📄 shooting.cpp
字号:
//////////////////////////////////////////////////////////////////////////////// Copyright 2002-2006 Andreas Huber Doenni// Distributed under the Boost Software License, Version 1.0. (See accompany-// ing file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)//////////////////////////////////////////////////////////////////////////////#include "Precompiled.hpp"#include "Shooting.hpp"#include <iostream>#include <boost/config.hpp>#ifdef BOOST_INTEL# pragma warning( disable: 383 ) // reference to temporary used#endif//////////////////////////////////////////////////////////////////////////////Shooting::Shooting(){ std::cout << "Entering Shooting\n";}Shooting::~Shooting(){ std::cout << "Exiting Shooting\n";}//////////////////////////////////////////////////////////////////////////////struct Storing : sc::simple_state< Storing, Shooting >{ Storing() { std::cout << "Picture taken!\n"; }};//////////////////////////////////////////////////////////////////////////////struct Focused : sc::simple_state< Focused, Shooting >{ typedef sc::custom_reaction< EvShutterFull > reactions; sc::result react( const EvShutterFull & );};sc::result Focused::react( const EvShutterFull & ){ if ( context< Camera >().IsMemoryAvailable() ) { return transit< Storing >(); } else { std::cout << "Cache memory full. Please wait...\n"; return discard_event(); }}//////////////////////////////////////////////////////////////////////////////Focusing::Focusing( my_context ctx ) : my_base( ctx ){ post_event( boost::intrusive_ptr< EvInFocus >( new EvInFocus() ) );}sc::result Focusing::react( const EvInFocus & evt ){ return transit< Focused >( &Shooting::DisplayFocused, evt );}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -