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📄 rearrange.cpp

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/* Boost.MultiIndex example of use of rearrange facilities. * * Copyright 2003-2008 Joaquin M Lopez Munoz. * Distributed under the Boost Software License, Version 1.0. * (See accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) * * See http://www.boost.org/libs/multi_index for library home page. */#if !defined(NDEBUG)#define BOOST_MULTI_INDEX_ENABLE_INVARIANT_CHECKING#define BOOST_MULTI_INDEX_ENABLE_SAFE_MODE#endif#include <boost/config.hpp>#include <boost/detail/iterator.hpp>#include <boost/multi_index_container.hpp>#include <boost/multi_index/random_access_index.hpp>#include <boost/random/binomial_distribution.hpp>#include <boost/random/uniform_real.hpp>#include <boost/random/mersenne_twister.hpp>#include <algorithm>#include <iostream>#include <iterator>#include <vector>using boost::multi_index_container;using namespace boost::multi_index;/* We model a card deck with a random access array containing * card numbers (from 0 to 51), supplemented with an additional * index which retains the start ordering. */class deck{  BOOST_STATIC_CONSTANT(std::size_t,num_cards=52);  typedef multi_index_container<    int,    indexed_by<      random_access<>, /* base index    */      random_access<>  /* "start" index */    >  >                              container_type;  container_type cont;public:  deck()  {    cont.reserve(num_cards);    get<1>(cont).reserve(num_cards);    for(std::size_t i=0;i<num_cards;++i)cont.push_back(i);  }  typedef container_type::iterator  iterator;  typedef container_type::size_type size_type;  iterator  begin()const{return cont.begin();}  iterator  end()const{return cont.end();}  size_type size()const{return cont.size();}  template<typename InputIterator>  void rearrange(InputIterator it)  {    cont.rearrange(it);  }  void reset()  {    /* simply rearrange the base index like the start index */    cont.rearrange(get<1>(cont).begin());  }  std::size_t position(int i)const  {    /* The position of a card in the deck is calculated by locating     * the card through the start index (which is ordered), projecting     * to the base index and diffing with the begin position.     * Resulting complexity: constant.     */    return project<0>(cont,get<1>(cont).begin()+i)-cont.begin();  }  std::size_t rising_sequences()const  {    /* Iterate through all cards and increment the sequence count     * when the current position is left to the previous.     * Resulting complexity: O(n), n=num_cards.     */    std::size_t s=1;    std::size_t last_pos=0;    for(std::size_t i=0;i<num_cards;++i){      std::size_t pos=position(i);      if(pos<last_pos)++s;      last_pos=pos;    }    return s;  }};/* A vector of reference_wrappers to deck elements can be used * as a view to the deck container. * We use a special implicit_reference_wrapper having implicit * ctor from its base type, as this simplifies the use of generic * techniques on the resulting data structures. */template<typename T>class implicit_reference_wrapper:public boost::reference_wrapper<T>{private:  typedef boost::reference_wrapper<T> super;public:  implicit_reference_wrapper(T& t):super(t){}};typedef std::vector<implicit_reference_wrapper<const int> > deck_view;/* Riffle shuffle is modeled like this: A cut is selected in the deck * following a binomial distribution. Then, cards are randomly selected * from one packet or the other with probability proportional to * packet size. */template<typename RandomAccessIterator,typename OutputIterator>void riffle_shuffle(  RandomAccessIterator first,RandomAccessIterator last,  OutputIterator out){  static boost::mt19937 rnd_gen;  typedef typename boost::detail::iterator_traits<    RandomAccessIterator>::difference_type         difference_type;  typedef boost::binomial_distribution<    difference_type>                               rnd_cut_select_type;  typedef boost::uniform_real<>                    rnd_deck_select_type;  rnd_cut_select_type  cut_select(last-first);  RandomAccessIterator middle=first+cut_select(rnd_gen);  difference_type      s0=middle-first;  difference_type      s1=last-middle;  rnd_deck_select_type deck_select;  while(s0!=0&&s1!=0){    if(deck_select(rnd_gen)<(double)s0/(s0+s1)){      *out++=*first++;      --s0;    }    else{      *out++=*middle++;      --s1;    }  }  std::copy(first,first+s0,out);  std::copy(middle,middle+s1,out);}struct riffle_shuffler{  void operator()(deck& d)const  {    dv.clear();    dv.reserve(d.size());    riffle_shuffle(      d.begin(),d.end(),std::back_inserter(dv)); /* do the shuffling  */    d.rearrange(dv.begin());                     /* apply to the deck */  }private:  mutable deck_view dv;};/* A truly random shuffle (up to stdlib implementation quality) using * std::random_shuffle. */struct random_shuffler{  void operator()(deck& d)const  {    dv.clear();    dv.reserve(d.size());    std::copy(d.begin(),d.end(),std::back_inserter(dv));    std::random_shuffle(dv.begin(),dv.end()); /* do the shuffling  */    d.rearrange(dv.begin());                  /* apply to the deck */  }private:  mutable deck_view dv;};/* Repeat a given shuffling algorithm repeats_num times * and obtain the resulting rising sequences number. Average * for tests_num trials. */template<typename Shuffler>double shuffle_test( unsigned int repeats_num,unsigned int tests_num BOOST_APPEND_EXPLICIT_TEMPLATE_TYPE(Shuffler)){  deck          d;  Shuffler      sh;  unsigned long total=0;  for(unsigned int n=0;n<tests_num;++n){    for(unsigned m=0;m<repeats_num;++m)sh(d);    total+=d.rising_sequences();    d.reset();  }  return (double)total/tests_num;}int main(){  unsigned rifs_num=0;  unsigned tests_num=0;  std::cout<<"number of riffle shuffles (vg 5):";  std::cin>>rifs_num;  std::cout<<"number of tests (vg 1000):";  std::cin>>tests_num;  std::cout<<"shuffling..."<<std::endl;  std::cout<<"riffle shuffling\n"             "  avg number of rising sequences: "           <<shuffle_test<riffle_shuffler>(rifs_num,tests_num)           <<std::endl;  std::cout<<"random shuffling\n"             "  avg number of rising sequences: "           <<shuffle_test<random_shuffler>(1,tests_num)           <<std::endl;  return 0;}

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