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📄 player.hpp

📁 Boost provides free peer-reviewed portable C++ source libraries. We emphasize libraries that work
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#ifndef BOOST_STATECHART_EXAMPLE_PLAYER_HPP_INCLUDED#define BOOST_STATECHART_EXAMPLE_PLAYER_HPP_INCLUDED//////////////////////////////////////////////////////////////////////////////// Copyright 2008 Andreas Huber Doenni// Distributed under the Boost Software License, Version 1.0. (See accompany-// ing file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)//////////////////////////////////////////////////////////////////////////////#include <boost/statechart/event.hpp>#include <boost/statechart/fifo_scheduler.hpp>#include <boost/statechart/asynchronous_state_machine.hpp>#include <boost/config.hpp>#include <boost/intrusive_ptr.hpp>#include <boost/mpl/list.hpp>#include <boost/function.hpp>#ifdef CUSTOMIZE_MEMORY_MANAGEMENT#  ifdef BOOST_HAS_THREADS     // for some reason the following is not automatically defined#    if defined( BOOST_MSVC ) | defined( BOOST_INTEL )#      define __WIN32__#    endif#  else#    define BOOST_NO_MT#  endif#  ifdef BOOST_MSVC#    pragma warning( push )#    pragma warning( disable: 4127 ) // conditional expression is constant#  endif#  include <boost/pool/pool_alloc.hpp>#  ifdef BOOST_MSVC#    pragma warning( pop )#  endif#endif#include <memory> // std::allocatornamespace sc = boost::statechart;//////////////////////////////////////////////////////////////////////////////template< class T >boost::intrusive_ptr< T > MakeIntrusive( T * pObject ){  return boost::intrusive_ptr< T >( pObject );}//////////////////////////////////////////////////////////////////////////////struct BallReturned : sc::event< BallReturned >{  boost::function1< void, const boost::intrusive_ptr< const BallReturned > & >    returnToOpponent;  boost::function0< void > abortGame;};struct GameAborted : sc::event< GameAborted > {};#ifdef CUSTOMIZE_MEMORY_MANAGEMENTtypedef boost::fast_pool_allocator< int > MyAllocator;typedef sc::fifo_scheduler<   sc::fifo_worker< MyAllocator >, MyAllocator > MyScheduler;#elsetypedef std::allocator< void > MyAllocator;typedef sc::fifo_scheduler<> MyScheduler;#endif//////////////////////////////////////////////////////////////////////////////struct Player;struct Waiting;namespace boost{namespace statechart{  // The following class member specialization ensures that  // state_machine<>::initiate is not instantiated at a point where Waiting  // is not defined yet.  template<>  inline void asynchronous_state_machine<    Player, Waiting, MyScheduler, MyAllocator >::initiate_impl() {}}}struct Player : sc::asynchronous_state_machine<  Player, Waiting, MyScheduler, MyAllocator >{  public:    Player( my_context ctx, unsigned int maxNoOfReturns ) :      my_base( ctx ),      maxNoOfReturns_( maxNoOfReturns )    {    }    static unsigned int & TotalNoOfProcessedEvents()    {      return totalNoOfProcessedEvents_;    }    unsigned int GetMaxNoOfReturns() const    {      return maxNoOfReturns_;    }  private:    // This function is defined in the Player.cpp    virtual void initiate_impl();    static unsigned int totalNoOfProcessedEvents_;    const unsigned int maxNoOfReturns_;};#endif

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