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📄 transform8x8.c

📁 JM 11.0 KTA 2.1 Source Code
💻 C
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    img->mprr_3[HOR_DOWN_PRED][5][3] =
    img->mprr_3[HOR_DOWN_PRED][6][5] =
    img->mprr_3[HOR_DOWN_PRED][7][7] = (P_S + P_U + 2*P_T + 2) >> 2;
    img->mprr_3[HOR_DOWN_PRED][5][1] =
    img->mprr_3[HOR_DOWN_PRED][6][3] =
    img->mprr_3[HOR_DOWN_PRED][7][5] = (P_T + P_V + 2*P_U + 2) >> 2;
    img->mprr_3[HOR_DOWN_PRED][6][1] =
    img->mprr_3[HOR_DOWN_PRED][7][3] = (P_U + P_W + 2*P_V + 2) >> 2;
    img->mprr_3[HOR_DOWN_PRED][7][1] = (P_V + P_X + 2*P_W + 2) >> 2;
    img->mprr_3[HOR_DOWN_PRED][0][2] = 
    img->mprr_3[HOR_DOWN_PRED][1][4] = 
    img->mprr_3[HOR_DOWN_PRED][2][6] = (P_Z + P_B + 2*P_A + 2) >> 2;
    img->mprr_3[HOR_DOWN_PRED][0][3] = 
    img->mprr_3[HOR_DOWN_PRED][1][5] = 
    img->mprr_3[HOR_DOWN_PRED][2][7] = (P_A + P_C + 2*P_B + 2) >> 2;
    img->mprr_3[HOR_DOWN_PRED][0][4] = 
    img->mprr_3[HOR_DOWN_PRED][1][6] = (P_B + P_D + 2*P_C + 2) >> 2;
    img->mprr_3[HOR_DOWN_PRED][0][5] = 
    img->mprr_3[HOR_DOWN_PRED][1][7] = (P_C + P_E + 2*P_D + 2) >> 2;
    img->mprr_3[HOR_DOWN_PRED][0][6] = (P_D + P_F + 2*P_E + 2) >> 2;
    img->mprr_3[HOR_DOWN_PRED][0][7] = (P_E + P_G + 2*P_F + 2) >> 2;
  }

  ///////////////////////////////////
  // make horizontal up prediction
  ///////////////////////////////////
  if (block_available_left)
  {
    img->mprr_3[HOR_UP_PRED][0][0] = (P_Q + P_R + 1) >> 1;
    img->mprr_3[HOR_UP_PRED][1][0] =
    img->mprr_3[HOR_UP_PRED][0][2] = (P_R + P_S + 1) >> 1;
    img->mprr_3[HOR_UP_PRED][2][0] =
    img->mprr_3[HOR_UP_PRED][1][2] =
    img->mprr_3[HOR_UP_PRED][0][4] = (P_S + P_T + 1) >> 1;
    img->mprr_3[HOR_UP_PRED][3][0] =
    img->mprr_3[HOR_UP_PRED][2][2] =
    img->mprr_3[HOR_UP_PRED][1][4] =
    img->mprr_3[HOR_UP_PRED][0][6] = (P_T + P_U + 1) >> 1;
    img->mprr_3[HOR_UP_PRED][4][0] =
    img->mprr_3[HOR_UP_PRED][3][2] =
    img->mprr_3[HOR_UP_PRED][2][4] =
    img->mprr_3[HOR_UP_PRED][1][6] = (P_U + P_V + 1) >> 1;
    img->mprr_3[HOR_UP_PRED][5][0] =
    img->mprr_3[HOR_UP_PRED][4][2] =
    img->mprr_3[HOR_UP_PRED][3][4] =
    img->mprr_3[HOR_UP_PRED][2][6] = (P_V + P_W + 1) >> 1;
    img->mprr_3[HOR_UP_PRED][6][0] =
    img->mprr_3[HOR_UP_PRED][5][2] =
    img->mprr_3[HOR_UP_PRED][4][4] =
    img->mprr_3[HOR_UP_PRED][3][6] = (P_W + P_X + 1) >> 1;
    img->mprr_3[HOR_UP_PRED][4][6] =
    img->mprr_3[HOR_UP_PRED][4][7] =
    img->mprr_3[HOR_UP_PRED][5][4] =
    img->mprr_3[HOR_UP_PRED][5][5] =
    img->mprr_3[HOR_UP_PRED][5][6] =
    img->mprr_3[HOR_UP_PRED][5][7] =
    img->mprr_3[HOR_UP_PRED][6][2] =
    img->mprr_3[HOR_UP_PRED][6][3] =
    img->mprr_3[HOR_UP_PRED][6][4] =
    img->mprr_3[HOR_UP_PRED][6][5] =
    img->mprr_3[HOR_UP_PRED][6][6] =
    img->mprr_3[HOR_UP_PRED][6][7] =
    img->mprr_3[HOR_UP_PRED][7][0] =
    img->mprr_3[HOR_UP_PRED][7][1] =
    img->mprr_3[HOR_UP_PRED][7][2] =
    img->mprr_3[HOR_UP_PRED][7][3] =
    img->mprr_3[HOR_UP_PRED][7][4] =
    img->mprr_3[HOR_UP_PRED][7][5] =
    img->mprr_3[HOR_UP_PRED][7][6] =
    img->mprr_3[HOR_UP_PRED][7][7] = P_X;
    img->mprr_3[HOR_UP_PRED][6][1] =
    img->mprr_3[HOR_UP_PRED][5][3] =
    img->mprr_3[HOR_UP_PRED][4][5] =
    img->mprr_3[HOR_UP_PRED][3][7] = (P_W + 3*P_X + 2) >> 2;
    img->mprr_3[HOR_UP_PRED][5][1] =
    img->mprr_3[HOR_UP_PRED][4][3] =
    img->mprr_3[HOR_UP_PRED][3][5] =
    img->mprr_3[HOR_UP_PRED][2][7] = (P_X + P_V + 2*P_W + 2) >> 2;
    img->mprr_3[HOR_UP_PRED][4][1] =
    img->mprr_3[HOR_UP_PRED][3][3] =
    img->mprr_3[HOR_UP_PRED][2][5] =
    img->mprr_3[HOR_UP_PRED][1][7] = (P_W + P_U + 2*P_V + 2) >> 2;
    img->mprr_3[HOR_UP_PRED][3][1] =
    img->mprr_3[HOR_UP_PRED][2][3] =
    img->mprr_3[HOR_UP_PRED][1][5] =
    img->mprr_3[HOR_UP_PRED][0][7] = (P_V + P_T + 2*P_U + 2) >> 2;
    img->mprr_3[HOR_UP_PRED][2][1] =
    img->mprr_3[HOR_UP_PRED][1][3] =
    img->mprr_3[HOR_UP_PRED][0][5] = (P_U + P_S + 2*P_T + 2) >> 2;
    img->mprr_3[HOR_UP_PRED][1][1] =
    img->mprr_3[HOR_UP_PRED][0][3] = (P_T + P_R + 2*P_S + 2) >> 2;
    img->mprr_3[HOR_UP_PRED][0][1] = (P_S + P_Q + 2*P_R + 2) >> 2;
  }
}

/*! 
 *************************************************************************************
 * \brief
 *    Prefiltering for Intra8x8 prediction
 *************************************************************************************
 */
void LowPassForIntra8x8Pred(int *PredPel, int block_up_left, int block_up, int block_left)
{
  int i;
  int LoopArray[25];
 

  for(i = 0; i < 25; i++)
     LoopArray[i] = PredPel[i] ;

   if(block_up)
  {
    if(block_up_left) 
    {
      LoopArray[1] = ((&P_Z)[0] + ((&P_Z)[1]<<1) + (&P_Z)[2] + 2)>>2;
    }
    else
      LoopArray[1] = ((&P_Z)[1] + ((&P_Z)[1]<<1) + (&P_Z)[2] + 2)>>2; 


    for(i = 2; i <16; i++)
    {
      LoopArray[i] = ((&P_Z)[i-1] + ((&P_Z)[i]<<1) + (&P_Z)[i+1] + 2)>>2;
    }
    LoopArray[16] = (P_P + (P_P<<1) + P_O + 2)>>2;
  }

  if(block_up_left) 
  {
    
    if(block_up && block_left)
    {
        LoopArray[0] = (P_Q + (P_Z<<1) + P_A +2)>>2;
    }
    else
    {
      if(block_up)
        LoopArray[0] = (P_Z + (P_Z<<1) + P_A +2)>>2;
      else
        if(block_left)
          LoopArray[0] = (P_Z + (P_Z<<1) + P_Q +2)>>2;
    }

  }

  if(block_left)
  {
    if(block_up_left)
      LoopArray[17] = (P_Z + (P_Q<<1) + P_R + 2)>>2; 
    else
      LoopArray[17] = (P_Q + (P_Q<<1) + P_R + 2)>>2;

    for(i = 18; i <24; i++)
    {
      LoopArray[i] = ((&P_Z)[i-1] + ((&P_Z)[i]<<1) + (&P_Z)[i+1] + 2)>>2;
    }
    LoopArray[24] = (P_W + (P_X<<1) + P_X + 2)>>2;
  }

  for(i = 0; i < 25; i++)
    PredPel[i] = LoopArray[i];
}





/*! 
 *************************************************************************************
 * \brief
 *    R-D Cost for an 8x8 Intra block
 *************************************************************************************
 */

double RDCost_for_8x8IntraBlocks(int *nonzero, int b8, int ipmode, double lambda, double min_rdcost, int mostProbableMode)
{
  double  rdcost = 0.0;
  int     dummy, x, y, rate;
  int64   distortion  = 0;
  int     block_x     = 8*(b8 & 0x01);
  int     block_y     = 8*(b8 >> 1);
  int     pic_pix_x   = img->pix_x+block_x;
  int     pic_pix_y   = img->pix_y+block_y;
  int     pic_opix_y  = img->opix_y+block_y;
  imgpel    **imgY_orig  = imgY_org;
  imgpel    **imgY       = enc_picture->imgY;

  Slice          *currSlice    =  img->currentSlice;
  Macroblock     *currMB       = &img->mb_data[img->current_mb_nr];
  SyntaxElement  *currSE       = &img->MB_SyntaxElements[currMB->currSEnr];
  const int      *partMap      = assignSE2partition[input->partition_mode];
  DataPartition  *dataPart;

  //===== perform DCT, Q, IQ, IDCT, Reconstruction =====
  dummy = 0;

#ifdef USE_INTRA_MDDT
  if(input->UseIntraMDDT)
  {
    *nonzero = (ipmode == 2) ? 
      dct_luma8x8 (b8, &dummy, 1, ipmode) : 
      klt_luma8x8_sep_fast (b8, &dummy, ipmode);
  }
  else
    *nonzero = dct_luma8x8 (b8, &dummy, 1, ipmode) ; 
#else
  *nonzero = dct_luma8x8 (b8, &dummy, 1);
#endif

  //===== get distortion (SSD) of 8x8 block =====
  for (y=0; y<8; y++)
    for (x=pic_pix_x; x<pic_pix_x+8; x++)  
#ifdef  INTERNAL_BIT_DEPTH_INCREASE
      distortion += SQR_DEPTH(imgY_orig[pic_opix_y+y][x], imgY[pic_pix_y+y][x], input->BitDepthLuma, img->BitDepthIncrease);
#else
      distortion += img->quad [imgY_orig[pic_opix_y+y][x] - imgY[pic_pix_y+y][x]];
#endif

  //===== RATE for INTRA PREDICTION MODE  (SYMBOL MODE MUST BE SET TO UVLC) =====
  currSE->value1 = (mostProbableMode == ipmode) ? -1 : ipmode < mostProbableMode ? ipmode : ipmode-1;

  //--- set position and type ---
  currSE->context = b8;
  currSE->type    = SE_INTRAPREDMODE;

  //--- choose data partition ---
  if (img->type!=B_SLICE)
    dataPart = &(currSlice->partArr[partMap[SE_INTRAPREDMODE]]);
  else
    dataPart = &(currSlice->partArr[partMap[SE_BFRAME]]);

  //--- encode and update rate ---
  if (input->symbol_mode == UVLC)
    writeSyntaxElement_Intra4x4PredictionMode(currSE, dataPart);
  else
  {
    currSE->writing = writeIntraPredMode_CABAC;
    dataPart->writeSyntaxElement (currSE, dataPart);
  }

  rate = currSE->len;
  currSE++;
  currMB->currSEnr++;

  //===== RATE for LUMINANCE COEFFICIENTS =====

  if (input->symbol_mode == UVLC)
  {
    int b4;
    for(b4=0; b4<4; b4++)
      rate  += writeCoeff4x4_CAVLC (LUMA, b8, b4, 0);
  }
  else
  {
    rate  += writeLumaCoeff8x8_CABAC (b8, 1);
  }

  rdcost = (double)distortion + lambda*(double)rate;

  if(img->residue_transform_flag)
    return (double)rate;
  else
    return rdcost;
}


/*!
 ************************************************************************
 * \brief
 *    The routine performs transform,quantization,inverse transform, adds the diff.
 *    to the prediction and writes the result to the decoded luma frame. Includes the
 *    RD constrained quantization also.
 *
 * \par Input:
 *    b8: Block position inside a macro block (0,1,2,3).
 *
 * \par Output:
 *    nonzero: 0 if no levels are nonzero.  1 if there are nonzero levels.  
 *    coeff_cost: Counter for nonzero coefficients, used to discard expensive levels.
 ************************************************************************
 */

#define MC(coeff) ((coeff)&3)


#ifdef RDO_Q //TREL_CAVLC
extern const byte SNGL_SCAN[16][2];
extern const byte FIELD_SCAN[16][2];
void TrellisCAVLC_Q(int m4[4][4], levelDataStruct *levelData, int *levelTrellis, int block_type, int b8, int b4, int coeff_num, double lambda);

void TrellisCAVLC8x8(int img_m7[16][16], int q_bits, int qp_rem, int **levelscale, int **leveloffset, int *levelTrellis, int b8, double lambda)
{
  int i, j, i4, j4, coeff_ctr, MCcoeff, scan_poss4x4;
  int m4[4][4][4];
  int level;
  int levelTrellis4x4[4][16];
  levelDataStruct levelData[64], levelData4x4[4][16]; 
#ifdef  INTERNAL_BIT_DEPTH_INCREASE
  double  normFact=pow(2,(2*Q_BITS_8+9))*(1<<(2*img->BitDepthIncrease));
#else
  double  normFact=pow(2,(2*Q_BITS_8+9));
#endif
  double err;
  short is_field_mode = (img->field_picture || ( img->MbaffFrameFlag && img->mb_data[img->current_mb_nr].mb_field));
  const byte (*pos_scan4x4)[2] = is_field_mode ? FIELD_SCAN : SNGL_SCAN;
  int lowerInt, ii;

  //if(input->UseRDO_Q)
  {
    for (coeff_ctr=0;coeff_ctr < 64;coeff_ctr++)
    {
      if (is_field_mode) 
      {  // Alternate scan for field coding
        i=FIELD_SCAN8x8[coeff_ctr][0];
        j=FIELD_SCAN8x8[coeff_ctr][1];
      }
      else 
      {
        i=SNGL_SCAN8x8[coeff_ctr][0];
        j=SNGL_SCAN8x8[coeff_ctr][1];
      }

      levelData[coeff_ctr].levelDouble=absm(img_m7[j][i]*levelscale[i][j]);
      level=(int) (levelData[coeff_ctr].levelDouble>>q_bits);

      lowerInt=(((int)levelData[coeff_ctr].levelDouble-(level<<q_bits))<(1<<(q_bits-1)))? 1 : 0;

      levelData[coeff_ctr].level[0]=0;
      if (level==0 && lowerInt==1)
      {
        levelData[coeff_ctr].noLevels=1;
      }
      else if (level==0 && lowerInt==0)
      {
        levelData[coeff_ctr].level[1] = level+1;
        levelData[coeff_ctr].noLevels=2;
      }
      else if (lev

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