player.cpp
来自「Boost provides free peer-reviewed portab」· C++ 代码 · 共 77 行
CPP
77 行
// Copyright Aleksey Gurtovoy 2002-2004//// Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt)//// See http://www.boost.org/libs/mpl for documentation.// $Id: player.cpp 49268 2008-10-11 06:26:17Z agurtovoy $// $Date: 2008-10-11 02:26:17 -0400 (Sat, 11 Oct 2008) $// $Revision: 49268 $#include "state_machine.hpp"#include <boost/mpl/list.hpp>#include <iostream>namespace mpl = boost::mpl;class player : public fsm::state_machine<player>{ public: player() {} // events struct play_event : event<play_event> {}; struct stop_event : event<stop_event> {}; struct pause_event : event<pause_event> {};// MWCW 8.1 is too eager in inforcing access for non-type template parameters// private: typedef player self_t; // state invariants void stopped_state_invariant() const {} void playing_state_invariant() const {} void paused_state_invariant() const {} // states (invariants are passed as non-type template arguments) typedef state<0, &self_t::stopped_state_invariant> stopped; typedef state<1, &self_t::playing_state_invariant> playing; typedef state<2, &self_t::paused_state_invariant> paused;// private: // transition functions bool do_play(play_event const&) { std::cout << "player::do_play\n"; return true; } bool do_stop(stop_event const&) { std::cout << "player::do_stop\n"; return true; } bool do_pause(pause_event const&) { std::cout << "player::do_pause\n"; return true; } bool do_resume(play_event const&) { std::cout << "player::do_resume\n"; return true; } // transitions, in the following format: // | current state | event | next state | transition function | friend class fsm::state_machine<player>; typedef mpl::list< transition<stopped, play_event, playing, &player::do_play> , transition<playing, stop_event, stopped, &player::do_stop> , transition<playing, pause_event, paused, &player::do_pause> , transition<paused, play_event, playing, &player::do_resume> , transition<paused, stop_event, stopped, &player::do_stop> >::type transition_table; typedef stopped initial_state;};int main(){ player p; p.process_event(player::play_event()); p.process_event(player::pause_event()); p.process_event(player::play_event()); p.process_event(player::stop_event()); return 0;}
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