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at_function_examples.cpp

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// Boost.Bimap//// Copyright (c) 2006-2007 Matias Capeletto//// Distributed under the Boost Software License, Version 1.0.// (See accompanying file LICENSE_1_0.txt or copy at// http://www.boost.org/LICENSE_1_0.txt)//  VC++ 8.0 warns on usage of certain Standard Library and API functions that//  can be cause buffer overruns or other possible security issues if misused.//  See http://msdn.microsoft.com/msdnmag/issues/05/05/SafeCandC/default.aspx//  But the wording of the warning is misleading and unsettling, there are no//  portable alternative functions, and VC++ 8.0's own libraries use the//  functions in question. So turn off the warnings.#define _CRT_SECURE_NO_DEPRECATE#define _SCL_SECURE_NO_DEPRECATE// Boost.Bimap Example//-----------------------------------------------------------------------------#include <boost/config.hpp>#include <string>#include <iostream>#include <cassert>#include <boost/bimap/bimap.hpp>#include <boost/bimap/unordered_set_of.hpp>#include <boost/bimap/list_of.hpp>#include <boost/bimap/multiset_of.hpp>using namespace boost::bimaps;void first_bimap(){   //[ code_at_function_first    typedef bimap< set_of< std::string >, list_of< int > > bm_type;    bm_type bm;    try    {        bm.left.at("one") = 1; // throws std::out_of_range    }    catch( std::out_of_range & e ) {}    assert( bm.empty() );    bm.left["one"] = 1; // Ok    assert( bm.left.at("one") == 1 ); // Ok    //]}void second_bimap(){    //[ code_at_function_second    typedef bimap< multiset_of<std::string>, unordered_set_of<int> > bm_type;    bm_type bm;    //<-    /*    //->    bm.right[1] = "one"; // compilation error    //<-    */    //->    bm.right.insert( bm_type::right_value_type(1,"one") );    assert( bm.right.at(1) == "one" ); // Ok    try    {        std::cout << bm.right.at(2); // throws std::out_of_range    }    catch( std::out_of_range & e ) {}    //<-    /*    //->    bm.right.at(1) = "1"; // compilation error    //<-    */    //->    //]}int main(){    first_bimap();    second_bimap();    return 0;}

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