sample7.cpp
来自「Boost provides free peer-reviewed portab」· C++ 代码 · 共 276 行
CPP
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/*============================================================================= Phoenix V1.2.1 Copyright (c) 2001-2003 Joel de Guzman Use, modification and distribution is subject to the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)==============================================================================*/#include <vector>#include <algorithm>#include <iostream>#define PHOENIX_LIMIT 5#include <boost/spirit/include/phoenix1_operators.hpp>#include <boost/spirit/include/phoenix1_primitives.hpp>#include <boost/spirit/include/phoenix1_composite.hpp>#include <boost/spirit/include/phoenix1_special_ops.hpp>#include <boost/spirit/include/phoenix1_statements.hpp>namespace phoenix {/////////////////////////////////////////////////////////////////////////////////// local_tuple//// This *is a* tuple like the one we see in TupleT in any actor// base class' eval member function. local_tuple should look and// feel the same as a tupled-args, that's why it is derived from// TupleArgsT. It has an added member, locs which is another tuple// where the local variables will be stored. locs is mutable to// allow read-write access to our locals regardless of// local_tuple's constness (The eval member function accepts it as// a const argument)./////////////////////////////////////////////////////////////////////////////////template <typename TupleArgsT, typename TupleLocsT>struct local_tuple : public TupleArgsT { typedef TupleLocsT local_vars_t; local_tuple(TupleArgsT const& args, TupleLocsT const& locs_) : TupleArgsT(args), locs(locs_) {} mutable TupleLocsT locs;};/////////////////////////////////////////////////////////////////////////////////// local_var_result//// This is a return type computer. Given a constant integer N and a// tuple, get the Nth local variable type. If TupleT is not really// a local_tuple, we just return nil_t. Otherwise we get the Nth// local variable type./////////////////////////////////////////////////////////////////////////////////template <int N, typename TupleT>struct local_var_result { typedef nil_t type;};//////////////////////////////////template <int N, typename TupleArgsT, typename TupleLocsT>struct local_var_result<N, local_tuple<TupleArgsT, TupleLocsT> > { typedef typename tuple_element<N, TupleLocsT>::type& type;};/////////////////////////////////////////////////////////////////////////////////// local_var//// This class looks so curiously like the argument class. local_var// provides access to the Nth local variable packed in the tuple// duo local_tuple above. Note that the member function eval// expects a local_tuple argument. Otherwise the expression// 'tuple.locs' will fail (compile-time error). local_var// primitives only work within the context of a locals_composite// (see below).//// Provided are some predefined local_var actors for 0..N local// variable access: loc1..locN./////////////////////////////////////////////////////////////////////////////////template <int N>struct local_var { template <typename TupleT> struct result { typedef typename local_var_result<N, TupleT>::type type; }; template <typename TupleT> typename local_var_result<N, TupleT>::type eval(TupleT const& tuple) const { return tuple.locs[tuple_index<N>()]; }};//////////////////////////////////actor<local_var<0> > const loc1 = local_var<0>();actor<local_var<1> > const loc2 = local_var<1>();actor<local_var<2> > const loc3 = local_var<2>();actor<local_var<3> > const loc4 = local_var<3>();actor<local_var<4> > const loc5 = local_var<4>();/////////////////////////////////////////////////////////////////////////////////// locals_composite//// This class encapsulates an actor and some local variable// initializers packed in a tuple.//// locals_composite is just like a proxy and delegates the actual// evaluation to the actor. The actor does the actual work. In the// eval member function, before invoking the embedded actor's eval// member function, we first stuff an instance of our locals and// bundle both 'args' and 'locals' in a local_tuple. This// local_tuple instance is created in the stack initializing it// with our locals member. We then pass this local_tuple instance// as an argument to the actor's eval member function./////////////////////////////////////////////////////////////////////////////////template <typename ActorT, typename LocsT>struct locals_composite { typedef locals_composite<ActorT, LocsT> self_t; template <typename TupleT> struct result { typedef typename actor_result<ActorT, TupleT>::type type; }; locals_composite(ActorT const& actor_, LocsT const& locals_) : actor(actor_), locals(locals_) {} template <typename TupleT> typename actor_result<ActorT, TupleT>::type eval(TupleT const& args) const { actor.eval(local_tuple<TupleT, LocsT>(args, locals)); } ActorT actor; LocsT locals;};/////////////////////////////////////////////////////////////////////////////////// locals_gen//// At construction time, this class is given some local var-// initializers packed in a tuple. We just store this for later.// The operator[] of this class creates the actual locals_composite// given an actor. This is responsible for the construct// locals<types>[actor]./////////////////////////////////////////////////////////////////////////////////template <typename LocsT>struct locals_gen { locals_gen(LocsT const& locals_) : locals(locals_) {} template <typename ActorT> actor<locals_composite<typename as_actor<ActorT>::type, LocsT> > operator[](ActorT const& actor) { return locals_composite<typename as_actor<ActorT>::type, LocsT> (as_actor<ActorT>::convert(actor), locals); } LocsT locals;};/////////////////////////////////////////////////////////////////////////////////// Front end generator functions. These generators are overloaded for// 1..N local variables. locals<T0,... TN>(i0,...iN) generate locals_gen// objects (see above)./////////////////////////////////////////////////////////////////////////////////template <typename T0>inline locals_gen<tuple<T0> >locals( T0 const& _0 = T0()){ typedef tuple<T0> tuple_t; return locals_gen<tuple_t>(tuple_t(_0));}//////////////////////////////////template <typename T0, typename T1>inline locals_gen<tuple<T0, T1> >locals( T0 const& _0 = T0(), T1 const& _1 = T1()){ typedef tuple<T0, T1> tuple_t; return locals_gen<tuple_t>(tuple_t(_0, _1));}//////////////////////////////////template <typename T0, typename T1, typename T2>inline locals_gen<tuple<T0, T1, T2> >locals( T0 const& _0 = T0(), T1 const& _1 = T1(), T2 const& _2 = T2()){ typedef tuple<T0, T1, T2> tuple_t; return locals_gen<tuple_t>(tuple_t(_0, _1, _2));}//////////////////////////////////template <typename T0, typename T1, typename T2, typename T3>inline locals_gen<tuple<T0, T1, T2, T3> >locals( T0 const& _0 = T0(), T1 const& _1 = T1(), T2 const& _2 = T2(), T3 const& _3 = T3()){ typedef tuple<T0, T1, T2, T3> tuple_t; return locals_gen<tuple_t>(tuple_t(_0, _1, _2, _3));}//////////////////////////////////template <typename T0, typename T1, typename T2, typename T3, typename T4>inline locals_gen<tuple<T0, T1, T2, T3, T4> >locals( T0 const& _0 = T0(), T1 const& _1 = T1(), T2 const& _2 = T2(), T3 const& _3 = T3(), T4 const& _4 = T4()){ typedef tuple<T0, T1, T2, T3> tuple_t; return locals_gen<tuple_t>(tuple_t(_0, _1, _2, _3, _4));}///////////////////////////////////////////////////////////////////////////////}//////////////////////////////////using namespace std;using namespace phoenix;//////////////////////////////////intmain(){ int init[] = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 }; vector<int> c(init, init + 10); typedef vector<int>::iterator iterator; for_each(c.begin(), c.end(), locals<int, char const*>(0, "...That's all\n") [ for_(loc1 = 0, loc1 < arg1, ++loc1) [ cout << loc1 << ", " ], cout << loc2 ] ); return 0;}
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