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📄 regexec.c

📁 Open source for regula expre
💻 C
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/* * the outer shell of regexec() * * This file includes engine.c *twice*, after muchos fiddling with the * macros that code uses.  This lets the same code operate on two different * representations for state sets. */#include <sys/types.h>#include <stdio.h>#include <stdlib.h>#include <string.h>#include <limits.h>#include <ctype.h>#include <regex.h>#include "utils.h"#include "regex2.h"static int nope = 0;		/* for use in asserts; shuts lint up *//* macros for manipulating states, small version */#define	states	unsigned#define	states1	unsigned	/* for later use in regexec() decision */#define	CLEAR(v)	((v) = 0)#define	SET0(v, n)	((v) &= ~((unsigned)1 << (n)))#define	SET1(v, n)	((v) |= (unsigned)1 << (n))#define	ISSET(v, n)	((v) & ((unsigned)1 << (n)))#define	ASSIGN(d, s)	((d) = (s))#define	EQ(a, b)	((a) == (b))#define	STATEVARS	int dummy	/* dummy version */#define	STATESETUP(m, n)	/* nothing */#define	STATETEARDOWN(m)	/* nothing */#define	SETUP(v)	((v) = 0)#define	onestate	unsigned#define	INIT(o, n)	((o) = (unsigned)1 << (n))#define	INC(o)	((o) <<= 1)#define	ISSTATEIN(v, o)	((v) & (o))/* some abbreviations; note that some of these know variable names! *//* do "if I'm here, I can also be there" etc without branches */#define	FWD(dst, src, n)	((dst) |= ((unsigned)(src)&(here)) << (n))#define	BACK(dst, src, n)	((dst) |= ((unsigned)(src)&(here)) >> (n))#define	ISSETBACK(v, n)	((v) & ((unsigned)here >> (n)))/* function names */#define SNAMES			/* engine.c looks after details */#include "engine.c"/* now undo things */#undef	states#undef	CLEAR#undef	SET0#undef	SET1#undef	ISSET#undef	ASSIGN#undef	EQ#undef	STATEVARS#undef	STATESETUP#undef	STATETEARDOWN#undef	SETUP#undef	onestate#undef	INIT#undef	INC#undef	ISSTATEIN#undef	FWD#undef	BACK#undef	ISSETBACK#undef	SNAMES/* macros for manipulating states, large version */#define	states	char *#define	CLEAR(v)	memset(v, 0, m->g->nstates)#define	SET0(v, n)	((v)[n] = 0)#define	SET1(v, n)	((v)[n] = 1)#define	ISSET(v, n)	((v)[n])#define	ASSIGN(d, s)	memcpy(d, s, m->g->nstates)#define	EQ(a, b)	(memcmp(a, b, m->g->nstates) == 0)#define	STATEVARS	int vn; char *space#define	STATESETUP(m, nv)	{ (m)->space = malloc((nv)*(m)->g->nstates); \				if ((m)->space == NULL) return(REG_ESPACE); \				(m)->vn = 0; }#define	STATETEARDOWN(m)	{ free((m)->space); }#define	SETUP(v)	((v) = &m->space[m->vn++ * m->g->nstates])#define	onestate	int#define	INIT(o, n)	((o) = (n))#define	INC(o)	((o)++)#define	ISSTATEIN(v, o)	((v)[o])/* some abbreviations; note that some of these know variable names! *//* do "if I'm here, I can also be there" etc without branches */#define	FWD(dst, src, n)	((dst)[here+(n)] |= (src)[here])#define	BACK(dst, src, n)	((dst)[here-(n)] |= (src)[here])#define	ISSETBACK(v, n)	((v)[here - (n)])/* function names */#define	LNAMES			/* flag */#include "engine.c"/* - regexec - interface for matching = extern int regexec(const regex_t *, const char *, size_t, \ =					regmatch_t [], int); = #define	REG_NOTBOL	00001 = #define	REG_NOTEOL	00002 = #define	REG_STARTEND	00004 = #define	REG_TRACE	00400	// tracing of execution = #define	REG_LARGE	01000	// force large representation = #define	REG_BACKR	02000	// force use of backref code * * We put this here so we can exploit knowledge of the state representation * when choosing which matcher to call.  Also, by this point the matchers * have been prototyped. */int				/* 0 success, REG_NOMATCH failure */regexec(preg, string, nmatch, pmatch, eflags)const regex_t *preg;const char *string;size_t nmatch;regmatch_t pmatch[];int eflags;{	register struct re_guts *g = preg->re_g;#ifdef REDEBUG#	define	GOODFLAGS(f)	(f)#else#	define	GOODFLAGS(f)	((f)&(REG_NOTBOL|REG_NOTEOL|REG_STARTEND))#endif	if (preg->re_magic != MAGIC1 || g->magic != MAGIC2)		return(REG_BADPAT);	assert(!(g->iflags&BAD));	if (g->iflags&BAD)		/* backstop for no-debug case */		return(REG_BADPAT);	eflags = GOODFLAGS(eflags);	if (g->nstates <= CHAR_BIT*sizeof(states1) && !(eflags&REG_LARGE))		return(smatcher(g, (char *)string, nmatch, pmatch, eflags));	else		return(lmatcher(g, (char *)string, nmatch, pmatch, eflags));}

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