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📄 tut1.cpp

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//// Boost.Pointer Container////  Copyright Thorsten Ottosen 2003-2005. Use, modification and//  distribution is subject to the Boost Software License, Version//  1.0. (See accompanying file LICENSE_1_0.txt or copy at//  http://www.boost.org/LICENSE_1_0.txt)//// For more information, see http://www.boost.org/libs/ptr_container/////// This example is intended to get you started.// Notice how the smart container//// 1. takes ownership of objects// 2. transfers ownership// 3. applies indirection to iterators // 4. clones objects from other smart containers// //// First we select which container to use.//#include <boost/ptr_container/ptr_deque.hpp>//// we need these later in the example//#include <boost/assert.hpp>#include <string>#include <exception>//// Then we define a small polymorphic class// hierarchy.// class animal : boost::noncopyable{    virtual std::string do_speak() const = 0;    std::string name_;protected:    //    // Animals cannot be copied...    //    animal( const animal& r ) : name_( r.name_ )           { }    void operator=( const animal& );private:    //    // ...but due to advances in genetics, we can clone them!    //    virtual animal* do_clone() const = 0;        public:    animal( const std::string& name ) : name_(name)        { }    virtual ~animal() throw()                              { }        std::string speak() const    {        return do_speak();    }    std::string name() const    {        return name_;    }    animal* clone() const    {        return do_clone();    }};//// An animal is still not Clonable. We need this last hook.//// Notice that we pass the animal by const reference// and return by pointer.//animal* new_clone( const animal& a ){    return a.clone();}//// We do not need to define 'delete_clone()' since// since the default is to call the default 'operator delete()'.//const std::string muuuh = "Muuuh!";const std::string oiink = "Oiiink";class cow : public animal{    virtual std::string do_speak() const    {        return muuuh;    }    virtual animal* do_clone() const    {        return new cow( *this );    }public:    cow( const std::string& name ) : animal(name)          { }};class pig : public animal{    virtual std::string do_speak() const    {        return oiink;    }    virtual animal* do_clone() const    {        return new pig( *this );    }    public:    pig( const std::string& name ) : animal(name)          { }};//// Then we, of course, need a place to put all// those animals.//class farm{    //    // This is where the smart containers are handy    //    typedef boost::ptr_deque<animal> barn_type;    barn_type                        barn;    //    // An error type    //    struct farm_trouble : public std::exception           { };public:    //     // We would like to make it possible to    // iterate over the animals in the farm    //    typedef barn_type::iterator  animal_iterator;    //    // We also need to count the farm's size...    //    typedef barn_type::size_type size_type;        //    // And we also want to transfer an animal    // safely around. The easiest way to think    // about '::auto_type' is to imagine a simplified    // 'std::auto_ptr<T>' ... this means you can expect    //     //   T* operator->()    //   T* release()    //   deleting destructor    //    // but not more.    //    typedef barn_type::auto_type  animal_transport;    //     // Create an empty farm.    //    farm()                                                 { }        //    // We need a constructor that can make a new    // farm by cloning a range of animals.    //    farm( animal_iterator begin, animal_iterator end )     :         //        // Objects are always cloned before insertion        // unless we explicitly add a pointer or         // use 'release()'. Therefore we actually        // clone all animals in the range        //        barn( begin, end )                               { }        //    // ... so we need some other function too    //    animal_iterator begin()    {        return barn.begin();    }    animal_iterator end()    {        return barn.end();    }        //    // Here it is quite ok to have an 'animal*' argument.    // The smart container will handle all ownership    // issues.    //    void buy_animal( animal* a )    {        barn.push_back( a );    }    //    // The farm can also be in economical trouble and    // therefore be in the need to sell animals.    //    animal_transport sell_animal( animal_iterator to_sell )    {        if( to_sell == end() )            throw farm_trouble();        //        // Here we remove the animal from the barn,        // but the animal is not deleted yet...it's        // up to the buyer to decide what        // to do with it.        //        return barn.release( to_sell );    }    //    // How big a farm do we have?    //    size_type size() const    {        return barn.size();    }    //    // If things are bad, we might choose to sell all animals :-(    //    std::auto_ptr<barn_type> sell_farm()    {        return barn.release();    }    //    // However, if things are good, we might buy somebody    // else's farm :-)    //    void buy_farm( std::auto_ptr<barn_type> other )    {        //        // This line inserts all the animals from 'other'        // and is guaranteed either to succeed or to have no        // effect        //        barn.transfer( barn.end(), // insert new animals at the end                         *other );     // we want to transfer all animals,                                       // so we use the whole container as argument        //        // You might think you would have to do        //        // other.release();        //        // but '*other' is empty and can go out of scope as it wants        //        BOOST_ASSERT( other->empty() );    }    }; // class 'farm'.int main(){    //    // First we make a farm    //    farm animal_farm;    BOOST_ASSERT( animal_farm.size() == 0u );        animal_farm.buy_animal( new pig("Betty") );    animal_farm.buy_animal( new pig("Benny") );    animal_farm.buy_animal( new pig("Jeltzin") );    animal_farm.buy_animal( new cow("Hanz") );    animal_farm.buy_animal( new cow("Mary") );    animal_farm.buy_animal( new cow("Frederik") );    BOOST_ASSERT( animal_farm.size() == 6u );    //    // Then we make another farm...it will actually contain    // a clone of the other farm.    //    farm new_farm( animal_farm.begin(), animal_farm.end() );    BOOST_ASSERT( new_farm.size() == 6u );    //    // Is it really clones in the new farm?    //    BOOST_ASSERT( new_farm.begin()->name() == "Betty" );        //    // Then we search for an animal, Mary (the Crown Princess of Denmark),    // because we would like to buy her ...    //    typedef farm::animal_iterator iterator;    iterator to_sell;    for( iterator i   = animal_farm.begin(),                  end = animal_farm.end();         i != end; ++i )    {        if( i->name() == "Mary" )        {            to_sell = i;            break;        }    }    farm::animal_transport mary = animal_farm.sell_animal( to_sell );    if( mary->speak() == muuuh )        //        // Great, Mary is a cow, and she may live longer        //        new_farm.buy_animal( mary.release() );    else        //        // Then the animal would be destroyed (!)        // when we go out of scope.        //        ;    //    // Now we can observe some changes to the two farms...    //    BOOST_ASSERT( animal_farm.size() == 5u );    BOOST_ASSERT( new_farm.size()    == 7u );    //    // The new farm has however underestimated how much    // it cost to feed Mary and its owner is forced to sell the farm...    //    animal_farm.buy_farm( new_farm.sell_farm() );    BOOST_ASSERT( new_farm.size()    == 0u );    BOOST_ASSERT( animal_farm.size() == 12u );     }

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