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📄 calc.asm

📁 实现简单的计算器功能,方便又实用,简单易懂,仅供参考
💻 ASM
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		call initialize			; initialise the Keybuffer and the LCD dislay.	
		mov oldopcode,#00		
		mov opcounter,#00 		; Start back at zero operations performed.
		call bufferclear		; Clear the Keybuffer.
		mov decimalcnt,#00h
		jmp co_setflags

co_setflags:	mov pctopflag,#00h		; Set/Clear the appropriate flags.
		mov memopflag,#00h
		mov equalsflag,#00h
		mov arithopflag,#00h

co_done:	call resetsign			; Reset the sign to it's default state ( positive )
		mov status,#01h			; Status = 1 'cause it's an operator press.
		pop DPL				; Restore the Datapointer.
		pop DPH
		ret
		
;---------------------------------------------------------------------------------
;EQUALOP - Subroutine to handle the equals operation.
;---------------------------------------------------------------------------------
		
equalop:	push DPH			; Preserve the Datapointer.
		push DPL	       
		mov mode,#1			; DPTR addresses the Keybuffer.
		call getmode

		mov R5,equalsflag		; Check for repeat Equals presses.
		cjne R5,#1,eo_stattest
		jmp eo_multiple			; If repeated goto multiple.
		

eo_multiple:	call clearscreen		; Repeat Operations.
		mov mode,#3			; Use oldnumbuffer (holding last number)
		call inputnum			; Input the last number.
		mov mode,#1			; Address the Keybuffer.
		call getmode		
		call retrieveop			; Perform the operation and output.	
		mov R5,errorflag		; Test for errors.
		cjne R5,#1,eo_input1
		mov errorflag,#0		; Error found - don't input the number. Clear errorflag ( of no further use ).
		jmp eo_setflags		
eo_input1:	call inputnum			; No error so we can input the number safely.	
		jmp eo_setflags	

eo_stattest: 	mov R5,status
		cjne R5,#1,eo_single 		; If status = 1 goto single else test the operator flags.		

eo_pcttest:	mov R5,pctopflag		; If percentage op then treat the same as multiple press.
		cjne R5,#1,eo_memory
		jmp eo_multiple

eo_memory:	mov mode,#1			; If memory press adjust the bufferctr accordingly.
		mov R5,memcounter
		mov bufferctr,R5		; Run through to eo_single

eo_single:	mov digitcode,#0		; Single Equals.
		call storedigit			; Terminate the  ( second )number.
		mov mode,#1
		call inputnum			; Input the second (second )number. 
		mov copyfrom,#1			
		mov copyto,#3
		call buffercopy			; Copy the (second) number.
		call retrieveop			; Execute the operation and output the result.
				
		mov R5,errorflag
		cjne R5,#1,eo_input		; Test for errors.
		mov errorflag,#0		; Error found. Don't put result back on stack.
		jmp eo_setflags			; Clear the errorflag - we don't need it anymore.
eo_input:	call inputnum			; No error - put result back on stack and continue.	
		
eo_setflags:	mov equalsflag,#01h		; Set/Clear the appropriate flags.
		mov memopflag,#00h
		mov arithopflag,#00h
		mov pctopflag,#00h

eo_done:        call resetsign			; Reset the sign to it's default state ( positive ).
		mov status,#01h			; Operator press so Status = 1.
		pop DPL
		pop DPH				; Reatore the Datapointer.
		ret
		
		
;---------------------------------------------------------------------------------
;SIGNOP - Subroutine to change the sign of the number entered. This is a special case -
;         We treat this as a digit press and not as an operator press. This is a bit of a
;	  fudge to ensure that we get the proper visual output on the LCD screen after the next
;	  keypress ( Screen is cleared on a *op* - *digit* sequence which we don't want here ). 
;---------------------------------------------------------------------------------
signop:		mov mode,#1				; DPTR addresses the Keybuffer.
		call getmode
		
		mov R4,memopflag			
		cjne R4,#1,so_initialize		; Test for MRC press immediately prior to this.
		mov R4,memcounter			; MRC pressed so adjust the bufferctr accordingly.
		mov bufferctr,R4
		
so_initialize:	mov R2,signflag				; R2 holds the signflag
		mov R7,bufferctr			; Preserve the bufferctr in R7
		
so_toggle:	cjne R2,#0,so_negative			; If R2 = 0 then positive else negative
		mov R2,#1				; If positve change to negative
		jmp so_continue
so_negative:	mov R2,#0				; If negative change to positive
		
so_continue:	cjne R2,#0,so_enterneg
		mov digitcode,#020h			; If positive output a space.
		mov bufferctr,#00h			; Output in buffer position 0.
		call storedigit
		jmp so_status
		
so_enterneg:	mov digitcode,#02Dh			; If negative output a minus sign.
		mov bufferctr,#00h			; Output in buffer position zero.
		call storedigit
		
so_status:	mov R4,status				; If the status is one we need to change it to zero
		cjne R4,#1,so_complete			; for a correct visual display on the next keypress
		mov status,#0				; If status is zero we do not change anything.
 							
so_complete:	mov bufferctr,R7			; Restore the bufferctr.
		call bufferoutput			; Output the buffer to the LCD display.
		mov signflag,R2				; Set the signflag.
		ret
		
;---------------------------------------------------------------------------------
;PERCENTOP - Subroutine to work out the percentage.Arithmetically (num1*num2/100) is good for
;	     +,- ,* but we use (num1*100)/num2 to set up the divide case. Ordering the inputs on the 
;	     stack is important for the non - commutitive operators ( -,/).
;---------------------------------------------------------------------------------
percentop:	mov R4,memopflag			; Test for *num1* - *op* - *mrc* - *pct*
		cjne R4,#1,po_stattest	
		jmp po_continue

po_stattest:	mov R4,status				; Test for *num1* - *op* - *num2* -*pct*
		cjne R4,#1,po_continue					
		ret					; If *op* - *pct* do nothing.
po_continue:	mov R5,oldopcode
		cjne R5,#02Fh,po_standard		; Test for Divide Case. 		
		mov mode,#4				; Address the Hundred buffer
		call inputnum				; Input 100.		
		call floating_mul			; Gives us (num1 * 100).

		mov R5,memopflag
		cjne R5,#1,po_divok
		mov mode,#1
		mov R5,memcounter			; Adjust the bufferctr for memory buffer contents.
		mov bufferctr,R5
po_divok:	mov digitcode,#0			; Terminate the number.
		call storedigit
		mov mode,#1				; Address the Keybuffer.	
		call inputnum				; Input the number.
		call floating_div			; Divide.
		call floating_point_output		; Output in Keybuffer.
		call bufferoutput			; Output to LCD Display.
		call inputnum				; Put result back on the stack.
		jmp po_setflags				; End up with (num1*100) / num2.	
		
po_standard:	mov R5,memopflag
		cjne R5,#1,po_stok
		mov mode,#1	
		mov R4,memcounter			; Adjust the bufferctr as appropriate.	
		mov bufferctr,R4
		mov digitcode,#0			; Null terminate.
		call storedigit
		
po_stok:	mov mode,#1				; We can do this for the other 3 cases.
		call inputnum
		call floating_mul
		mov mode,#4
		call inputnum
		call floating_div			; We now have (num1*num2/100)
		

;Multiplication: We effectively have what we want from above. i.e (num1*num2/100 ).

		mov R5,oldopcode
		cjne R5,#02Ah,po_sub			; Test for Multiplication.
		mov mode,#1				; Address the Keybuffer.
		call getmode				
		call floating_point_output		; Output to the Keybuffer.
		call bufferoutput			; Output to the LCD display.
		mov digitcode,#0
		call storedigit				; Terminate.
		call inputnum				; Put result back on the stack.
		jmp po_setflags
		
; Subtraction:	We need to rearrange the numbers on the stack into the proper order before executing.
		
po_sub:		cjne R5,#02Dh,po_add			; Test for Subtraction.	
		mov mode,#1				; Address the Keybuffer.
		call getmode				
		call floating_point_output		; Output to the Keybuffer.
		mov mode,#3				; Address the oldnumbuffer.
		call inputnum				; Input the number 
		mov mode,#1				; Address the keybuffer.
		call inputnum				; Input the number.
		call retrieveop				; Execute the operation.
		call inputnum				; Input the result.
		jmp po_setflags
		
; Addition : Input the number from oldnumbuffer and execute.

po_add:		cjne R5,#02Bh,po_done			; Test for Addition.
		mov mode,#3				; Address the oldnumbuffer.
		call inputnum				; Input.
		mov mode,#1				; Address the Keybuffer.
		call getmode		
		call retrieveop				; Execute the operation and output.
		call inputnum				; Put the result back on the stack.
		jmp po_setflags
		
po_setflags:   	mov memopflag,#00h			; Set/Clear the appropriate flags.
		mov equalsflag,#00h
		mov arithopflag,#00h
		mov pctopflag,#01h
		
po_done:        mov status,#01h				; Set status as it's an operator press.
	        mov mode,#1
		call getmode				; Address the Keybuffer.
		ret
		
		
		
;============================================
;************ MEMORY OPERATORS **************
;============================================



		
;------------------------------------------------------------------------------
;MEMRECALL  - 1 press recalls the memory buffer - 2 consecutive presses clears
;	      the memory buffer.Memory Contents are stored in the MemoryBuffer. 				
;------------------------------------------------------------------------------

memrecall: 	mov R5,memocc			; Test for an empty buffer 
		cjne R5,#0,mr_validate		; If the memory buffer is empty and MRC is pressed
		mov mode,#2			; then initialise the buffer to zero and output to screen. 
		call getmode
		call bufferclear
		mov bufferctr,#00h
		mov digitcode,#030h
		call storedigit
		call bufferoutput
		jmp mr_setflags

mr_validate:	mov R5,memopflag
		cjne R5,#0,mr_consecutive	; test for two consecutive mrc presses.

		mov mode,#2			; Display the contents of the memorybuffer
		call getmode
		mov R4,memcounter		; Adjust the bufferctr.
		mov bufferctr,R4
		call bufferoutput		; Output to the LCD display.	
		
		mov mode ,#1			; Address the Keybuffer.
		call getmode			; Note that we do not input the number onto the stack here
		call bufferclear		; but rather copy it into the Keybuffer. The Stack handling operations 
		mov copyfrom,#2			; are handled inside the arithmetic op subroutine  or the percent subroutine
		mov copyto,#1			; which are the only cases where we might need this number on the stack.
		call buffercopy
		mov memopflag,#1		; Set the flag to indicate a MRC press. 
		jmp mr_setflags

mr_consecutive: mov mode,#2			; Consecutive MRC presses so clear the memorybuffer.
		call getmode
		call bufferclear
		mov status,#1
		call cancelop
		mov memopflag,#0		; Nothing in Memorybuffer so reset.
		mov memocc,#0			
		
mr_setflags:	mov equalsflag,#00h		; Clear opflags as appropriate.
		mov arithopflag,#00h
		mov pctopflag,#00h		


mr_done:	mov mode,#1			; Address the Keybuffer
		call getmode
		mov bufferctr,#00h		; Clear the Bufferctr.
		mov status,#1			; Operator press so set Status = 1.
		ret


;---------------------------------------------------------------------------------
;MEMPLUS - Subroutine to add the entered number to the value in the memory buffer.
;---------------------------------------------------------------------------------
memplus: 	mov mode,#2			; Address the MemoryBuffer as we are as performing 
		call getmode			; addition on it's contents.	
		
		call inputnum			; Input the contents of the memorybuffer (num1)
		call bufferclear
		
		mov mode,#1			; Input the number entered thru keypad  (num2)	
		call inputnum
		call bufferclear		; Clear the Keybuffer

		call floating_add		; Perform num1+num2 and output to memorybuffer
		mov mode,#2			; Address Memorybuffer.
		call getmode	
		call floating_point_output	
		mov R3,bufferctr
		mov memcounter,R3		; Take the length of the outputed number and put in memcounter.
		
		mov memocc,#1			; Indicate that a number is now in the memorybuffer. 
		
		mov mode ,#1			; Copy the result back into the keybuffer and display.
		call getmode
		call bufferclear			
		mov copyfrom,#2
		mov copyto,#1
		call buffercopy
		call bufferoutput				

mp_setflags:	mov memopflag,#00h		; Clear the appropriate flags.
		mov equalsflag,#00h
		mov arithopflag,#00h
		mov pctopflag,#00h	

mp_done:	mov status,#1			; Operator press so set Status = 1.
		ret	

;--------------------------------------------------------------------------------------
;MEMSUB - Subroutine to subtract the entered number from the value in the memorybuffer.
;---------------------------------------------------------------------------------------

memsub: 	mov mode,#2			
		call inputnum			;Input the contents of the memorybuffer (num1)
		call bufferclear		
		
		mov mode,#1			; Input the number entered thru keypad  (num2)	
		call inputnum
		call bufferclear

		call floating_sub		; Perform  num1 - num2		
		mov mode,#2
		call getmode
		call floating_point_output	
		mov R3,bufferctr
		mov memcounter,R3
		
		mov memocc,#1			; Indicate that a number is now in the memorybuffer. 
		
		mov mode ,#1			; Copy the result back into the keybuffer and display.
		call getmode			
		mov copyfrom,#2
		mov copyto,#1
		call bufferclear
		call buffercopy
		call bufferoutput				

ms_setflags:	mov memopflag,#00h
		mov equalsflag,#00h
		mov arithopflag,#00h
		mov pctopflag,#00h

ms_done:	mov status,#1
		ret	


;======================================
;******* UTILITY FUNCTIONS ************
;======================================

;---------------------------------------------------------------------------------
;STOREDIGIT - Subroutine to store a digit. DPTR addresses the KEYBUFFER.
;---------------------------------------------------------------------------------
storedigit:	call getmode	
		push DPH
		push DPL
		mov R5,bufferctr		; move the buffercounter into R5
		
		mov R4,mode			; If we are going into the errorbuffer we allow 25 digits
		cjne R4,#6,sd_entry		; This allows accurate comparison for bounds checking.
		cjne R5,#24,sd_test0
		jmp sd_continue
sd_test0:	jc sd_continue
		jmp sd_done

sd_entry:	cjne R5,#8,sd_test		; test to be sure that a maximum of 8 digits go in the buffer (sign + 8)
		jmp sd_decimal  

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