📄 winbasic.c
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#include <ugl/uglWin.h>
WIN_ID winId;
void rectSet (int left, int top, int right, int bottom)
{
UGL_RECT rect;
rect.left = left;
rect.top = top;
rect.right = right;
rect.bottom = bottom;
winRectSet (winId, &rect);
}
void winBasic (void)
{
WIN_APP_ID appId;
/* create an application context */
appId = winAppCreate ("winApp", 0, 0, 0, UGL_NULL);
/* create a window */
winId = winCreate (appId, UGL_NULL_ID,
WIN_ATTRIB_FRAMED | WIN_ATTRIB_VISIBLE,
0, 0, 200, 150, UGL_NULL, 0, UGL_NULL);
/* attached the window to the default display */
winAttach (winId, UGL_NULL_ID, UGL_NULL_ID);
}
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