📄 winhello.c
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#include <ugl/uglWin.h>
/***************************************************************************
*
* cbDraw - draw the "Hellow World" window
*
*/
UGL_LOCAL UGL_STATUS cbDraw
(
WIN_ID winId, /* window ID */
WIN_MSG * pMsg, /* message (always MSG_DRAW) */
void * pData, /* copy of data passed to winCreate() */
void * pParam /* parameter passed to winCbAdd() */
)
{
/* draw the background */
uglLineWidthSet (pMsg->data.draw.gcId, 0);
uglBackgroundColorSet (pMsg->data.draw.gcId, WIN_LIGHTBLUE);
uglRectangle (pMsg->data.draw.gcId, pMsg->data.draw.rect.left,
pMsg->data.draw.rect.top, pMsg->data.draw.rect.right,
pMsg->data.draw.rect.bottom);
/* draw the text */
uglFontSet (pMsg->data.draw.gcId, WIN_FONT_SYSTEM);
uglTextDraw (pMsg->data.draw.gcId, 10, 10, -1, "Hello World!");
/* return UGL_STATUS_FINISHED because default handling not needed */
return (UGL_STATUS_FINISHED);
}
/***************************************************************************
*
* winHello - run the "Hello World!" tutorial program.
*
*/
void winHello (void)
{
WIN_APP_ID appId;
WIN_ID winId;
/* create the application context */
appId = winAppCreate ("winHello", 0, 0, 0, UGL_NULL);
/* create the window */
winId = winCreate (appId, UGL_NULL_ID,
WIN_ATTRIB_FRAMED | WIN_ATTRIB_VISIBLE,
100, 100, 200, 150, UGL_NULL, 0, UGL_NULL);
/* add the draw callback */
winCbAdd (winId, MSG_DRAW, 0, cbDraw, UGL_NULL);
/* attach the window to the default display */
winAttach (winId, UGL_NULL_ID, UGL_NULL_ID);
}
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