📄 rearrange.cpp
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/* Boost.MultiIndex example of use of rearrange facilities. * * Copyright 2003-2008 Joaquin M Lopez Munoz. * Distributed under the Boost Software License, Version 1.0. * (See accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) * * See http://www.boost.org/libs/multi_index for library home page. */#if !defined(NDEBUG)#define BOOST_MULTI_INDEX_ENABLE_INVARIANT_CHECKING#define BOOST_MULTI_INDEX_ENABLE_SAFE_MODE#endif#include <boost/config.hpp>#include <boost/detail/iterator.hpp>#include <boost/multi_index_container.hpp>#include <boost/multi_index/random_access_index.hpp>#include <boost/random/binomial_distribution.hpp>#include <boost/random/uniform_real.hpp>#include <boost/random/mersenne_twister.hpp>#include <algorithm>#include <iostream>#include <iterator>#include <vector>using boost::multi_index_container;using namespace boost::multi_index;/* We model a card deck with a random access array containing * card numbers (from 0 to 51), supplemented with an additional * index which retains the start ordering. */class deck{ BOOST_STATIC_CONSTANT(std::size_t,num_cards=52); typedef multi_index_container< int, indexed_by< random_access<>, /* base index */ random_access<> /* "start" index */ > > container_type; container_type cont;public: deck() { cont.reserve(num_cards); get<1>(cont).reserve(num_cards); for(std::size_t i=0;i<num_cards;++i)cont.push_back(i); } typedef container_type::iterator iterator; typedef container_type::size_type size_type; iterator begin()const{return cont.begin();} iterator end()const{return cont.end();} size_type size()const{return cont.size();} template<typename InputIterator> void rearrange(InputIterator it) { cont.rearrange(it); } void reset() { /* simply rearrange the base index like the start index */ cont.rearrange(get<1>(cont).begin()); } std::size_t position(int i)const { /* The position of a card in the deck is calculated by locating * the card through the start index (which is ordered), projecting * to the base index and diffing with the begin position. * Resulting complexity: constant. */ return project<0>(cont,get<1>(cont).begin()+i)-cont.begin(); } std::size_t rising_sequences()const { /* Iterate through all cards and increment the sequence count * when the current position is left to the previous. * Resulting complexity: O(n), n=num_cards. */ std::size_t s=1; std::size_t last_pos=0; for(std::size_t i=0;i<num_cards;++i){ std::size_t pos=position(i); if(pos<last_pos)++s; last_pos=pos; } return s; }};/* A vector of reference_wrappers to deck elements can be used * as a view to the deck container. * We use a special implicit_reference_wrapper having implicit * ctor from its base type, as this simplifies the use of generic * techniques on the resulting data structures. */template<typename T>class implicit_reference_wrapper:public boost::reference_wrapper<T>{private: typedef boost::reference_wrapper<T> super;public: implicit_reference_wrapper(T& t):super(t){}};typedef std::vector<implicit_reference_wrapper<const int> > deck_view;/* Riffle shuffle is modeled like this: A cut is selected in the deck * following a binomial distribution. Then, cards are randomly selected * from one packet or the other with probability proportional to * packet size. */template<typename RandomAccessIterator,typename OutputIterator>void riffle_shuffle( RandomAccessIterator first,RandomAccessIterator last, OutputIterator out){ static boost::mt19937 rnd_gen; typedef typename boost::detail::iterator_traits< RandomAccessIterator>::difference_type difference_type; typedef boost::binomial_distribution< difference_type> rnd_cut_select_type; typedef boost::uniform_real<> rnd_deck_select_type; rnd_cut_select_type cut_select(last-first); RandomAccessIterator middle=first+cut_select(rnd_gen); difference_type s0=middle-first; difference_type s1=last-middle; rnd_deck_select_type deck_select; while(s0!=0&&s1!=0){ if(deck_select(rnd_gen)<(double)s0/(s0+s1)){ *out++=*first++; --s0; } else{ *out++=*middle++; --s1; } } std::copy(first,first+s0,out); std::copy(middle,middle+s1,out);}struct riffle_shuffler{ void operator()(deck& d)const { dv.clear(); dv.reserve(d.size()); riffle_shuffle( d.begin(),d.end(),std::back_inserter(dv)); /* do the shuffling */ d.rearrange(dv.begin()); /* apply to the deck */ }private: mutable deck_view dv;};/* A truly random shuffle (up to stdlib implementation quality) using * std::random_shuffle. */struct random_shuffler{ void operator()(deck& d)const { dv.clear(); dv.reserve(d.size()); std::copy(d.begin(),d.end(),std::back_inserter(dv)); std::random_shuffle(dv.begin(),dv.end()); /* do the shuffling */ d.rearrange(dv.begin()); /* apply to the deck */ }private: mutable deck_view dv;};/* Repeat a given shuffling algorithm repeats_num times * and obtain the resulting rising sequences number. Average * for tests_num trials. */template<typename Shuffler>double shuffle_test( unsigned int repeats_num,unsigned int tests_num BOOST_APPEND_EXPLICIT_TEMPLATE_TYPE(Shuffler)){ deck d; Shuffler sh; unsigned long total=0; for(unsigned int n=0;n<tests_num;++n){ for(unsigned m=0;m<repeats_num;++m)sh(d); total+=d.rising_sequences(); d.reset(); } return (double)total/tests_num;}int main(){ unsigned rifs_num=0; unsigned tests_num=0; std::cout<<"number of riffle shuffles (vg 5):"; std::cin>>rifs_num; std::cout<<"number of tests (vg 1000):"; std::cin>>tests_num; std::cout<<"shuffling..."<<std::endl; std::cout<<"riffle shuffling\n" " avg number of rising sequences: " <<shuffle_test<riffle_shuffler>(rifs_num,tests_num) <<std::endl; std::cout<<"random shuffling\n" " avg number of rising sequences: " <<shuffle_test<random_shuffler>(1,tests_num) <<std::endl; return 0;}
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