player.cpp

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//////////////////////////////////////////////////////////////////////////////// Copyright 2008 Andreas Huber Doenni// Distributed under the Boost Software License, Version 1.0. (See accompany-// ing file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)//////////////////////////////////////////////////////////////////////////////#include "Player.hpp"#include "Waiting.hpp" // Waiting.hpp is only included here//////////////////////////////////////////////////////////////////////////////void Player::initiate_impl(){  // Since we can only initiate at a point where the definitions of all the  // states in the initial state configuration are known, we duplicate  // the implementation of asynchronous_state_machine<>::initiate_impl() here  sc::state_machine< Player, Waiting, MyAllocator >::initiate();}unsigned int Player::totalNoOfProcessedEvents_ = 0;

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