
* Instance is not left on cleanup stack.
* @param aRect bounding rectangle
* @param aParent owning parent, or NULL
* @param aCommandObserver command observer
* @return initialized instance of CExerciseListBox
*/
CExerciseListBox* CExerciseListBox::NewL(
const TRect& aRect,
const CCoeControl* aParent,
MEikCommandObserver* aCommandObserver )
{
CExerciseListBox* self = CExerciseListBox::NewLC(
aRect,
aParent,
aCommandObserver );
CleanupStack::Pop( self );
return self;
}
/**
* Construct the control (first phase).
* Creates an instance and initializes it.
* Instance is left on cleanup stack.
* @param aRect The rectangle for this window
* @param aParent owning parent, or NULL
* @param aCommandObserver command observer
* @return new instance of CExerciseListBox
*/
CExerciseListBox* CExerciseListBox::NewLC(
const TRect& aRect,
const CCoeControl* aParent,
MEikCommandObserver* aCommandObserver )
{
CExerciseListBox* self = new ( ELeave ) CExerciseListBox();
CleanupStack::PushL( self );
self->ConstructL( aRect, aParent, aCommandObserver );
return self;
}
/**
* Construct the control (second phase).
* Creates a window to contain the controls and activates it.
* @param aRect bounding rectangle
* @param aCommandObserver command observer
* @param aParent owning parent, or NULL
*/
void CExerciseListBox::ConstructL(
const TRect& aRect,
const CCoeControl* aParent,
MEikCommandObserver* aCommandObserver )
{
if ( aParent == NULL )
{
CreateWindowL();
}
else
{
SetContainerWindowL( *aParent );
}
iFocusControl = NULL;
iCommandObserver = aCommandObserver;
InitializeControlsL();
SetRect( aRect );
ActivateL();
// [[[ begin generated region: do not modify [Post-ActivateL initializations]
// ]]] end generated region [Post-ActivateL initializations]
}
/**
* Return the number of controls in the container (override)
* @return count
*/
TInt CExerciseListBox::CountComponentControls() const
{
return ( int ) ELastControl;
}
/**
* Get the control with the given index (override)
* @param aIndex Control index [0...n) (limited by #CountComponentControls)
* @return Pointer to control
*/
CCoeControl* CExerciseListBox::ComponentControl( TInt aIndex ) const
{
// [[[ begin generated region: do not modify [Generated Contents]
switch ( aIndex )
{
case EListBox:
return iListBox;
}
// ]]] end generated region [Generated Contents]
// handle any user controls here...
return NULL;
}
/**
* Handle resizing of the container. This implementation will lay out
* full-sized controls like list boxes for any screen size, and will layout
* labels, editors, etc. to the size they were given in the UI designer.
* This code will need to be modified to adjust arbitrary controls to
* any screen size.
*/
void CExerciseListBox::SizeChanged()
{
CCoeControl::SizeChanged();
LayoutControls();
// [[[ begin generated region: do not modify [Generated Contents]
// ]]] end generated region [Generated Contents]
}
// [[[ begin generated function: do not modify
/**
* Layout components as specified in the UI Designer
*/
void CExerciseListBox::LayoutControls()
{
iListBox->SetExtent( TPoint( 0, 0 ), iListBox->MinimumSize() );
}
// ]]] end generated function
/**
* Handle key events.
*/
TKeyResponse CExerciseListBox::OfferKeyEventL(
const TKeyEvent& aKeyEvent,
TEventCode aType )
{
// [[[ begin generated region: do not modify [Generated Contents]
if ( aKeyEvent.iCode == EKeyLeftArrow
|| aKeyEvent.iCode == EKeyRightArrow )
{
// Listbox takes all events even if it doesn't use them
return EKeyWasNotConsumed;
}
// ]]] end generated region [Generated Contents]
if ( iFocusControl != NULL
&& iFocusControl->OfferKeyEventL( aKeyEvent, aType ) == EKeyWasConsumed )
{
return EKeyWasConsumed;
}
return CCoeControl::OfferKeyEventL( aKeyEvent, aType );
}
// [[[ begin generated function: do not modify
/**
* Initialize each control upon creation.
*/
void CExerciseListBox::InitializeControlsL()
{
iListBox = new ( ELeave ) CAknSingleStyleListBox;
iListBox->SetContainerWindowL( *this );
{
TResourceReader reader;
iEikonEnv->CreateResourceReaderLC( reader, R_EXERCISE_LIST_BOX_LIST_BOX );
iListBox->ConstructFromResourceL( reader );
CleanupStack::PopAndDestroy(); // reader internal state
}
// the listbox owns the items in the list and will free them
iListBox->Model()->SetOwnershipType( ELbmOwnsItemArray );
// setup the icon array so graphics-style boxes work
SetupListBoxIconsL();
// add list items
iListBox->SetFocus( ETrue );
iFocusControl = iListBox;
}
// ]]] end generated function
/**
* Handle global resource changes, such as scalable UI or skin events (override)
*/
void CExerciseListBox::HandleResourceChange( TInt aType )
{
CCoeControl::HandleResourceChange( aType );
SetRect( iAvkonViewAppUi->View( TUid::Uid( EExerciseListBoxViewId ) )->ClientRect() );
// [[[ begin generated region: do not modify [Generated Contents]
// ]]] end generated region [Generated Contents]
}
/**
* Draw container contents.
*/
void CExerciseListBox::Draw( const TRect& aRect ) const
{
// [[[ begin generated region: do not modify [Generated Contents]
CWindowGc& gc = SystemGc();
gc.Clear( aRect );
// ]]] end generated region [Generated Contents]
}
// [[[ begin generated function: do not modify
/**
* Add a list box item to a list.
*/
void CExerciseListBox::AddListBoxItemL(
CEikTextListBox* aListBox,
const TDesC& aString )
{
CTextListBoxModel* model = aListBox->Model();
CDesCArray* itemArray = static_cast< CDesCArray* > ( model->ItemTextArray() );
itemArray->AppendL( aString );
aListBox->HandleItemAdditionL();
}
// ]]] end generated function
// [[[ begin generated function: do not modify
/**
* Get the array of selected item indices, with respect to the list model.
* The array is sorted in ascending order.
* The array should be destroyed with two calls to CleanupStack::PopAndDestroy(),
* the first with no argument (referring to the internal resource) and the
* second with the array pointer.
* @return newly allocated array, which is left on the cleanup stack;
* or NULL for empty list.
*/
RArray< TInt >* CExerciseListBox::GetSelectedListBoxItemsLC( CEikTextListBox* aListBox )
{
CAknFilteredTextListBoxModel* model =
static_cast< CAknFilteredTextListBoxModel *> ( aListBox->Model() );
if ( model->NumberOfItems() == 0 )
return NULL;
// get currently selected indices
const CListBoxView::CSelectionIndexArray* selectionIndexes =
aListBox->SelectionIndexes();
TInt selectedIndexesCount = selectionIndexes->Count();
if ( selectedIndexesCount == 0 )
return NULL;
// copy the indices and sort numerically
RArray<TInt>* orderedSelectedIndices =
new (ELeave) RArray< TInt >( selectedIndexesCount );
// push the allocated array
CleanupStack::PushL( orderedSelectedIndices );
// dispose the array resource
CleanupClosePushL( *orderedSelectedIndices );
// see if the search field is enabled
CAknListBoxFilterItems* filter = model->Filter();
if ( filter != NULL )
{
// when filtering enabled, translate indices back to underlying model
for ( TInt idx = 0; idx < selectedIndexesCount; idx++ )
{
TInt filteredItem = ( *selectionIndexes ) [ idx ];
TInt actualItem = filter->FilteredItemIndex ( filteredItem );
orderedSelectedIndices->InsertInOrder( actualItem );
}
}
else
{
// the selection indices refer directly to the model
for ( TInt idx = 0; idx < selectedIndexesCount; idx++ )
orderedSelectedIndices->InsertInOrder( ( *selectionIndexes ) [ idx ] );
}
return orderedSelectedIndices;
}
// ]]] end generated function
// [[[ begin generated function: do not modify
/**
* Delete the selected item or items from the list box.
*/
void CExerciseListBox::DeleteSelectedListBoxItemsL( CEikTextListBox* aListBox )
{
CAknFilteredTextListBoxModel* model =
static_cast< CAknFilteredTextListBoxModel *> ( aListBox->Model() );
if ( model->NumberOfItems() == 0 )
return;
RArray< TInt >* orderedSelectedIndices = GetSelectedListBoxItemsLC( aListBox );
if ( !orderedSelectedIndices )
return;
// Delete selected items from bottom up so indices don't change on us
CDesCArray* itemArray = static_cast< CDesCArray* > ( model->ItemTextArray() );
TInt currentItem = 0;
for ( TInt idx = orderedSelectedIndices->Count(); idx-- > 0; )
{
currentItem = ( *orderedSelectedIndices )[ idx ];
itemArray->Delete ( currentItem );
}
// dispose the array resources
CleanupStack::PopAndDestroy();
// dispose the array pointer
CleanupStack::PopAndDestroy( orderedSelectedIndices );
// refresh listbox's cursor now that items are deleted
AknListBoxUtils::HandleItemRemovalAndPositionHighlightL(
aListBox, currentItem, ETrue );
}
// ]]] end generated function
// [[[ begin generated function: do not modify
/**
* Get the listbox.
*/
CAknSingleStyleListBox* CExerciseListBox::ListBox()
{
return iListBox;
}
// ]]] end generated function
// [[[ begin generated function: do not modify
/**
* Create a list box item with the given column values.
*/
void CExerciseListBox::CreateListBoxItemL( TDes& aBuffer,
const TDesC& aMainText )
{
_LIT ( KStringHeader, "\t%S" );
aBuffer.Format( KStringHeader(), &aMainText );
}
// ]]] end generated function
// [[[ begin generated function: do not modify
/**
* * Add an item to the list by reading the text items from the array resource
* and setting a single image property (if available) from an index
* in the list box's icon array.
* @param aResourceId id of an ARRAY resource containing the textual
* items in the columns
*
*/
void CExerciseListBox::AddListBoxResourceArrayItemL( TInt aResourceId )
{
CDesCArray* array = iCoeEnv->ReadDesCArrayResourceL( aResourceId );
CleanupStack::PushL( array );
// This is intended to be large enough, but if you get
// a USER 11 panic, consider reducing string sizes.
TBuf<512> listString;
CreateListBoxItemL( listString, ( *array ) [ 0 ] );
AddListBoxItemL( iListBox, listString );
CleanupStack::PopAndDestroy( array );
}
// ]]] end generated function
// [[[ begin generated function: do not modify
/**
* Set up the list's icon array.
*/
void CExerciseListBox::SetupListBoxIconsL()
{
CArrayPtr< CGulIcon >* icons = NULL;
if ( icons != NULL )
{
iListBox->ItemDrawer()->ColumnData()->SetIconArray( icons );
}
}
// ]]] end generated function
// [[[ begin generated function: do not modify
/**
* Handle commands relating to markable lists.
*/
TBool CExerciseListBox::HandleMarkableListCommandL( TInt aCommand )
{
return EFalse;
}
void CExerciseListBox::RunAddListItemL(TBuf<100>& aName)//add item
{
_LIT(nothing,"");
if(aName!=nothing)
{
CTextListBoxModel* model=iListBox->Model();
CDesCArray* listBoxItems=STATIC_CAST(CDesCArray*,model->ItemTextArray());
TBuf<32>item;
item.Format(_L("%d\t%S "),0,&aName);
listBoxItems->AppendL(item);
iListBox->HandleItemAdditionL();
iListBox->SetCurrentItemIndexAndDraw(listBoxItems->Count()-1);
iListBox->ActivateL();
}
}
void CExerciseListBox::RunDeleteItemL()//delete item
{
if(iListBox)
{
CTextListBoxModel* model=iListBox->Model(); //获取列表模型
if(model->NumberOfItems()>0) //列表非空
{
CDesCArray* listBoxItems=STATIC_CAST(CDesCArray*,model->ItemTextArray()); //列表项
TInt currentItem=iListBox->CurrentItemIndex(); //当前项下标
listBoxItems->Delete(currentItem);
AknListBoxUtils::HandleItemRemovalAndPositionHighlightL(
iListBox,currentItem,ETrue);
iListBox->DrawNow();
}
}
}
// ]]] end generated function
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