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📄 st_start.c

📁 制作游戏 魔法师传奇 源代码设计 MOFASHICHUANQI 经典老游戏
💻 C
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//**************************************************************************
//**
//** st_start.c : Heretic 2 : Raven Software, Corp.
//**
//** $RCSfile: st_start.c,v $
//** $Revision: 1.21 $
//** $Date: 95/12/21 15:03:51 $
//** $Author: bgokey $
//**
//**************************************************************************


// HEADER FILES ------------------------------------------------------------
#ifdef __WATCOMC__	#include <sys\stat.h>
	#include <sys\types.h>
	#include <io.h>
#else	#include <libc.h>	#include <ctype.h>	#define O_BINARY 0#endif#include "h2def.h"
#include <fcntl.h>
#include <stdarg.h>				// Needed for next as well as dos
#include "st_start.h"


// MACROS ------------------------------------------------------------------
#define ST_MAX_NOTCHES		32#define ST_NOTCH_WIDTH		16#define ST_NOTCH_HEIGHT		23#define ST_PROGRESS_X		64			// Start of notches x screen pos.#define ST_PROGRESS_Y		441			// Start of notches y screen pos.#define ST_NETPROGRESS_X		288#define ST_NETPROGRESS_Y		32#define ST_NETNOTCH_WIDTH		8#define ST_NETNOTCH_HEIGHT		16#define ST_MAX_NETNOTCHES		8// TYPES -------------------------------------------------------------------

// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
extern void SetVideoModeHR(void);
extern void ClearScreenHR(void);
extern void SlamHR(char *buffer);extern void SlamBlockHR(int x, int y, int w, int h, char *src);extern void InitPaletteHR(void);
extern void SetPaletteHR(byte *palette);
extern void GetPaletteHR(byte *palette);
extern void FadeToPaletteHR(byte *palette);
extern void FadeToBlackHR(void);
extern void BlackPaletteHR(void);
extern void I_StartupReadKeys(void);// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------

// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
char *ST_LoadScreen(void);
void ST_UpdateNotches(int notchPosition);void ST_UpdateNetNotches(int notchPosition);// EXTERNAL DATA DECLARATIONS ----------------------------------------------

// PUBLIC DATA DEFINITIONS -------------------------------------------------

// PRIVATE DATA DEFINITIONS ------------------------------------------------
char *bitmap = NULL;char notchTable[]={	// plane 0	0x00, 0x80, 0x01, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40,	0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x03, 0xC0,	0x0F, 0x90, 0x1B, 0x68, 0x3D, 0xBC, 0x3F, 0xFC, 0x20, 0x08, 0x20, 0x08,	0x2F, 0xD8, 0x37, 0xD8, 0x37, 0xF8, 0x1F, 0xF8, 0x1C, 0x50,	// plane 1	0x00, 0x80, 0x01, 0x80, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x02, 0x40,	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x01, 0xA0,	0x30, 0x6C, 0x24, 0x94, 0x42, 0x4A, 0x60, 0x0E, 0x60, 0x06, 0x7F, 0xF6,	0x7F, 0xF6, 0x7F, 0xF6, 0x5E, 0xF6, 0x38, 0x16, 0x23, 0xAC,	// plane 2	0x00, 0x80, 0x01, 0x80, 0x01, 0x80, 0x00, 0x00, 0x02, 0x40, 0x02, 0x40,	0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x03, 0xE0,	0x30, 0x6C, 0x24, 0x94, 0x52, 0x6A, 0x7F, 0xFE, 0x60, 0x0E, 0x60, 0x0E,	0x6F, 0xD6, 0x77, 0xD6, 0x56, 0xF6, 0x38, 0x36, 0x23, 0xAC,	// plane 3	0x00, 0x00, 0x00, 0x00, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80,	0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0x80, 0x02, 0x40,	0x0F, 0x90, 0x1B, 0x68, 0x3D, 0xB4, 0x1F, 0xF0, 0x1F, 0xF8, 0x1F, 0xF8,	0x10, 0x28, 0x08, 0x28, 0x29, 0x08, 0x07, 0xE8, 0x1C, 0x50};// Red Network Progress notcheschar netnotchTable[]={	// plane 0	0x80, 0x50, 0xD0, 0xf0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xD0, 0xF0, 0xC0,	0x70, 0x50, 0x80, 0x60,	// plane 1	0x60, 0xE0, 0xE0, 0xA0, 0xA0, 0xA0, 0xE0, 0xA0, 0xA0, 0xA0, 0xE0, 0xA0,	0xA0, 0xE0, 0x60, 0x00,	// plane 2	0x80, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x00,	0x10, 0x10, 0x80, 0x60,	// plane 3	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,	0x00, 0x00, 0x00, 0x00};// CODE --------------------------------------------------------------------



//--------------------------------------------------------------------------
//
// Startup Screen Functions
//
//--------------------------------------------------------------------------


//==========================================================================
//
// ST_Init - Do the startup screen
//
//==========================================================================

void ST_Init(void){#ifdef __WATCOMC__	char *pal;	char *buffer;	if (!debugmode)	{		// Set 640x480x16 mode		SetVideoModeHR();		ClearScreenHR();		InitPaletteHR();		BlackPaletteHR();		// Load graphic		buffer = ST_LoadScreen();		pal = buffer;		bitmap = buffer + 16*3;		SlamHR(bitmap);		FadeToPaletteHR(pal);		Z_Free(buffer);	}#endif}void ST_Done(void){#ifdef __WATCOMC__	ClearScreenHR();#endif}//==========================================================================
//
// ST_UpdateNotches//
//==========================================================================
void ST_UpdateNotches(int notchPosition){#ifdef __WATCOMC__	int x = ST_PROGRESS_X + notchPosition*ST_NOTCH_WIDTH;	int y = ST_PROGRESS_Y;	SlamBlockHR(x,y, ST_NOTCH_WIDTH,ST_NOTCH_HEIGHT, notchTable);#endif}//==========================================================================
//// ST_UpdateNetNotches - indicates network progress//
//==========================================================================
void ST_UpdateNetNotches(int notchPosition){#ifdef __WATCOMC__	int x = ST_NETPROGRESS_X + notchPosition*ST_NETNOTCH_WIDTH;	int y = ST_NETPROGRESS_Y;	SlamBlockHR(x,y, ST_NETNOTCH_WIDTH, ST_NETNOTCH_HEIGHT, netnotchTable);#endif}//==========================================================================
//
// ST_Progress - increments progress indicator
//
//==========================================================================
void ST_Progress(void)
{#ifdef __WATCOMC__	static int notchPosition=0;	// Check for ESC press -- during startup all events eaten here	I_StartupReadKeys();	if (debugmode)	{		printf(".");	}	else	{		if(notchPosition<ST_MAX_NOTCHES)		{			ST_UpdateNotches(notchPosition);			S_StartSound(NULL, SFX_STARTUP_TICK);			notchPosition++;		}	}#else	printf(".");#endif}
//==========================================================================
//// ST_NetProgress - indicates network progress//
//==========================================================================
void ST_NetProgress(void){#ifdef __WATCOMC__	static int netnotchPosition=0;	if (debugmode)	{		printf("*");	}	else	{		if(netnotchPosition<ST_MAX_NETNOTCHES)		{			ST_UpdateNetNotches(netnotchPosition);			S_StartSound(NULL, SFX_DRIP);			netnotchPosition++;		}	}#endif}//==========================================================================
//
// ST_NetDone - net progress complete//
//==========================================================================
void ST_NetDone(void){	S_StartSound(NULL, SFX_PICKUP_WEAPON);}//==========================================================================
//
// ST_Message - gives debug message//
//==========================================================================

void ST_Message(char *message, ...)
{
	va_list argptr;
	char buffer[80];

	va_start(argptr, message);
	vsprintf(buffer, message, argptr);
	va_end(argptr);

	if ( strlen(buffer) >= 80 )
	{
		I_Error("Long debug message has overwritten memory");
	}

#ifdef __WATCOMC__	if (debugmode)
	{
		printf(buffer);
	}
#else	printf(buffer);#endif}
//==========================================================================
//
// ST_RealMessage - gives user message//
//==========================================================================

void ST_RealMessage(char *message, ...){	va_list argptr;	char buffer[80];	va_start(argptr, message);	vsprintf(buffer, message, argptr);	va_end(argptr);
	if ( strlen(buffer) >= 80 )	{		I_Error("Long debug message has overwritten memory\n");	}
	printf(buffer);		// Always print these messages}

//==========================================================================
//
// ST_LoadScreen - loads startup graphic
//
//==========================================================================

char *ST_LoadScreen(void)
{	int length,lump;	char *buffer;	lump = W_GetNumForName("STARTUP");	length = W_LumpLength(lump);	buffer = (char *)Z_Malloc(length, PU_STATIC, NULL);	W_ReadLump(lump, buffer);	return(buffer);}

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