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📄 music.c

📁 实现一段音乐的播放单片机程序 希望能给单片机爱好者帮组
💻 C
字号:
 
#ifndef __SOUNDPLAY_H_REVISION_FIRST__
#define __SOUNDPLAY_H_REVISION_FIRST__
#include <reg52.h> 


//**************************************************************************

#define SYSTEM_OSC   11059200//12000000 //定义晶振频率12000000HZ
#define SOUND_SPACE  4/5   //定义普通音符演奏的长度分率,//每4分音符间隔
sbit    BeepIO    =    P2^5;  //定义输出管脚

unsigned int  code FreTab[12]  = { 262,277,294,311,330,349,369,392,415,440,466,494 }; //原始频率表
unsigned char code SignTab[7]  = { 0,2,4,5,7,9,11 };           //1~7在频率表中的位置
unsigned char code LengthTab[7]= { 1,2,4,8,16,32,64 };      
unsigned char Sound_Temp_TH0,Sound_Temp_TL0; //音符定时器初值暂存 
unsigned char Sound_Temp_TH1,Sound_Temp_TL1; //音长定时器初值暂存
//**************************************************************************
void InitialSound(void)
{
 BeepIO = 1;
 Sound_Temp_TH1 = (65535-(1/1200)*SYSTEM_OSC)/256; // 计算TL1应装入的初值  (10ms的初装值)
 Sound_Temp_TL1 = (65535-(1/1200)*SYSTEM_OSC)%256; // 计算TH1应装入的初值 
 TH1 = Sound_Temp_TH1;
 TL1 = Sound_Temp_TL1;
 TMOD  |= 0x11;
 ET0    = 1;
 ET1    = 0;
 TR0    = 0;
 TR1    = 0;
 EA     = 1;
}

void BeepTimer0(void) interrupt 1 //音符发生中断
{
 BeepIO = !BeepIO;
 TH0    = Sound_Temp_TH0;
  TL0    = Sound_Temp_TL0;
}
//**************************************************************************
void Play(unsigned char *Sound,unsigned char Signature,unsigned Octachord,unsigned int Speed)
{
 unsigned int NewFreTab[12];  //新的频率表
 unsigned char i,j;
 unsigned int Point,LDiv,LDiv0,LDiv1,LDiv2,LDiv4,CurrentFre,Temp_T,SoundLength;
 unsigned char Tone,Length,SL,SH,SM,SLen,XG,FD;
 for(i=0;i<12;i++)     // 根据调号及升降八度来生成新的频率表 
 {
  j = i + Signature;
  if(j > 11)
  {
   j = j-12;
   NewFreTab[i] = FreTab[j]*2;
  }
  else
   NewFreTab[i] = FreTab[j];

  if(Octachord == 1)
   NewFreTab[i]>>=2;
  else if(Octachord == 3)
   NewFreTab[i]<<=2;
 }         
 
 SoundLength = 0;
 while(Sound[SoundLength] != 0x00) //计算歌曲长度
 {
  SoundLength+=2;
 }

 Point = 0;
 Tone   = Sound[Point]; 
 Length = Sound[Point+1];    // 读出第一个音符和它时时值
 
 LDiv0 = 12000/Speed;    // 算出1分音符的长度(几个10ms)  
 LDiv4 = LDiv0/4;      // 算出4分音符的长度 
 LDiv4 = LDiv4-LDiv4*SOUND_SPACE;  // 普通音最长间隔标准 
 TR0   = 0;
 TR1   = 1;
 while(Point < SoundLength)
 {
  SL=Tone%10;         //计算出音符 
  SM=Tone/10%10;         //计算出高低音 
  SH=Tone/100;         //计算出是否升半 
  CurrentFre = NewFreTab[SignTab[SL-1]+SH];  //查出对应音符的频率  
  if(SL!=0)
  {
   if (SM==1) CurrentFre >>= 2;   //低音 
   if (SM==3) CurrentFre <<= 2;   //高音
   Temp_T = 65536-(50000/CurrentFre)*10/(12000000/SYSTEM_OSC);//计算计数器初值
   Sound_Temp_TH0 = Temp_T/256; 
   Sound_Temp_TL0 = Temp_T%256; 
   TH0 = Sound_Temp_TH0;  
   TL0 = Sound_Temp_TL0 + 12; //加12是对中断延时的补偿 
  }
  SLen=LengthTab[Length%10];  //算出是几分音符
  XG=Length/10%10;    //算出音符类型(0普通1连音2顿音) 
  FD=Length/100;
  LDiv=LDiv0/SLen;    //算出连音音符演奏的长度(多少个10ms)
  if (FD==1) 
   LDiv=LDiv+LDiv/2;
  if(XG!=1) 
   if(XG==0)     //算出普通音符的演奏长度 
    if (SLen<=4) 
     LDiv1=LDiv-LDiv4;
    else
     LDiv1=LDiv*SOUND_SPACE;
   else
    LDiv1=LDiv/2;   //算出顿音的演奏长度 
  else
   LDiv1=LDiv;
  if(SL==0) LDiv1=0;
   LDiv2=LDiv-LDiv1;   //算出不发音的长度 
    if (SL!=0)
  {
   TR0=1;
   for(i=LDiv1;i>0;i--)  //发规定长度的音 
   {
    while(TF1==0);
    TH1 = Sound_Temp_TH1;
    TL1 = Sound_Temp_TL1;
    TF1=0;
   }
  }
  if(LDiv2!=0)
  {
   TR0=0; BeepIO=1;
   for(i=LDiv2;i>0;i--)  //音符间的间隔
   {
    while(TF1==0);
    TH1 = Sound_Temp_TH1;
    TL1 = Sound_Temp_TL1;
    TF1=0;
   }
  }
  Point+=2; 
  Tone=Sound[Point];
  Length=Sound[Point+1];
 }
 BeepIO = 1;
}
//**************************************************************************

   void main()
{
    
   Play(Music_Girl,0,3,1000);
  
   }



//挥着翅膀的女孩
unsigned char code Music_Girl[]={ 0x17,0x02, 0x17,0x03, 0x18,0x03, 0x19,0x02, 0x15,0x03,
                                  0x16,0x03, 0x17,0x03, 0x17,0x03, 0x17,0x03, 0x18,0x03,
                                  0x19,0x02, 0x16,0x03, 0x17,0x03, 0x18,0x02, 0x18,0x03,
                                  0x17,0x03, 0x15,0x02, 0x18,0x03, 0x17,0x03, 0x18,0x02,
                                  0x10,0x03, 0x15,0x03, 0x16,0x02, 0x15,0x03, 0x16,0x03,
                                  0x17,0x02, 0x17,0x03, 0x18,0x03, 0x19,0x02, 0x1A,0x03,
                                  0x1B,0x03, 0x1F,0x03, 0x1F,0x03, 0x17,0x03, 0x18,0x03,
                                  0x19,0x02, 0x16,0x03, 0x17,0x03, 0x18,0x03, 0x17,0x03,
                                  0x18,0x03, 0x1F,0x03, 0x1F,0x02, 0x16,0x03, 0x17,0x03,
                                  0x18,0x03, 0x17,0x03, 0x18,0x03, 0x20,0x03, 0x20,0x02,
                                  0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x20,0x03, 0x21,0x03,
                                  0x20,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x1F,0x03,
                                  0x1B,0x03, 0x19,0x03, 0x19,0x03, 0x15,0x03, 0x1A,0x66,
                                  0x1A,0x03, 0x19,0x03, 0x15,0x03, 0x15,0x03, 0x17,0x03,
                                  0x16,0x66, 0x17,0x04, 0x18,0x04, 0x18,0x03, 0x19,0x03,
                                  0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x20,0x03, 0x21,0x03,
                                  0x20,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x1F,0x03,
                                  0x1B,0x03, 0x19,0x03, 0x19,0x03, 0x15,0x03, 0x1A,0x66,
                                  0x1A,0x03, 0x19,0x03, 0x19,0x03, 0x1F,0x03, 0x1B,0x03,
                                  0x1F,0x00, 0x1A,0x03, 0x1A,0x03, 0x1A,0x03, 0x1B,0x03,
                                  0x1B,0x03, 0x1A,0x03, 0x19,0x03, 0x19,0x02, 0x17,0x03,
                                  0x15,0x17, 0x15,0x03, 0x16,0x03, 0x17,0x03, 0x18,0x03,
                                  0x17,0x04, 0x18,0x0E, 0x18,0x03, 0x17,0x04, 0x18,0x0E,
                                  0x18,0x66, 0x17,0x03, 0x18,0x03, 0x17,0x03, 0x18,0x03,
                                  0x20,0x03, 0x20,0x02, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66,
                                  0x20,0x03, 0x21,0x03, 0x20,0x03, 0x1F,0x03, 0x1B,0x03,
                                  0x1F,0x66, 0x1F,0x04, 0x1B,0x0E, 0x1B,0x03, 0x19,0x03,
                                  0x19,0x03, 0x15,0x03, 0x1A,0x66, 0x1A,0x03, 0x19,0x03,
                                  0x15,0x03, 0x15,0x03, 0x17,0x03, 0x16,0x66, 0x17,0x04,
                                  0x18,0x04, 0x18,0x03, 0x19,0x03, 0x1F,0x03, 0x1B,0x03,
                                  0x1F,0x66, 0x20,0x03, 0x21,0x03, 0x20,0x03, 0x1F,0x03,
                                  0x1B,0x03, 0x1F,0x66, 0x1F,0x03, 0x1B,0x03, 0x19,0x03,
                                  0x19,0x03, 0x15,0x03, 0x1A,0x66, 0x1A,0x03, 0x19,0x03,
                                  0x19,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x00, 0x18,0x02,
                                  0x18,0x03, 0x1A,0x03, 0x19,0x0D, 0x15,0x03, 0x15,0x02,
                                  0x18,0x66, 0x16,0x02, 0x17,0x02, 0x15,0x00, 0x00,0x00};
//同一首歌
unsigned char code Music_Same[]={ 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x66, 0x18,0x03,
                                  0x17,0x02, 0x15,0x02, 0x16,0x01, 0x15,0x02, 0x10,0x02,
                                  0x15,0x00, 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x02,
                                  0x17,0x03, 0x18,0x03, 0x19,0x02, 0x15,0x02, 0x18,0x66,
                                  0x17,0x03, 0x19,0x02, 0x16,0x03, 0x17,0x03, 0x16,0x00,
                                  0x17,0x01, 0x19,0x02, 0x1B,0x02, 0x1B,0x70, 0x1A,0x03,
                                  0x1A,0x01, 0x19,0x02, 0x19,0x03, 0x1A,0x03, 0x1B,0x02,
                                  0x1A,0x0D, 0x19,0x03, 0x17,0x00, 0x18,0x66, 0x18,0x03,
                                  0x19,0x02, 0x1A,0x02, 0x19,0x0C, 0x18,0x0D, 0x17,0x03,
                                  0x16,0x01, 0x11,0x02, 0x11,0x03, 0x10,0x03, 0x0F,0x0C,
                                  0x10,0x02, 0x15,0x00, 0x1F,0x01, 0x1A,0x01, 0x18,0x66,
                                  0x19,0x03, 0x1A,0x01, 0x1B,0x02, 0x1B,0x03, 0x1B,0x03,
                                  0x1B,0x0C, 0x1A,0x0D, 0x19,0x03, 0x17,0x00, 0x1F,0x01,
                                  0x1A,0x01, 0x18,0x66, 0x19,0x03, 0x1A,0x01, 0x10,0x02,
                                  0x10,0x03, 0x10,0x03, 0x1A,0x0C, 0x18,0x0D, 0x17,0x03,
                                  0x16,0x00, 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x70,
                                  0x18,0x03, 0x17,0x02, 0x15,0x03, 0x15,0x03, 0x16,0x66,
                                  0x16,0x03, 0x16,0x02, 0x16,0x03, 0x15,0x03, 0x10,0x02,
                                  0x10,0x01, 0x11,0x01, 0x11,0x66, 0x10,0x03, 0x0F,0x0C,
                                  0x1A,0x02, 0x19,0x02, 0x16,0x03, 0x16,0x03, 0x18,0x66,
                                  0x18,0x03, 0x18,0x02, 0x17,0x03, 0x16,0x03, 0x19,0x00,
                                  0x00,0x00 };
//两只蝴蝶                                  
unsigned char code Music_Two[] ={ 0x17,0x03, 0x16,0x03, 0x17,0x01, 0x16,0x03, 0x17,0x03,
                                  0x16,0x03, 0x15,0x01, 0x10,0x03, 0x15,0x03, 0x16,0x02,
                                  0x16,0x0D, 0x17,0x03, 0x16,0x03, 0x15,0x03, 0x10,0x03,
                                  0x10,0x0E, 0x15,0x04, 0x0F,0x01, 0x17,0x03, 0x16,0x03,
                                  0x17,0x01, 0x16,0x03, 0x17,0x03, 0x16,0x03, 0x15,0x01,
                                  0x10,0x03, 0x15,0x03, 0x16,0x02, 0x16,0x0D, 0x17,0x03,
                                  0x16,0x03, 0x15,0x03, 0x10,0x03, 0x15,0x03, 0x16,0x01,
                                  0x17,0x03, 0x16,0x03, 0x17,0x01, 0x16,0x03, 0x17,0x03,
                                  0x16,0x03, 0x15,0x01, 0x10,0x03, 0x15,0x03, 0x16,0x02,
                                  0x16,0x0D, 0x17,0x03, 0x16,0x03, 0x15,0x03, 0x10,0x03,
                                  0x10,0x0E, 0x15,0x04, 0x0F,0x01, 0x17,0x03, 0x19,0x03,
                                  0x19,0x01, 0x19,0x03, 0x1A,0x03, 0x19,0x03, 0x17,0x01,
                                  0x16,0x03, 0x16,0x03, 0x16,0x02, 0x16,0x0D, 0x17,0x03,
                                  0x16,0x03, 0x15,0x03, 0x10,0x03, 0x10,0x0D, 0x15,0x00,
                                  0x19,0x03, 0x19,0x03, 0x1A,0x03, 0x1F,0x03, 0x1B,0x03,
                                  0x1B,0x03, 0x1A,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x03,
                                  0x16,0x0D, 0x17,0x01, 0x17,0x03, 0x17,0x03, 0x19,0x03,
                                  0x1A,0x02, 0x1A,0x02, 0x10,0x03, 0x17,0x0D, 0x16,0x03,
                                  0x16,0x01, 0x17,0x03, 0x19,0x03, 0x19,0x03, 0x17,0x03,
                                  0x19,0x02, 0x1F,0x02, 0x1B,0x03, 0x1A,0x03, 0x1A,0x0E,
                                  0x1B,0x04, 0x17,0x02, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E,
                                  0x1B,0x04, 0x1A,0x03, 0x19,0x03, 0x17,0x03, 0x16,0x03,
                                  0x17,0x0D, 0x16,0x03, 0x17,0x03, 0x19,0x01, 0x19,0x03,
                                  0x19,0x03, 0x1A,0x03, 0x1F,0x03, 0x1B,0x03, 0x1B,0x03,
                                  0x1A,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x03, 0x16,0x03,
                                  0x17,0x01, 0x17,0x03, 0x17,0x03, 0x19,0x03, 0x1A,0x02,
                                  0x1A,0x02, 0x10,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x01,
                                  0x17,0x03, 0x19,0x03, 0x19,0x03, 0x17,0x03, 0x19,0x03,
                                  0x1F,0x02, 0x1B,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04,
                                  0x17,0x02, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04,
                                  0x17,0x16, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04,
                                  0x1A,0x03, 0x19,0x03, 0x17,0x03, 0x16,0x03, 0x0F,0x02,
                                  0x10,0x03, 0x15,0x00, 0x00,0x00 };

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