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📄 client.cpp

📁 Boost provides free peer-reviewed portable C++ source libraries. We emphasize libraries that work
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//// client.cpp// ~~~~~~~~~~//// Copyright (c) 2003-2008 Christopher M. Kohlhoff (chris at kohlhoff dot com)//// Distributed under the Boost Software License, Version 1.0. (See accompanying// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)//#include <boost/asio.hpp>#include <boost/lambda/lambda.hpp>#include <boost/lambda/bind.hpp>#include <boost/lambda/if.hpp>#include <boost/shared_ptr.hpp>#include <algorithm>#include <cstdlib>#include <exception>#include <iostream>#include <string>#include "protocol.hpp"using namespace boost;using boost::asio::ip::tcp;using boost::asio::ip::udp;int main(int argc, char* argv[]){  try  {    if (argc != 3)    {      std::cerr << "Usage: client <host> <port>\n";      return 1;    }    using namespace std; // For atoi.    std::string host_name = argv[1];    std::string port = argv[2];    boost::asio::io_service io_service;    // Determine the location of the server.    tcp::resolver resolver(io_service);    tcp::resolver::query query(host_name, port);    tcp::endpoint remote_endpoint = *resolver.resolve(query);    // Establish the control connection to the server.    tcp::socket control_socket(io_service);    control_socket.connect(remote_endpoint);    // Create a datagram socket to receive data from the server.    shared_ptr<udp::socket> data_socket(        new udp::socket(io_service, udp::endpoint(udp::v4(), 0)));    // Determine what port we will receive data on.    udp::endpoint data_endpoint = data_socket->local_endpoint();    // Ask the server to start sending us data.    control_request start = control_request::start(data_endpoint.port());    boost::asio::write(control_socket, start.to_buffers());    unsigned long last_frame_number = 0;    for (;;)    {      // Receive 50 messages on the current data socket.      for (int i = 0; i < 50; ++i)      {        // Receive a frame from the server.        frame f;        data_socket->receive(f.to_buffers(), 0);        if (f.number() > last_frame_number)        {          last_frame_number = f.number();          std::cout << "\n" << f.payload();        }      }      // Time to switch to a new socket. To ensure seamless handover we will      // continue to receive packets using the old socket until data arrives on      // the new one.      std::cout << " Starting renegotiation";      // Create the new data socket.      shared_ptr<udp::socket> new_data_socket(          new udp::socket(io_service, udp::endpoint(udp::v4(), 0)));      // Determine the new port we will use to receive data.      udp::endpoint new_data_endpoint = new_data_socket->local_endpoint();      // Ask the server to switch over to the new port.      control_request change = control_request::change(          data_endpoint.port(), new_data_endpoint.port());      boost::system::error_code control_result;      boost::asio::async_write(control_socket, change.to_buffers(),          lambda::unlambda((            lambda::var(control_result) = lambda::_1          )));      // Try to receive a frame from the server on the new data socket. If we      // successfully receive a frame on this new data socket we can consider      // the renegotation complete. In that case we will close the old data      // socket, which will cause any outstanding receive operation on it to be      // cancelled.      frame f1;      boost::system::error_code new_data_socket_result;      new_data_socket->async_receive(f1.to_buffers(),          lambda::unlambda((            // Note: lambda::_1 is the first argument to the callback handler,            // which in this case is the error code for the operation.            lambda::var(new_data_socket_result) = lambda::_1,            lambda::if_(!lambda::_1)            [              // We have successfully received a frame on the new data socket,              // so we can close the old data socket. This will cancel any              // outstanding receive operation on the old data socket.              lambda::var(data_socket) = shared_ptr<udp::socket>()            ]          )));      // This loop will continue until we have successfully completed the      // renegotiation (i.e. received a frame on the new data socket), or some      // unrecoverable error occurs.      bool done = false;      while (!done)      {        // Even though we're performing a renegotation, we want to continue        // receiving data as smoothly as possible. Therefore we will continue to        // try to receive a frame from the server on the old data socket. If we        // receive a frame on this socket we will interrupt the io_service,        // print the frame, and resume waiting for the other operations to        // complete.        frame f2;        done = true; // Let's be optimistic.        if (data_socket) // Might have been closed by new_data_socket's handler.        {          data_socket->async_receive(f2.to_buffers(), 0,              lambda::unlambda((                lambda::if_(!lambda::_1)                [                  // We have successfully received a frame on the old data                  // socket. Stop the io_service so that we can print it.                  lambda::bind(&boost::asio::io_service::stop, &io_service),                  lambda::var(done) = false                ]              )));        }        // Run the operations in parallel. This will block until all operations        // have finished, or until the io_service is interrupted. (No threads!)        io_service.reset();        io_service.run();        // If the io_service.run() was interrupted then we have received a frame        // on the old data socket. We need to keep waiting for the renegotation        // operations to complete.        if (!done)        {          if (f2.number() > last_frame_number)          {            last_frame_number = f2.number();            std::cout << "\n" << f2.payload();          }        }      }      // Since the loop has finished, we have either successfully completed      // the renegotation, or an error has occurred. First we'll check for      // errors.      if (control_result)        throw boost::system::system_error(control_result);      if (new_data_socket_result)        throw boost::system::system_error(new_data_socket_result);      // If we get here it means we have successfully started receiving data on      // the new data socket. This new data socket will be used from now on      // (until the next time we renegotiate).      std::cout << " Renegotiation complete";      data_socket = new_data_socket;      data_endpoint = new_data_endpoint;      if (f1.number() > last_frame_number)      {        last_frame_number = f1.number();        std::cout << "\n" << f1.payload();      }    }  }  catch (std::exception& e)  {    std::cerr << "Exception: " << e.what() << std::endl;  }  return 0;}

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