📄 historytest.cpp
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//////////////////////////////////////////////////////////////////////////////// Copyright 2005-2006 Andreas Huber Doenni// Distributed under the Boost Software License, Version 1.0. (See accompany-// ing file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)//////////////////////////////////////////////////////////////////////////////#include <boost/statechart/state_machine.hpp>#include <boost/statechart/simple_state.hpp>#include <boost/statechart/event.hpp>#include <boost/statechart/transition.hpp>#include <boost/statechart/shallow_history.hpp>#include <boost/statechart/deep_history.hpp>#include <boost/mpl/list.hpp>#include <boost/shared_ptr.hpp>#include <boost/test/test_tools.hpp>#include <stdexcept>namespace sc = boost::statechart;namespace mpl = boost::mpl;struct EvToB : sc::event< EvToB > {};struct EvToD : sc::event< EvToD > {};struct EvToDShallow : sc::event< EvToDShallow > {};struct EvToDDeep : sc::event< EvToDDeep > {};struct EvToDShallowLocal : sc::event< EvToDShallowLocal > {};struct EvToDDeepLocal : sc::event< EvToDDeepLocal > {};struct EvToF : sc::event< EvToF > {};struct EvToFShallow : sc::event< EvToFShallow > {};struct EvToFDeep : sc::event< EvToFDeep > {};struct EvToH : sc::event< EvToH > {};struct EvToI : sc::event< EvToI > {};struct EvToM : sc::event< EvToM > {};struct EvToQ : sc::event< EvToQ > {};struct EvWhatever : sc::event< EvWhatever > {};struct A;struct HistoryTest : sc::state_machine< HistoryTest, A >{ void unconsumed_event( const sc::event_base & ) { throw std::runtime_error( "Event was not consumed!" ); }};struct B;struct D;struct F;struct H;struct I;struct M;struct Q;struct A : sc::simple_state< A, HistoryTest, B >{ typedef mpl::list< sc::transition< EvToB, B >, sc::transition< EvToD, D >, sc::transition< EvToDShallow, sc::shallow_history< D > >, sc::transition< EvToDDeep, sc::deep_history< D > >, sc::transition< EvToF, F >, sc::transition< EvToFShallow, sc::shallow_history< F > >, sc::transition< EvToFDeep, sc::deep_history< F > >, sc::transition< EvToH, H >, sc::transition< EvToI, I >, sc::transition< EvToM, M >, sc::transition< EvToQ, Q > > reactions;}; struct J; struct N; struct B : sc::simple_state< B, A, mpl::list< sc::shallow_history< J >, sc::deep_history< N > >, sc::has_full_history > {}; struct J : sc::simple_state< J, B::orthogonal< 0 > > {}; struct L; struct K : sc::simple_state< K, B::orthogonal< 0 >, L > {}; struct L : sc::simple_state< L, K > {}; struct M : sc::simple_state< M, K > {}; struct N : sc::simple_state< N, B::orthogonal< 1 > > {}; struct P; struct O : sc::simple_state< O, B::orthogonal< 1 >, P > {}; struct P : sc::simple_state< P, O > {}; struct Q : sc::simple_state< Q, O > {}; struct C : sc::simple_state< C, A, D, sc::has_full_history > {}; struct D : sc::simple_state< D, C > {}; struct E : sc::simple_state< E, C, F, sc::has_full_history > {}; struct F : sc::simple_state< F, E > {}; struct G : sc::simple_state< G, E, H > { typedef mpl::list< sc::transition< EvToDShallowLocal, sc::shallow_history< D > >, sc::transition< EvToDDeepLocal, sc::deep_history< D > > > reactions; }; struct H : sc::simple_state< H, G > {}; struct I : sc::simple_state< I, G > {};int test_main( int, char* [] ){ boost::shared_ptr< HistoryTest > pM = boost::shared_ptr< HistoryTest >( new HistoryTest() ); // state_downcast sanity check BOOST_REQUIRE_THROW( pM->state_downcast< const B & >(), std::bad_cast ); pM->initiate(); BOOST_REQUIRE_THROW( pM->state_downcast< const D & >(), std::bad_cast ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const B & >() ); // No history has been saved yet -> default state pM->process_event( EvToDShallow() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const D & >() ); pM->process_event( EvToDShallow() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const D & >() ); pM->process_event( EvToI() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const I & >() ); // Direct inner is E when history is saved -> F pM->process_event( EvToDShallow() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const F & >() ); pM->process_event( EvToH() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const H & >() ); // Direct inner is E when history is saved -> F pM->process_event( EvToDShallow() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const F & >() ); pM->process_event( EvToF() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const F & >() ); pM->process_event( EvToB() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const B & >() ); // Direct inner was E when history was saved -> F pM->process_event( EvToDShallow() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const F & >() ); pM->initiate(); // History was cleared in termination -> default state pM->process_event( EvToDShallow() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const D & >() ); pM->process_event( EvToI() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const I & >() ); pM->process_event( EvToB() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const B & >() ); pM->clear_shallow_history< C, 0 >(); // History was cleared -> default state pM->process_event( EvToDShallow() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const D & >() ); pM = boost::shared_ptr< HistoryTest >( new HistoryTest() ); pM->initiate(); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const B & >() ); // No history has been saved yet -> default state pM->process_event( EvToDDeep() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const D & >() ); pM->process_event( EvToDDeep() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const D & >() ); pM->process_event( EvToI() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const I & >() ); pM->process_event( EvToB() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const B & >() ); pM->process_event( EvToDDeep() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const I & >() ); pM->process_event( EvToH() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const H & >() ); pM->process_event( EvToB() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const B & >() ); pM->process_event( EvToDDeep() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const H & >() ); pM->process_event( EvToF() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const F & >() ); pM->process_event( EvToB() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const B & >() ); pM->process_event( EvToDDeep() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const F & >() ); pM->initiate(); // History was cleared in termination -> default state pM->process_event( EvToDDeep() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const D & >() ); pM->process_event( EvToI() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const I & >() ); pM->process_event( EvToB() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const B & >() ); pM->clear_deep_history< C, 0 >(); // History was cleared -> default state pM->process_event( EvToDDeep() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const D & >() ); pM = boost::shared_ptr< HistoryTest >( new HistoryTest() ); pM->initiate(); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const B & >() ); // No history has been saved yet -> default state pM->process_event( EvToFShallow() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const F & >() ); pM->process_event( EvToFShallow() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const F & >() ); pM->process_event( EvToI() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const I & >() ); // Direct inner is G when history is saved -> H pM->process_event( EvToFShallow() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const H & >() ); pM->process_event( EvToH() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const H & >() ); pM->process_event( EvToB() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const B & >() ); // Direct inner was G when history was saved -> H pM->process_event( EvToFShallow() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const H & >() ); pM->process_event( EvToI() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const I & >() ); pM->initiate(); // History was cleared in termination -> default state pM->process_event( EvToFShallow() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const F & >() ); pM->process_event( EvToI() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const I & >() ); pM->process_event( EvToB() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const B & >() ); pM->clear_shallow_history< E, 0 >(); // History was cleared -> default state pM->process_event( EvToFShallow() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const F & >() ); pM = boost::shared_ptr< HistoryTest >( new HistoryTest() ); pM->initiate(); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const B & >() ); // No history has been saved yet -> default state pM->process_event( EvToFDeep() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const F & >() ); pM->process_event( EvToFDeep() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const F & >() ); pM->process_event( EvToI() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const I & >() ); pM->process_event( EvToB() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const B & >() ); pM->process_event( EvToFDeep() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const I & >() ); pM->process_event( EvToH() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const H & >() ); pM->process_event( EvToB() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const B & >() ); pM->process_event( EvToFDeep() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const H & >() ); pM->process_event( EvToF() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const F & >() ); pM->process_event( EvToB() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const B & >() ); pM->process_event( EvToFDeep() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const F & >() ); pM->initiate(); // History was cleared in termination -> default state pM->process_event( EvToFDeep() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const F & >() ); pM->process_event( EvToI() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const I & >() ); pM->process_event( EvToB() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const B & >() ); pM->clear_deep_history< E, 0 >(); // History was cleared -> default state pM->process_event( EvToFDeep() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const F & >() ); // Test local history (new with UML 2.0) pM->initiate(); // unconsumed_event sanity check BOOST_REQUIRE_THROW( pM->process_event( EvWhatever() ), std::runtime_error ); pM->process_event( EvToI() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const I & >() ); pM->process_event( EvToDShallowLocal() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const F & >() ); pM->process_event( EvToI() ); pM->process_event( EvToDDeepLocal() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const I & >() ); // Given that history transitions and history initial states are implemented // with the same code we just make a few sanity checks and trust that the // rest will work just like we tested above. pM->process_event( EvToB() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const J & >() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const N & >() ); pM->process_event( EvToM() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const M & >() ); // Direct inner is K when history is saved -> L pM->process_event( EvToB() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const L & >() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const N & >() ); pM->process_event( EvToQ() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const Q & >() ); pM->process_event( EvToB() ); BOOST_REQUIRE_NO_THROW( pM->state_downcast< const Q & >() ); return 0;}
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