📄 player.hpp
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#ifndef BOOST_STATECHART_EXAMPLE_PLAYER_HPP_INCLUDED#define BOOST_STATECHART_EXAMPLE_PLAYER_HPP_INCLUDED//////////////////////////////////////////////////////////////////////////////// Copyright 2008 Andreas Huber Doenni// Distributed under the Boost Software License, Version 1.0. (See accompany-// ing file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)//////////////////////////////////////////////////////////////////////////////#include <boost/statechart/event.hpp>#include <boost/statechart/fifo_scheduler.hpp>#include <boost/statechart/asynchronous_state_machine.hpp>#include <boost/config.hpp>#include <boost/intrusive_ptr.hpp>#include <boost/mpl/list.hpp>#include <boost/function.hpp>#ifdef CUSTOMIZE_MEMORY_MANAGEMENT# ifdef BOOST_HAS_THREADS // for some reason the following is not automatically defined# if defined( BOOST_MSVC ) | defined( BOOST_INTEL )# define __WIN32__# endif# else# define BOOST_NO_MT# endif# ifdef BOOST_MSVC# pragma warning( push )# pragma warning( disable: 4127 ) // conditional expression is constant# endif# include <boost/pool/pool_alloc.hpp># ifdef BOOST_MSVC# pragma warning( pop )# endif#endif#include <memory> // std::allocatornamespace sc = boost::statechart;//////////////////////////////////////////////////////////////////////////////template< class T >boost::intrusive_ptr< T > MakeIntrusive( T * pObject ){ return boost::intrusive_ptr< T >( pObject );}//////////////////////////////////////////////////////////////////////////////struct BallReturned : sc::event< BallReturned >{ boost::function1< void, const boost::intrusive_ptr< const BallReturned > & > returnToOpponent; boost::function0< void > abortGame;};struct GameAborted : sc::event< GameAborted > {};#ifdef CUSTOMIZE_MEMORY_MANAGEMENTtypedef boost::fast_pool_allocator< int > MyAllocator;typedef sc::fifo_scheduler< sc::fifo_worker< MyAllocator >, MyAllocator > MyScheduler;#elsetypedef std::allocator< void > MyAllocator;typedef sc::fifo_scheduler<> MyScheduler;#endif//////////////////////////////////////////////////////////////////////////////struct Player;struct Waiting;namespace boost{namespace statechart{ // The following class member specialization ensures that // state_machine<>::initiate is not instantiated at a point where Waiting // is not defined yet. template<> inline void asynchronous_state_machine< Player, Waiting, MyScheduler, MyAllocator >::initiate_impl() {}}}struct Player : sc::asynchronous_state_machine< Player, Waiting, MyScheduler, MyAllocator >{ public: Player( my_context ctx, unsigned int maxNoOfReturns ) : my_base( ctx ), maxNoOfReturns_( maxNoOfReturns ) { } static unsigned int & TotalNoOfProcessedEvents() { return totalNoOfProcessedEvents_; } unsigned int GetMaxNoOfReturns() const { return maxNoOfReturns_; } private: // This function is defined in the Player.cpp virtual void initiate_impl(); static unsigned int totalNoOfProcessedEvents_; const unsigned int maxNoOfReturns_;};#endif
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