📄 float_next.qbk
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[section:next_float Floating-Point Representation Distance (ULP), and Finding Adjacent Floating-Point Values] [@http://en.wikipedia.org/wiki/Unit_in_the_last_place Unit of Least Precision or Unit in the Last Place]is the gap between two different, but as close as possible, floating-point numbers.Most decimal values, for example 0.1, cannot be exactly represented as floating-point values,but will be stored as the closest representable floating-point.Functions are provided for finding adjacent greater and lesser floating-point values,and estimating the number of gaps between any two floating-point values.The floating-point type FPT must have has a fixed number of bits in the representation.The number of bits may set at runtime, but must be the same for all numbers.For example, __NTL_quad_float type (fixed 128-bit representation)or __NTL_RR type (arbitrary but fixed decimal digits, default 150)but *not* a type that extends the representation to provide an exact representationfor any number, for example [@http://keithbriggs.info/xrc.html XRC eXact Real in C].[section:nextafter Finding the Next Representable Value in a Specific Direction (nextafter)] [h4 Synopsis]``#include <boost/math/special_functions/next.hpp>`` namespace boost{ namespace math{ template <class FPT> FPT nextafter(FPT val, FPT direction); }} // namespaces[h4 Description - nextafter]This is an implementation of the `nextafter` function included in the C99 standard.(It is also effectively an implementation of the C99 'nexttoward' legacy functionwhich differs only having a long double direction,and can generally serve in its place if required). [note The C99 functions must use suffixes f and l to distinguish float and long double versions.C++ uses the template mechanism instead.]Returns the next representable value after /x/ in the direction of /y/. If`x == y` then returns /x/. If /x/ is non-finite then returns the result ofa __domain_error. If there is no such value in the direction of /y/ thenreturns an __overflow_error.[h4 Examples - nextafter]The two representations using a 32-bit float either side of unity are:``The nearest (exact) representation of 1.F is 1.00000000nextafter(1.F, 999) is 1.00000012nextafter(1/f, -999) is 0.99999994The nearest (not exact) representation of 0.1F is 0.100000001nextafter(0.1F, 10) is 0.100000009nextafter(0.1F, 10) is 0.099999994``[endsect][section:float_next Finding the Next Greater Representable Value (float_next)] [h4 Synopsis]``#include <boost/math/special_functions/next.hpp>`` namespace boost{ namespace math{ template <class FPT> FPT float_next(FPT val); }} // namespaces[h4 Description - float_next]Returns the next representable value which is greater than /x/. If /x/ is non-finite then returns the result ofa __domain_error. If there is no such value greater than /x/ thenreturns an __overflow_error.Has the same effect as nextafter(val, std::numeric_limits<FPT>::max());[endsect] [/section:float_next Finding the Next Greater Representable Value (float_prior)][section:float_prior Finding the Next Smaller Representable Value (float_prior)] [h4 Synopsis]``#include <boost/math/special_functions/next.hpp>`` namespace boost{ namespace math{ template <class FPT> FPT float_prior(FPT val); }} // namespaces [h4 Description - float_prior]Returns the next representable value which is less than /x/. If /x/ is non-finite then returns the result ofa __domain_error. If there is no such value less than /x/ thenreturns an __overflow_error.Has the same effect as nextafter(val, -std::numeric_limits<FPT>::max()); // Note most negative value -max.[endsect] [/section:float_prior Finding the Next Smaller Representable Value (float_prior)][section:float_distance Calculating the Representation Distance Between Two Floating Point Values (ULP) float_distance] Function float_distance finds the number of gaps/bits/ULP between any two floating-point values.If the significands of floating-point numbers are viewed as integers,then their difference is the number of ULP/gaps/bits different. [h4 Synopsis]``#include <boost/math/special_functions/next.hpp>`` namespace boost{ namespace math{ template <class FPT> FPT float_distance(FPT a, FPT b); }} // namespaces[h4 Description - float_distance]Returns the distance between /a/ and /b/: the result is alwaysa signed integer value (stored in floating-point type FPT)representing the number of distinct representations between /a/ and /b/.Note that* `float_distance(a, a)` always returns 0.* `float_distance(float_next(a), a)` always returns 1.* `float_distance(float_prior(a), a)` always returns -1.The function `float_distance` is equivalent to calculating the numberof ULP (Units in the Last Place) between /a/ and /b/ except that it returns a signed value indicating whether `a > b` or not.If the distance is too great then it may not be ableto be represented as an exact integer by type FPT,but in practice this is unlikely to be a issue.[endsect] [/section:float_distance Calculating the Representation Distance Between Two Floating Point Values (ULP) float_distance][section:float_advance Advancing a Floating Point Value by a SpecificRepresentation Distance (ULP) float_advance] Function float_advance advances a floating point number by a specified numberof ULP. [h4 Synopsis]``#include <boost/math/special_functions/next.hpp>`` namespace boost{ namespace math{ template <class FPT> FPT float_advance(FPT val, int distance); }} // namespaces[h4 Description - float_advance]Returns a floating point number /r/ such that `float_distance(val, r) == distance`.[endsect] [/section:float_advance][endsect] [/ section:next_float Floating-Point Representation Distance (ULP), and Finding Adjacent Floating-Point Values][/ Copyright 2008 John Maddock and Paul A. Bristow. Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt).]
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