📄 runtime_conversion_factor.cpp
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// Boost.Units - A C++ library for zero-overhead dimensional analysis and // unit/quantity manipulation and conversion//// Copyright (C) 2003-2008 Matthias Christian Schabel// Copyright (C) 2008 Steven Watanabe//// Distributed under the Boost Software License, Version 1.0. (See// accompanying file LICENSE_1_0.txt or copy at// http://www.boost.org/LICENSE_1_0.txt)#include <boost/units/base_dimension.hpp>#include <boost/units/base_unit.hpp>#include <boost/units/unit.hpp>#include <boost/units/quantity.hpp>//[runtime_conversion_factor_snippet_1using boost::units::base_dimension;using boost::units::base_unit;static const long currency_base = 1;struct currency_base_dimension : base_dimension<currency_base_dimension, 1> {};typedef currency_base_dimension::dimension_type currency_type;template<long N>struct currency_base_unit : base_unit<currency_base_unit<N>, currency_type, currency_base + N> {};typedef currency_base_unit<0> us_dollar_base_unit;typedef currency_base_unit<1> euro_base_unit;typedef us_dollar_base_unit::unit_type us_dollar;typedef euro_base_unit::unit_type euro;// an array of all possible conversionsdouble conversion_factors[2][2] = { {1.0, 1.0}, {1.0, 1.0}};double get_conversion_factor(long from, long to) { return(conversion_factors[from][to]);}void set_conversion_factor(long from, long to, double value) { conversion_factors[from][to] = value; conversion_factors[to][from] = 1.0 / value;}BOOST_UNITS_DEFINE_CONVERSION_FACTOR_TEMPLATE((long N1)(long N2), currency_base_unit<N1>, currency_base_unit<N2>, double, get_conversion_factor(N1, N2));//]int main() { boost::units::quantity<us_dollar> dollars = 2.00 * us_dollar(); boost::units::quantity<euro> euros(dollars); set_conversion_factor(0, 1, 2.0); dollars = static_cast<boost::units::quantity<us_dollar> >(euros); set_conversion_factor(0, 1, .5); euros = static_cast<boost::units::quantity<euro> >(dollars); double value = euros.value(); // = .5 if(value != .5) { return(1); } else { return(0); }}
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