📄 regexec.c
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/* * the outer shell of regexec() * * This file includes engine.c *twice*, after muchos fiddling with the * macros that code uses. This lets the same code operate on two different * representations for state sets. */#include <sys/types.h>#include <stdio.h>#include <stdlib.h>#include <string.h>#include <limits.h>#include <ctype.h>#include <regex.h>#include "utils.h"#include "regex2.h"static int nope = 0; /* for use in asserts; shuts lint up *//* macros for manipulating states, small version */#define states unsigned#define states1 unsigned /* for later use in regexec() decision */#define CLEAR(v) ((v) = 0)#define SET0(v, n) ((v) &= ~((unsigned)1 << (n)))#define SET1(v, n) ((v) |= (unsigned)1 << (n))#define ISSET(v, n) ((v) & ((unsigned)1 << (n)))#define ASSIGN(d, s) ((d) = (s))#define EQ(a, b) ((a) == (b))#define STATEVARS int dummy /* dummy version */#define STATESETUP(m, n) /* nothing */#define STATETEARDOWN(m) /* nothing */#define SETUP(v) ((v) = 0)#define onestate unsigned#define INIT(o, n) ((o) = (unsigned)1 << (n))#define INC(o) ((o) <<= 1)#define ISSTATEIN(v, o) ((v) & (o))/* some abbreviations; note that some of these know variable names! *//* do "if I'm here, I can also be there" etc without branches */#define FWD(dst, src, n) ((dst) |= ((unsigned)(src)&(here)) << (n))#define BACK(dst, src, n) ((dst) |= ((unsigned)(src)&(here)) >> (n))#define ISSETBACK(v, n) ((v) & ((unsigned)here >> (n)))/* function names */#define SNAMES /* engine.c looks after details */#include "engine.c"/* now undo things */#undef states#undef CLEAR#undef SET0#undef SET1#undef ISSET#undef ASSIGN#undef EQ#undef STATEVARS#undef STATESETUP#undef STATETEARDOWN#undef SETUP#undef onestate#undef INIT#undef INC#undef ISSTATEIN#undef FWD#undef BACK#undef ISSETBACK#undef SNAMES/* macros for manipulating states, large version */#define states char *#define CLEAR(v) memset(v, 0, m->g->nstates)#define SET0(v, n) ((v)[n] = 0)#define SET1(v, n) ((v)[n] = 1)#define ISSET(v, n) ((v)[n])#define ASSIGN(d, s) memcpy(d, s, m->g->nstates)#define EQ(a, b) (memcmp(a, b, m->g->nstates) == 0)#define STATEVARS int vn; char *space#define STATESETUP(m, nv) { (m)->space = malloc((nv)*(m)->g->nstates); \ if ((m)->space == NULL) return(REG_ESPACE); \ (m)->vn = 0; }#define STATETEARDOWN(m) { free((m)->space); }#define SETUP(v) ((v) = &m->space[m->vn++ * m->g->nstates])#define onestate int#define INIT(o, n) ((o) = (n))#define INC(o) ((o)++)#define ISSTATEIN(v, o) ((v)[o])/* some abbreviations; note that some of these know variable names! *//* do "if I'm here, I can also be there" etc without branches */#define FWD(dst, src, n) ((dst)[here+(n)] |= (src)[here])#define BACK(dst, src, n) ((dst)[here-(n)] |= (src)[here])#define ISSETBACK(v, n) ((v)[here - (n)])/* function names */#define LNAMES /* flag */#include "engine.c"/* - regexec - interface for matching = extern int regexec(const regex_t *, const char *, size_t, \ = regmatch_t [], int); = #define REG_NOTBOL 00001 = #define REG_NOTEOL 00002 = #define REG_STARTEND 00004 = #define REG_TRACE 00400 // tracing of execution = #define REG_LARGE 01000 // force large representation = #define REG_BACKR 02000 // force use of backref code * * We put this here so we can exploit knowledge of the state representation * when choosing which matcher to call. Also, by this point the matchers * have been prototyped. */int /* 0 success, REG_NOMATCH failure */regexec(preg, string, nmatch, pmatch, eflags)const regex_t *preg;const char *string;size_t nmatch;regmatch_t pmatch[];int eflags;{ register struct re_guts *g = preg->re_g;#ifdef REDEBUG# define GOODFLAGS(f) (f)#else# define GOODFLAGS(f) ((f)&(REG_NOTBOL|REG_NOTEOL|REG_STARTEND))#endif if (preg->re_magic != MAGIC1 || g->magic != MAGIC2) return(REG_BADPAT); assert(!(g->iflags&BAD)); if (g->iflags&BAD) /* backstop for no-debug case */ return(REG_BADPAT); eflags = GOODFLAGS(eflags); if (g->nstates <= CHAR_BIT*sizeof(states1) && !(eflags®_LARGE)) return(smatcher(g, (char *)string, nmatch, pmatch, eflags)); else return(lmatcher(g, (char *)string, nmatch, pmatch, eflags));}
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