subgraph_properties.cpp

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//  (C) Copyright Jeremy Siek 2004 //  Distributed under the Boost Software License, Version 1.0. (See//  accompanying file LICENSE_1_0.txt or copy at//  http://www.boost.org/LICENSE_1_0.txt)/*  Sample output:  After initializing properties for G1:          Global and local properties for vertex G0[C]...                  G0[C]= A1                  G1[A1]= A1          Global and local properties for vertex G0[E]...                  G0[E]= B1                  G1[B1]= B1          Global and local properties for vertex G0[F]...                  G0[F]= C1                  G1[C1]= C1  After initializing properties for G2:          Global and local properties for vertex G0[A]                  G0[A]= A2                  G2[A2]= A2          Global and local properties for vertex G0[C]...                  G0[C]= B2                  G1[A1]= B2                  G2[B2]= B2 */#include <boost/config.hpp>#include <iostream>#include <boost/graph/subgraph.hpp>#include <boost/graph/adjacency_list.hpp>#include <boost/graph/graph_utility.hpp>int main(int,char*[]){  using namespace boost;  //typedef adjacency_list_traits<vecS, vecS, directedS> Traits;// Does nothing?  typedef property<   vertex_color_t, int,    property< vertex_name_t, std::string > > VertexProperty;    typedef subgraph< adjacency_list<  vecS, vecS, directedS,    VertexProperty, property<edge_index_t, int> > > Graph;    const int N = 6;  Graph G0(N);  enum { A, B, C, D, E, F};     // for conveniently refering to vertices in G0    property_map<Graph, vertex_name_t>::type name = get(vertex_name_t(), G0);  name[A] = "A";  name[B] = "B";  name[C] = "C";  name[D] = "D";  name[E] = "E";  name[F] = "F";    Graph& G1 = G0.create_subgraph();  enum { A1, B1, C1 };          // for conveniently refering to vertices in G1    add_vertex(C, G1); // global vertex C becomes local A1 for G1  add_vertex(E, G1); // global vertex E becomes local B1 for G1  add_vertex(F, G1); // global vertex F becomes local C1 for G1    property_map<Graph, vertex_name_t>::type name1 = get(vertex_name_t(), G1);  name1[A1] = "A1";    std::cout << std::endl << "After initializing properties for G1:" << std::endl;  std::cout << "  Global and local properties for vertex G0[C]..." << std::endl;  std::cout << "    G0[C]= " << boost::get(vertex_name, G0, C) << std::endl;// prints: "G0[C]= C"  std::cout << "    G1[A1]= " << boost::get(vertex_name, G1, A1) << std::endl;// prints: "G1[A1]= A1"    name1[B1] = "B1";    std::cout << "  Global and local properties for vertex G0[E]..." << std::endl;  std::cout << "    G0[E]= " << boost::get(vertex_name, G0, E) << std::endl;// prints: "G0[E]= E"  std::cout << "    G1[B1]= " << boost::get(vertex_name, G1, B1) << std::endl;// prints: "G1[B1]= B1"    name1[C1] = "C1";    std::cout << "  Global and local properties for vertex G0[F]..." << std::endl;  std::cout << "    G0[F]= " << boost::get(vertex_name, G0, F) << std::endl;// prints: "G0[F]= F"  std::cout << "    G1[C1]= " << boost::get(vertex_name, G1, C1) << std::endl;// prints: "G1[C1]= C1"    Graph& G2 = G0.create_subgraph();  enum { A2, B2 };              // for conveniently refering to vertices in G2    add_vertex(A, G2); // global vertex A becomes local A2 for G2  add_vertex(C, G2); // global vertex C becomes local B2 for G2    property_map<Graph, vertex_name_t>::type name2 = get(vertex_name_t(), G2);  name2[A2] = "A2";    std::cout << std::endl << std::endl << "After initializing properties for G2:" << std::endl;  std::cout << "  Global and local properties for vertex G0[A]" << std::endl;  std::cout << "    G0[A]= " << boost::get(vertex_name, G0, A) << std::endl;// prints: "G0[A]= A"  std::cout << "    G2[A2]= " << boost::get(vertex_name, G2, A2) << std::endl;// prints: "G2[A2]= A2"    name2[B2] = "B2";    std::cout << "  Global and local properties for vertex G0[C]..." << std::endl;  std::cout << "    G0[C]= " << boost::get(vertex_name, G0, C) << std::endl;// prints: "G0[C]= C"  std::cout << "    G1[A1]= " << boost::get(vertex_name, G1, A1) << std::endl;// prints: "G1[A1]= A1"  std::cout << "    G2[B2]= " << boost::get(vertex_name, G2, B2) << std::endl;// prints: "G2[B2]= B2"    return 0;}

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